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  1. SeaNorris.

    AOP Ships

    Here is the AOP Fleut, I have fixed the ropes, camera height and edited a walk file for it, download link at the bottom of picture. Pieter if you think the Manowar is odd wait till you see the AOP Warship <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)"...
  2. SeaNorris.

    Import/Export Help

    Yes Petros <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" />
  3. SeaNorris.

    Import/Export Help

    I had to reinstall everything fresh on my hard drive as I had a very bad system failure, I don't get what may have caused it not to work and the Amsterdam opens and saves fine now. It may have been some other program that was installed causing the problem, I recently also installed .NET...
  4. SeaNorris.

    melee!

    I don't know nothing about what files to look for as I was thinking of importing the fencing from AOP as the combat is way different and requires a bit more strategy.
  5. SeaNorris.

    Import/Export Help

    It is indeed the AOP Fleut in the background, well spotted <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I have actually finished the Fleut (Rigging and Walk file).
  6. SeaNorris.

    Import/Export Help

    Glad you like it <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I will release it as soon as I can, had a system crash recently and lost most of the work on this ship, however I will redo it soon. The strange thing is...
  7. SeaNorris.

    Dutchman and Amsterdam

    Captain Tom, did you add the entry into ShipWalk located in C:\Program Files\Bethesda Softworks\Pirates of the Caribbean\PROGRAM\SEA_AI These lines should be present in their relevent places: #include "sea_ai\walk\Lineship2_walk.c" Lineship2_walk_init(); case "Lineship2"...
  8. SeaNorris.

    AOP Ships

    This topic is to show my progress on editing correct walk files and rope data for all the AOP ship to hopefully be included into build 13.5 and others: Done: AOP Brig AOP Lineship AOP Fleut I am working on the AOP Manowar at the moment but as I can't open the hull model in Tool I had to...
  9. SeaNorris.

    Import/Export Help

    Got it working fine now it was the Path.gm file, it needed lowering to -0.1. The ship was the Brigantine but I hung the launch off the stern similar to the packetbrig, here is a picture: <img src="http://seanorris.googlepages.com/Brigantine2.JPG" border="0" class="linked-image" />
  10. SeaNorris.

    Import/Export Help

    It flickers constantly but when the locators are removed altogether (no masts, camera or paths) the flickering issue dissapears.
  11. SeaNorris.

    Import/Export Help

    Been doing some modifying of another ship in 3DS Max but when I export it to GM it seems fine, I put it in game without locators and its fine. However when I add locators to the model in game the deck has a strange flickering on the texture, does anyone know what may be wrong?
  12. SeaNorris.

    Dutchman and Amsterdam

    I know that KevinAtlanta can open them (Manowars), I even tried his settings in Tool but no joy. I wonder why only he can open them?
  13. SeaNorris.

    I need help with the Pearl

    Have you installed Build 13 Final, if so you may need the original file called common as there is a mod that enables Gambling which is not part of build 13 try these files: <a href="http://seanorris.googlepages.com/Common.zip" target="_blank">http://seanorris.googlepages.com/Common.zip</a>...
  14. SeaNorris.

    Can somebody help me, please?

    Hi, I too played AOP when it came out but came back to this game and build mod 13 final as in my opinion this game has better playability than AOP. I have recently started doing a little modding with the help from the guys on these boards and so far I have custom made a ship from two existing...
  15. SeaNorris.

    I need help with the Pearl

    Hi, Check in the thread about the AOP Brig there should be a link from Pieter to the filmships mod. The new Pearl is in there.
  16. SeaNorris.

    Dutchman and Amsterdam

    I was really hoping to fix the AOP Manowar's walk file but Tool won't open it, does anyone know how to fix this?
  17. SeaNorris.

    Dutchman and Amsterdam

    Glad you got it working, have you tested the Dutchman's walk yet? Also if someone could compile a list of all ships with wrong walk files I would fix them (though it may take time).
  18. SeaNorris.

    AOP Brig

    Pieter - I used them textures because when I was looking at the battleship3 (AOP battleship) the masts look different, as you can see here: <a href="http://www.isarapix.com/pix27/1195332518.png" target="_blank">http://www.isarapix.com/pix27/1195332518.png</a> Also I am not using Build 14 but...
  19. SeaNorris.

    Dutchman and Amsterdam

    <!--quoteo(post=221870:date=Nov 17 2007, 03:02 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 17 2007, 03:02 PM) 221870</div><div class='quotemain'><!--quotec-->I just put the Amsterdam walk file in my game, but it seems the crew is still walking in the air on the stern...
  20. SeaNorris.

    AOP Brig

    Pics and links are here now: <a href="http://seanorris.googlepages.com/" target="_blank">http://seanorris.googlepages.com/</a> Just go to the Potc page.
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