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    Maelstrom New Horizons


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  1. SeaNorris.

    Ships I am working on.

    I have been learning how to texture map in 3ds Max the past few days and here is the fruits of my effort, this hull will be the basis for a true rigged brigantine not an Hermaphrodite as I am still working on. This may be a pirate ship as the deck has been made flush and extra guns installed...
  2. SeaNorris.

    Ships I am working on.

    <!--quoteo(post=228103:date=Dec 27 2007, 08:05 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Dec 27 2007, 08:05 PM) 228103</div><div class='quotemain'><!--quotec-->by the way, are you adding those deadeyes?<!--QuoteEnd--></div><!--QuoteEEnd--> I am indeed, it may take a...
  3. SeaNorris.

    Ships I am working on.

    <!--quoteo(post=228096:date=Dec 27 2007, 07:22 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 27 2007, 07:22 PM) 228096</div><div class='quotemain'><!--quotec-->Personally I prefer having better models over having no reversed lighting. Even when you do add the new parts...
  4. SeaNorris.

    Ships I am working on.

    <!--quoteo(post=228092:date=Dec 27 2007, 07:20 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 27 2007, 07:20 PM) 228092</div><div class='quotemain'><!--quotec-->SeaNorris. Could you post the cannon.gm models you use?<!--QuoteEnd--></div><!--QuoteEEnd--> I am not at my computer at...
  5. SeaNorris.

    Ships I am working on.

    Morgan is this what you mean? [attachment=1448:HBrig2.JPG]
  6. SeaNorris.

    Ships I am working on.

    <!--quoteo(post=228032:date=Dec 27 2007, 02:56 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 27 2007, 02:56 PM) 228032</div><div class='quotemain'><!--quotec--><!--quoteo(post=228013:date=Dec 27 2007, 02:43 PM:name=SeaNorris.)--><div class='quotetop'>QUOTE(SeaNorris. @...
  7. SeaNorris.

    Ships I am working on.

    I have now added more ropes to the rigging and also refit the ship with cannons from theBlackPearl after scaling them, also the cannon locators have been aligned to the new guns. It might be better to make the anchors and catheads into objects placable by locators (to use on the brigs) but I...
  8. SeaNorris.

    Possible collision editing tools

    This was originally posted in the AOP forum but I thought I should put it here; I have been digging around for collision tools to see if that may help with the path making and ship collision problems here is what I found so far: <a...
  9. SeaNorris.

    My first imported model

    Hi, The beeping problem is probably due to missing or corrupt data, strange thing is my pc has two hard drives one of which is never connected to the internet and has its on operating system installed. This one seems to run tool perfectly when editing/opening all Manowars and even the...
  10. SeaNorris.

    Ships I am working on.

    Hi Rum Runner, I found a pic of a Brigantine here: <a href="http://www.ships.jbc.gen.nz/shipages/rigs.htm" target="_blank">http://www.ships.jbc.gen.nz/shipages/rigs.htm</a> I will probably use this to rig the hull as a Brigantine as well, with maybe a different colour scheme <img...
  11. SeaNorris.

    Ships I am working on.

    I have replaced the black cat head with one from the AOP Galleon as it was bugging me and I think it looks better now. <img src="http://seanorris.googlepages.com/CatheadPic3.JPG" border="0" class="linked-image" /> Morgan do you mean like the Bermuda Sloop?
  12. SeaNorris.

    Ships I am working on.

    I have finished the catheads and attached the rope to the anchor, the rope doesn't look great althought the knots are still intact and aligned properly. The ropes and pulleys are from Kazeite's Black Pearl I hope he doesn't mind <img src="style_emoticons/<#EMO_DIR#>/smile.gif"...
  13. SeaNorris.

    Ships I am working on.

    I have now replaced the wheel with the Bermuda Sloop's wheel, it looks a lot better now. I am in the process of adding two anchors to the ship (with cat heads) and also adjusting/fixing the rigging. <img src="http://seanorris.googlepages.com/BrigantinaPicD.JPG" border="0" class="linked-image"...
  14. SeaNorris.

    Ships I am working on.

    I have been doing some research on Brigantine's and have found that the Brigantine in game is indeed a Hermaphrodite Brig, check this page out for some interesting stuff: <a href="http://www.ships.jbc.gen.nz/shipages/rigs.htm" target="_blank">http://www.ships.jbc.gen.nz/shipages/rigs.htm</a>...
  15. SeaNorris.

    Ships I am working on.

    The wheel is from an AOP ship, I suppose I could add some rope to it similar to the Black Pearl also the rigging is the same as the Brigantine already in game except that the ratlines have been moved forward. I am no expert but I have looked around and there are a few rig variations and this...
  16. SeaNorris.

    Ships I am working on.

    Here are some ships I have been working on in my spare time, the first one is the Brigantine as its my favourite ship so I copied it adjusted the ropes and rigging, placed the boat at the rear of ship and also added a wheel and bell. I also managed to fix the gaff swinging too much by splitting...
  17. SeaNorris.

    How do i add Endeavour to POTC!?

    Hi Guys, I noticed that the texture missing is just named wrong, the texture called langan.tga.tx should be renamed langang.tga.tx. That will fix the texture problem. Regards,
  18. SeaNorris.

    AOP Ships

    Here is the AOP Manowar, I have edited the Walk file and fixed the rigging. <a href="http://seanorris.googlepages.com/Manowar3.zip" target="_blank">http://seanorris.googlepages.com/Manowar3.zip</a> Also in Ships.init change the cannon total to 102 as it has that many, I also suggest change...
  19. SeaNorris.

    Controlling Pivot of rigging

    I am on realistic sailing, it's the Brigantine's rigging that I am trying to adapt but when you turn the ship at a certain angle away from the wind the gaff sail swings out far too much. Is there any settings that can restrict/adjust the pivot of the gaff?
  20. SeaNorris.

    Controlling Pivot of rigging

    Hi, been working on a ship, but the gaff sail pivots too far to the side of the ship (about 90 degrees to either side). Does anyone know how to control were it stops? Thanks.
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