• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. LarryHookins

    My strange asks are really a must-have!

    I want my nation to be... The Kingdom of Redonda. Now all we need is a flyspeck island between Montserrat and Nevis. Or between Guadeloupe and Nevis seeing as how we're missing Montserrat. :) "Wait... where's Montserrat!? It's GONE! Alright, NOBODY LEAVE THE ROOM! Empty your pockets!!" Hook
  2. LarryHookins

    My strange asks are really a must-have!

    @Pieter Boelen that is really cool. It means I can start as any nation I like that isn't already represented on the map. If in the real world at the time my preferred nation was hostile to any nation on the map, then I can always attack one of their ships and make them hostile to my "personal...
  3. LarryHookins

    My strange asks are really a must-have!

    I'm guessing you want to be, for example, Italian, which isn't represented in the game. So you aren't aligned with any existing nation in the game. If the game allows to fly a personal flag from the start and not be of any specific nationality, it should work the same as any other nation...
  4. LarryHookins

    Need Help PotC Movement Speed

    Is this possibly the problem with running PotC on a modern computer and the frame rate is so high that it slows down the game? This can be solved by running a frame rate limiter, and there's a post somewhere that talks about it. I don't have the link handy, but it's about poor performance in...
  5. LarryHookins

    Solved Some comments on New Horizons

    Actually, forum posts are one form of software. Software includes more than just programs, although probably only people in the industry understand this fully. Your name is familiar. Did you play backgammon on GameSpy some years ago? Hook
  6. LarryHookins

    (PotC-NH) On Game real ship S&T (strategy & tactics)

    I like carronades too. :) Especially double shotted (two cannon balls and a keg of musket balls on top). And if you're going to get in close anyway, carronades are great! :D Hook
  7. LarryHookins

    (PotC-NH) On Game real ship S&T (strategy & tactics)

    The game was probably Wooden Ships and Iron Men. It was developed from miniatures rules called Ship of the Line which were a bit more involved. WSIM was quite an attractive game, with rectangular cardboard counters with a top-down plan view of the ship. It was played on a hex grid, common in...
  8. LarryHookins

    WIP Improvements to Smuggling.

    Heh! If you have to ask why you're taking a girl to a beach at night, you probably don't want to know. Even the guards aren't *that* stupid. :D Here's a hint: You aren't going there to look at the beach. Hook
  9. LarryHookins

    Engine Limitation Bad Saves

    Have you tried running the game in a lower resolution? This may not help with the dialog text but it's worth a try. I had to do this with TEHO before I had cataract surgery.
  10. LarryHookins

    Engine Limitation Bad Saves

    Jeffrey, if I were still playing PotC I'd definitely be using your new engine. My latest work has been modding TEHO, and I haven't seen many engine problems there, and I haven't even played TEHO in weeks. I'm currently sailing the virtual Caribbean (in scale) in Vehicle Simulator. Does your...
  11. LarryHookins

    WIP Improvements to Smuggling.

    I seem to remember the tavern news having information on patrols being increased or decreased for different islands. The tavern news is a feature I really liked. Hook
  12. LarryHookins

    Planned Feature Trading (at a profit)

    In TEHO there simply are no profitable trade runs until you get a purser with trade abilities. There are three trade abilities, one to change buy prices, one to change sell prices, and after a character has them both there is another ability that changes both. Prices are also affected by trade...
  13. LarryHookins

    WIP Improvements to Smuggling.

    I'm reading good things here. If you don't start the "5 second timer" until after the dialog is over, then the chances and timer duration don't matter much as you can get away easily enough. Probably a bit too easy. :) Even if soldiers showed up while you were in the middle of the dialog...
  14. LarryHookins

    WIP Improvements to Smuggling.

    Feel free to fix it. Then tell us what numbers you came up with. That soldier didn't hand you his copy of the schedule. You got him drinking and talking and he casually mentioned that he'd be busy without knowing he was giving you important info. "Want to get together tomorrow night?" "I...
  15. LarryHookins

    WIP Improvements to Smuggling.

    I thought of something else. Consider that the random number generator is perverse and hates you. You have to take bold steps to keep it in line. Whatever you think the chance should be, cut it in half. Then cut it in half again. If I were designing this from scratch, there would be an...
  16. LarryHookins

    WIP Improvements to Smuggling.

    I think you answered your own question, Pieter. :) It's been too long since I played so I don't remember how fast characters level up. I can't say if 5 and 8 are good numbers. But I do think luck should be a factor. Hylie thought so too because he mentioned having a luck of 6 and still got...
  17. LarryHookins

    We must honor this man, Emilio Salgari

    Based on your recommendation, I'm reading The Black Corsair. It didn't start well, but got better quickly. :) Hook
  18. LarryHookins

    WIP Improvements to Smuggling.

    @Hylie Pistof Simple enough. The 5 and 8 need to be increased. Leave the companion quantity numbers where they are; if you're sailing a fleet, you need to have more opponents. You might add a random number to determine if the extra ships are added, and having this depend on luck is a good...
  19. LarryHookins

    WIP Improvements to Smuggling.

    Pieter is reminding me of all the stuff I miss by not playing New Horizons. Is smuggling ever all that profitable though? I never tried it. If it's not at least two to three times as profitable as legitimate trading I'd rather keep my reputation and relationship with everyone and just make an...
  20. LarryHookins

    Feature Request About morale

    It's been so long that I don't remember. Are my fingerprints on that code? I do remember at the time some people complaining (sometimes bitterly) that the player could make too much money. Some suggested caps on the amount a player could have. I went a different route and gave the player...
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