• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    First post edited and link posted for Hookmod v0.1 BETA. This download contains the older versions of tehomod and Active Map. If you have newer versions, simply install them over the ones Hookmod installs. The readme file in the download has been updated but not the one linked in the first...
  2. LarryHookins

    carriages ... ship guns

    I really liked the light wood gun carriages from the post above.
  3. LarryHookins

    I need someone to do some minor changes to a ship model

    Not that it matters. TOOL will not read either the compiled .x file or the text version.
  4. LarryHookins

    I need someone to do some minor changes to a ship model

    I wasn't aware that TOOL could edit the files. I'll have to look again.
  5. LarryHookins

    New Horizons on JLB Maelstrom 2.8.2 engine

    If you mean anywhere near the mainland or Cuba, that's because the scale is different there and things don't quite work right. Haven't figured out anything that can be done about it. Hook
  6. LarryHookins

    I need someone to do some minor changes to a ship model

    I'm working on modifying a ship for Vehicle Simulator which uses compiled .x files. I have no experience to make changes to the ship model, and I'd like to remove a jib boom extension and reattach a few lines to the end of the jib boom that remains rather than attaching to the end of the jib...
  7. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    It turns out that I removed 11 files from Hookmod because they used my changes in the 1.5.2 version. Two of my changes even still have my initials on them, a couple of translations. They used some bug fixes but missed one, and none of the enhancements. The regatta still has one file with the...
  8. LarryHookins

    carriages ... ship guns

    The red paint on the insides of the ship wasn't to hide blood. It was that the ochre colored paint was the cheapest, from what I've read. If they wanted to hide blood, they needed to paint the decks red as that was where most of it would be.
  9. LarryHookins

    Two Questions

    Don't worry about the 3 month time limit. Basically, you can't return to your brother before 3 months but you can go back any time after. It is normal that you won't be able to pay back the debt at the 3 month conversation with your brother, it's all part of the story. I'm not sure what you...
  10. LarryHookins

    WIP Improvements to Smuggling.

    Hm, I believe RandNorm produces a float. You might need to round it if you need an int, because if you just assign it to an int it will truncate it. I usually do something like "int r = RandNorm(10,2) + 0.5;" Three 6 sided dice will produce an average of 10.5, not 10. (high - low) / 2 + low...
  11. LarryHookins

    WIP Improvements to Smuggling.

    Your 6 sided dice should be just fine. No real need to use a "50 sided dice" for that. If nothing else, you're rolling 3 dice so differences would average out over time. Pseudo-random numbers are what the computer produces. Any given seed will always produce the same sequence of random...
  12. LarryHookins

    WIP Improvements to Smuggling.

    If you tell me exactly what results you want, I can tell you either how to use RandNorm() or what dice to roll. RandNorm is fairly simple. You specify a mean and a standard deviation. The mean is the number around which you wish the random number to vary, and the standard deviation is the...
  13. LarryHookins

    you like to have an italian translation?

    A Russian programmer and I were setting up a map with a travel time estimate. In English it would be "Estimated time: 3 to 5 days" but in Russian there is no equivalent to "to" in that display. He solved it for Russian by making it the equivalent of "From 3 to 5 days." Compared to things like...
  14. LarryHookins

    Guide TEHO modding (tehomod and scripts are here)

    You mean instead of modifying one line in a large file I can modify only the function I change and not have to include anything else?? WOW! This will also help when more people are making mods so they don't overwrite the same files. Incredible. Looks like Hookmod will need use a newer...
  15. LarryHookins

    Guide TEHO modding (tehomod and scripts are here)

    Well, it's obvious they're at least looking at our mods. This is a Good Thing.
  16. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    "Sаntа Сathеrina" <-- mangled ship name in 1.5.2 code, not mangled in every place where it's used. It looks like unless they are ignoring the ship name, the Regatta is still broken. My mod will still have my Regatta fix. Hook
  17. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    Woot! I've been looking through version 1.5.2 code and have found several of my fixes! :D You're welcome, Blackmark. :D :D :D I have mentioned in forums that they were free to use any of my work, without pay and without credit, so I'm very happy to have helped the community. Hook
  18. LarryHookins

    Guide TEHO modding (tehomod and scripts are here)

    That's really funny! Too bad they banned you on their site; they could have asked your permission to include Active Map in the official game. As it is, that would be a bit... awkward. Well, at least we know the developers are looking at our mods. :D Hook
  19. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    Unfortunately, the NewStartKit mod is going to be incompatible with Hookmod. Do not try to install both at once as they will overwrite each other's files. If you want to switch between mods, you must completely uninstall the one you currently have installed before installing the other. For...
  20. LarryHookins

    My strange asks are really a must-have!

    I was kidding. And if Isla Mona were actually a flyspeck instead of being as big as Martinique it wouldn't be a problem. You'd still jump back and forth between Mona and Hispaniola several times when trying to sail to Puerto Rico, but you might be able to avoid hitting the actual island.
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