• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. LarryHookins

    Need Help Adding SFX when sea battle

    We could add in the ship's bells sounding every half hour. It could be triggered by the hourly update, and we could check the time for the half hour bells, the same thing that changes the time display in the HUD. I thought about adding the bells to TEHO, but figured I'd get pretty tired of it...
  2. LarryHookins

    Sea of Thieves

    Sounds like the perfect game then. :)
  3. LarryHookins

    This or TEHO?

    I didn't have all the Sims 1 expansions. I think Makin' Magic was given to me as a gift, and I don't know if I ever got any others. The entire time I played it I only grew up one child after we got the ability to do so in Magic. Soon-soon! Hook
  4. LarryHookins

    This or TEHO?

    I just noticed this! I barely remember Sims 1, but played it a lot at the time. The main thing I remember was that the ambient sounds if you bought a house in Magic Town were creepy as anything, and I had to keep the TV running to drown them out. I was just getting tired of Sims 1 when Sims 2...
  5. LarryHookins

    Need Help Adding SFX when sea battle

    This is indeed how it works. The dialog scripts are loaded with a loadsegment command so you can make changes when outside the dialog with the game paused, then enter the dialog again and see any changes you have made. I do this all the time with edits to my console.c file, which is also a...
  6. LarryHookins

    Need Help Adding SFX when sea battle

    If you're using Hookmod, feel free to make your changes to my version of BattleInterface. Unfortunately, only one mod can change a file. Good luck. Hook
  7. LarryHookins

    Need Help Adding SFX when sea battle

    I'm not certain but you may have to start a new game for changes to the sound file to take effect.
  8. LarryHookins

    This or TEHO?

    Hm. Maximus was pretty good at the end, but at the beginning... not so much. I know he eventually produced some really good stuff. The life of a professional programmer: US Army programmer school, then the Pentagon. They sent all of us in that class there. In addition to my normal work I...
  9. LarryHookins

    This or TEHO?

    Pieter, you know the only difference between us is that I had a two month class in COBOL in the beginning. Everything else was self-taught. Of course I did program for a living for a lot of years, and learned a bunch of techniques that most people will pick up from a bit of online research...
  10. LarryHookins

    This or TEHO?

    I'm not sure where "not a real-life programmer" came from. He did a good job in any case. I didn't try to add direct sail to TEHO. They use some different concepts in their game map data and while it is possible to use a method similar to NH (I've seen it in COAS code) it's got too much...
  11. LarryHookins

    This or TEHO?

    There are several versions of the Titanic, the most detailed being Hudizzle's. It was made for Virtual Sailor so not everything works right in VSF (Vehicle Simulation Framework or Vehicle Simulator). Check the VSF forums on Steam for more info. The Aurore has a couple of problems, and I've...
  12. LarryHookins

    This or TEHO?

    Well guys, I went one further than that. I was getting a little bored with TEHO so I bought Vehicle Simulator (the successor to Virtual Sailor). I found a variety of good boats, and eventually discovered the L'Aurore, a 38 gun square rigged frigate. Of the 2064 hours I have in the sim, that...
  13. LarryHookins

    This or TEHO?

    A man after my own heart. :) You might find NH to be better than TEHO. It is certainly a lot easier, and has a LOT more content. But there is no reason why you can't try both. Hook
  14. LarryHookins

    Need Help Make citizens use differents voices depending nations

    Ah. In your first example you have an unmatched } at the end. If you removed that the code should work. Or the way you did it with braces around all conditions also works and makes it easier if you have to add lines to each condition. I prefer the following indentation: if (condition)...
  15. LarryHookins

    Skull and bones to have a " historical " setting?

    Well, I gotta say it sure is pretty. I suspect in the end it will be mostly a game, with sea monsters and undead opponents and other goodies made for the mass market. It would be nice if their "historical setting" turned these fantasy elements off. Or they might be part of a story line...
  16. LarryHookins

    UI scaling

    Are those fonts not scaled in the code? This is what BI_InterfaceScale does is change the display size of the fonts. Hook
  17. LarryHookins

    UI scaling

    I had to do this with my Sea Dogs: To Each His Own mod. You'll also need to make some changes to LogInterface.c You can see how I did it if you download HookMod linked here: Hook's Mod version 1.0 for TEHO 1.5.2 Check those three files to see how I used the BI_InterfaceScale constant...
  18. LarryHookins

    Sailing speed is almost 0. Ironman mode

    I've been watching the wind speed there for at least a year. It's a good site. All changes are in WhrWeather.c in TEHO. Two places for the following changes: // fWeatherSpeed = stf(Weather.Wind.Speed); // original code fWeatherSpeed = GetWeatherSpeed(); // LDH 05Feb17...
  19. LarryHookins

    Sailing speed is almost 0. Ironman mode

    Hull and sails are also at about 80% which will have an effect. I had to make a change to the wind speed in Sea Dogs: To Each His Own to keep from getting a similar effect. Wind in the Caribbean averages 15 knots. It can get significantly lower in the wind shadow of islands and around Port au...
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