• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. LarryHookins

    Discussion Manoeuvrability and Speed of Historical Ships

    I read the following somewhere: The theoretical maximum hull speed of a ship in knots is the square root of the water line length of the ship in feet. There are obviously other factors involved. This speed was apparently the speed at which a hull would start to plane, and NA ships wouldn't do...
  2. LarryHookins

    SD: TEHO vs AoP: COAS

    I don't play the story lines, only the sandbox. I played both TEHO and COAS in sandbox, and for the base game, not modded, the sandbox is much better in TEHO. There is simply more to do. I finally gave up on COAS after realizing that there was little need to talk to anyone in town. TEHO is...
  3. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    @Hijodeleon Sorry about the problem. Can you tell me what the other mod was? Hook
  4. LarryHookins

    USS Enterprise (Refit) Unity 5 Test Scene

    Ho-ly Cow. And with a complete interactable interior? Just... wow. Hook
  5. LarryHookins

    Need Help game resolution

    If you click on the left side of an ability in the screen you get the help text from the box to the left. If you click on the center or right of the ability you get the help text for the ability. This is with the stock TEHO game at 1920 by 1080. Hook
  6. LarryHookins

    Need Help game resolution

    I hope Chez does because I have no idea. Sorry
  7. LarryHookins

    Skull and bones to have a " historical " setting?

    Anything is possible for the man who doesn't have to do it himself. Hook
  8. LarryHookins

    Skull and bones to have a " historical " setting?

    Like maybe whaling? :D I prefer being a trader and adventurer myself. Hook
  9. LarryHookins

    Spoiler ENGLISH TRANSLATION OF DLC (FINALLY DONE!)

    I wouldn't touch it with a ten foot pole. And it is not necessary in any case.
  10. LarryHookins

    Spoiler ENGLISH TRANSLATION OF DLC (FINALLY DONE!)

    The dialog no longer crashes. Major improvement. Still some untranslated strings, being worked on, but what has been translated is pretty good except for names and such. Progress is made. Keep the faith. Hook
  11. LarryHookins

    Spoiler ENGLISH TRANSLATION OF DLC (FINALLY DONE!)

    A.H. is talking about the last DLC already released that hasn't been translated to English yet. All I can say is that it is being worked on, but since I'm not doing the work myself I can't give a time frame for completion. Yes, we have a translation. No, it's not ready for prime time yet...
  12. LarryHookins

    Sea Titans - Pirate Theme Survival/RPG

    It looks pretty good so far. I agree about not forcing the player to do mulitplayer. It is FAR too early to worry about possible DLC pricing. Personally I'd rather pay for a good DLC than get a mediocre one for free, and if they have to license assets then charging for DLC is certainly...
  13. LarryHookins

    Need Help MCS (Military Combat Simulator)

    Darian: Mostly, I posted that link so that people could check out your resume which is attached, current as of a year and a half ago. Martes: Arma is good for infantry. If you want to see how tanks work, check out Steel Beasts. If you get the newest version (a subscription version is not...
  14. LarryHookins

    Fixed Sails repairing up to 100% is impossible!

    As far as I know, it's used as sail power. If it is 100, that means the sails are operating at 100%. If this number went over 100, it caused problems similar to what you've mentioned. Hook
  15. LarryHookins

    Fixed Sails repairing up to 100% is impossible!

    I had a similar problem in TEHO. I had to go into battleinterface/utils.c and do the following fix: float GetAllSailsDamagePercent(ref chref) { ... // LDH 20Feb17 fix constant repair message in ship interface if (SailPow > 100.0) SailPow = 100.0; chref.ship.sailstatus.sailpow =...
  16. LarryHookins

    Need Help Adding SFX when sea battle

    Nope. :) I was playing with the time scale. I wasn't trying to add the bells to TEHO. Hook
  17. LarryHookins

    Need Help Adding SFX when sea battle

    I had no problems with changing the time scale, and it worked the way I wanted, but the whole operation was too risky for my tastes. I don't want to publish a mod that might break people's games in odd ways. I just avoid using time acceleration. Hook
  18. LarryHookins

    Need Help Adding SFX when sea battle

    I think it turned out easier to have a separate file for each half hour bell sound. I was surprised, not disapproving. :) Hook
  19. LarryHookins

    Need Help Adding SFX when sea battle

    I don't think it was me, Pieter. If it was, it would have my LDH initials in that part of the code. For example, I don't remember ever putting together the sound files that cause the bells to sound, and was surprised to see that it wasn't one sound but 8 different ones...
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