• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. LarryHookins

    Planned Feature Trading (at a profit)

    You can stop the price pumping by not changing the price until you're at another island. I don't remember how it's done in NH, but there should be a difference between a buy price and a sell price, and that difference should be enough that you'll never be able to do any price pumping. A...
  2. LarryHookins

    Abandon Ship

    FTL is a game, Pieter. :)
  3. LarryHookins

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    To make it clear, the current function finds the distance to the nearest landfall. It does not randomize the wind. You do that yourself if the landfall is close enough. It has some obscure name like FindClosestLandfall(). The RandNorm() function has been in the game for almost a decade. I...
  4. LarryHookins

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    Tingyun made some changes to the winds that pretty much screwed them almost to oblivion. The second time I had winds shift 180 degrees I took that entire code out and replaced the wind direction with my RandNorm function (produces normalized random numbers given mean and standard deviation)...
  5. LarryHookins

    Mod: ActiveMap 1.3

    Active Map with Trade Assistant is the best thing to ever happen to TEHO. Many thanks to @kb31 for making it, because I don't think it's something I could have done myself. Hook
  6. LarryHookins

    Guide TEHO modding (tehomod and scripts are here)

    Oh lordy... imagine trying to get a bunch of modders from all over the world to use any kind of version control system, even a free one. The only way that is going to work is still to have a central clearing house for mods similar to what the Community Build Mod/New Horizons does. Some kind...
  7. LarryHookins

    Guide TEHO modding (tehomod and scripts are here)

    OK... what is SVN and why would I want to try it? Sorry, I don't know what you're talking about. The only reference I can find appears to be a version control system, and that has nothing to do with the post you quoted. I'm not going to bother doing a lot of research on making mods work...
  8. LarryHookins

    Guide TEHO modding (tehomod and scripts are here)

    This is a link to the Steam guide: Steam Community :: Guide :: [ENG] INTRODUCING: MODS! 9 MODS TO IMPROVE YOUR GAME These are the resources @Havok1o1 is talking about. Hook
  9. LarryHookins

    Guide TEHO modding (tehomod and scripts are here)

    Someone will still have to actually read the code and merge the changes. I can't imagine doing this totally automatically, especially if two people make changes to the same line of code. Sometimes changes will conflict even if they're not in the same lines of code, and it takes a programmer to...
  10. LarryHookins

    Guide TEHO modding (tehomod and scripts are here)

    We have a decoded version of the scripts and the tools to decode and encode the graphics. That pretty much unlocks everything the game has to offer. There was a user on Steam who was making a mod to remove level caps, but I don't know what became of it. As far as I know, no one else is...
  11. LarryHookins

    Extreme difficult missions

    I just noticed this! Someone told me they wanted a nuclear submarine in the game. Ok, that's beyond ludicrous, right? Well, maybe not. Check out the Disney version of 20,000 Leagues Under the Sea. There is a bona-fide steampunk nuclear submarine, and it is gorgeous. If you know the story...
  12. LarryHookins

    Hook's Mod version 1.0 for TEHO 1.5.2

    Thanks, @Havok1o1 . The mod is there for people to download and use, so feel free. Except for some minor changes that I've made since I posted version 0.7, that will become the release version 1.0 pretty much any time now. I just need someone to test the Regatta from start to finish in...
  13. LarryHookins

    Need Help TEHO Character Selection

    The way I understand it, the next DLC will finish Charles' story, and the next two will be an English and a Spanish character. I don't know what is planned after that, if anything. While there is plenty of code in the PROGRAM file you downloaded that references the other characters, any...
  14. LarryHookins

    Need Help Performance Testing

    Interesting. Good reporting, @Hylie Pistof . Giving that the frame rates aren't consistent over day/night cycles and that the frame rates went up when it was raining, is it possible that the frame hit is caused by the procedural clouds? If there's a way to turn them off completely to test...
  15. LarryHookins

    Ideas

    This happens a lot in the Caribbean? Over many months of watching the wind conditions on Windy as forecasted the only time I've seen wind die down is in small local areas like around Port au Prince and waiting won't help you there. If anyone is interested in my work with scale maps, please get...
  16. LarryHookins

    Looking for most stable mod

    I used to get occasional crashes with TEHO version 1.4, but since 1.4.1 and later I haven't seen any crashes at all. There might be occasional glitches, but I doubt it's worse than any other game. Just avoid using quicksave. Hook
  17. LarryHookins

    Ideas

    Some people are going to want to sail on the deck of their ship. If this was not so, direct sail would never have existed, and Iron Man and Open Sea would never have been made. Hook
  18. LarryHookins

    Ideas

    The longest possible run is Barbados to Belize, 1700 nautical miles in the real world, and you can do that in 30 days if you can average 2.3 knots. Going the other direction you would be sailing against the trade winds so you'd need to average 3.3 knots on each tack. I think with the proper...
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