• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Solution partially found. The: string Sound_GetName(string name) function called every time a sound is played, to search for the sound, IF the given soundname cant be found (???) (it should be done elsewhere, not right in the middle of a full broadside fire..) I suspected it may cause lag...
  2. Capt. Daniel Wolf

    Main player sound (!!!) mod idea!

    Interesting turn of events here ^^ <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> I make my...
  3. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Ohmygod... But the sounds of alpha 6 seems totally fine. (maybe I only say this bcause of the desperate dispair to sail with alpha 8 stutterfree) Maybe im wrong, that the soundref retrieving causes the long pause, but anyway, it would be good to others look at it, who are familiar with the...
  4. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Yes, it stay, even anything I do with my hardware... Some sound files make pause as play, others not. When I usually call the playstereosound function, in my mod test, it pauses a very little. Not as mutch, as gun sounds do, or the flapping sounds, but still. Music plays smoothly, and several...
  5. Capt. Daniel Wolf

    Main player sound (!!!) mod idea!

    Great! Im not sure, when the mod will publish, or if anyone going to like it, or not, but send them to the address I PM you
  6. Capt. Daniel Wolf

    Main player sound (!!!) mod idea!

    Yet Im planning only one scheme for male, one scheme for female, to let Pieter, and/or others decide how they like it, but Im sure, in the future we can find enough brag, or any other sounds for Jack to make comments.
  7. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    <b>Stuttering bug at sea tracked:</b> At the moment when im starting to sail against wind, the game is begins to stutter. Like my pc's resources aint enough. (high end, so tahts aint an option) At the moment I hit the button, to totally lower sails, or go out from sailing against wind, it stops...
  8. Capt. Daniel Wolf

    Main player sound (!!!) mod idea!

    Not a bad idea <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> but as a future plan, you can select from different countires voice, with different accents and comments. And anyway i have to add the option into advanced...
  9. Capt. Daniel Wolf

    Main player sound (!!!) mod idea!

    Managed to run my function once per every minute. It runs from a separated Wolf.c file, #include-d in seadogs.c, and my CheckPlayerSound() function is called in LAi_player.c (only its name added there, all the time calculation takes place in my separated file) Including a rand(100) in the...
  10. Capt. Daniel Wolf

    Main player sound (!!!) mod idea!

    Just like in any other adventure games. The hero sometimes makes a sound. Coughs, whistles shortly, makes a comment about his ship, actually the ideas need a little play with a microfon, and my volunteer for the woman's sound, and the results that will suffice for me, i post to you, to think...
  11. Capt. Daniel Wolf

    Main player sound (!!!) mod idea!

    I have an Idea: (for Build 14 alpha 8.5 + patch) In every minute there should be a check, which rolls a rand(100) random, and if 20, or less, it plays a sound. There will be around 5-6 or more, so another random chooses, which. The sound is played right where the player is, as HE/SHE the one...
  12. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Appears fine. Ok: theres some bug (?) I found out: I have a crew of 48 men. My officers salary together is around 2300. Salary multiplier in advanced options was 3. When I started from Bridgetown, they suddenly (after 1-2 days) wanted 6300 gold... (maybe with the wont payed sum?) Reloaded to...
  13. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Ok, I try it. It may causes, that I need to recalculate the blocked damage multiplier, as it decreases the damage caused by the weapon... So with lower damage weapons it may turn out to be too easy in all difficulty levels. But it shouldnt be a problem <img...
  14. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    It seems that there is a slight little problem... After a few fights, and saves, theres some bad consequences: After I load back a game, Nathaniel have a blade in his hand, AND one at his belt, but the blade isnt drawed... If you draw it, the graphical glitch disappears. And now, If I block...
  15. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Hook, my character is VERY low. In journeyman mode it should fight off alot of enemies in HIS level. But with lv2 meelee against lv6 meelee I find satisfactory that you can win at all. Very little damage taken in that case, only prob is taht my slashes barely scrats this ALOT better foe. test...
  16. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    <!--quoteo(post=304765:date=Mar 5 2009, 01:10 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Mar 5 2009, 01:10 PM) <a href="index.php?act=findpost&pid=304765"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=304760:date=Mar 5 2009, 01:03...
  17. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Just extracted the 58 mega patch1 exe into an empty test folder. The fightparams file is the same. Code present, and used. I downloaded it at March 3
  18. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Pieter, this code, it works for me, and I have patch1 also. Trust me, its there, and still working. As it shows everything ingame, I tweak. Also I deleted the program fodler when ive asked for it in the install
  19. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Ok, first of all, I managed to set the final multiplier of the damage received when you block to be linked with the difficulty level. Tested ingame with all difficulty, same enemy. float damage = LAi_BladeApplySkills(attack, enemy, dmg); if(isBlocked) { damage =...
  20. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Uh, I think I managed to mix up what I wanted to say: I managed to find an easy way to turn off blockdamage mod, so no damage at all thru blocks. It could be linked to a switch, to let it be selectable. Because this mod in its current form is very challenging. As a house experiment, I think I...
Back
Top