• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Capt. Daniel Wolf

    Correct the number of crewmembers

    Ok, I see your point. Anyway, if you somehow decide to change these values, I will happy to help. But this explains a lot of things- Thank you
  2. Capt. Daniel Wolf

    Career in Royal Navy

    As I wrote, that period, when you are a lieutenant will be 4-5 or if you choose the better ship, 6-7 missions at all. 1 hour gameplay, to promote yourself to a captain. For total freedom. <b>v0.1 progress:</b> Now in execution of the function, you get a HMS random name navy ship, a brig...
  3. Capt. Daniel Wolf

    Career in Royal Navy

    <b>Progress:</b> Managed to implement my plans into a separate c file (my regular DanielWolf.c), as a JoinTheNavy() function. Now it does little, when executed. Do a Random, and chooses a name from 10 avaliable names, and put a "HMS" tag before them, and gives a Brig rigged, English navy color...
  4. Capt. Daniel Wolf

    Career in Royal Navy

    <b>Only an idea, but doesnt seems so hard, to implement, only I need time.</b> Ok, I cant resist to get attached to the royal navy, so I may introduce a way for a regular captain, to "join in"... as a navy officer. For example, there should be an 'enlisting office' in each english colony. The...
  5. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Ok, I cant resist to get attached to the royal navy, so I may introduce a way for a regular captain, to "join in"... as a navy officer, to get uniforms, could be able to select from proposed officers, (including a red coat marine officer) training, and acquire proper ships, each after another...
  6. Capt. Daniel Wolf

    Correct the number of crewmembers

    Currently alot, if not all ships have surprisingly LARGE number of crewmembers. I suggest taking a great wiki-search, or other sources, to determine the correct number of troops these vessels had. more than 300 man for a 32 gun light frigate... (used to be corvette, but I appreciate the...
  7. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Restarted game. CTD at the end of talking with Silehard about french attack. I try to recreate it, but maybe it wont present againt.
  8. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Ooops, I found that cheatmode in InternalSettings.h is ON by default... Is it supposed to be like that? Oh, by the way: can I ruin the default storyline, if I change starting year in standard.c to 1709 instead of 1690? ^^
  9. Capt. Daniel Wolf

    Main player sound (!!!) mod idea!

    Yes, Im sure. Maybe they released with the starting male/female comments with the test version as a third option, if others going to like that, then all set.
  10. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Edited: Hooks changes against sound lag seems stabil, and stutterfree with my tests! 2: Huh. I realized, that I cant play further, as I cant fix the stucked first quest, and now almost all merchants are empty, my savegames wont receive thumbnails, and reinit (f11) wont change these, and I...
  11. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    What sounds do you miss? I have dialog sounds, NPC comments, all sailing sounds- Youre right about the find functions, if you open them in notepad, it seems they are scanning through all aliases.. Or if not, still not as memory, and cpu friendly, as find 3-5 characters in a short string....
  12. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    that they not contains ".wav" in the path, thats why they lagged still. But Hook made an if which still excludes from them from further search, and innstantly play them. Works fine yet
  13. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    the 'Firing guns' yell still lags a bit, but this seems playable
  14. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    testing it ^^
  15. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    The second code posted is in the sound.c. Appears universal for me <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> I HOOOOPE it works!!! SPinned up my nerves with adrenaline about the joy that he found a solution, and...
  16. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Ok, the result of Hook's amazing code: Stutter WONT present at all with clicking sounds, and flapping sounds anymore, but gunfire remain the same... Its isnt appear to directplay. The solution works, But Where can I where can I chaneg the gunfire sounds, to make them contain .wav??? XDXDXD
  17. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    You currently answered my last question, AND found the solution. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Im amazed, we thinked totally together XD But you know functions, im not <img...
  18. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    Maybe a solution: for the very start of the 'string Sound_GetName(string name)' function whe need a check, that the 'name' is a legal PATH for a soundfile, or soemthing else. WHich search for a wav file, and if wont find the EXACT path, it returns 0, and THEN the search continues, otherwise...
  19. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    The lag still present, If I cange back to the original funtion, and use break; instead of continue. And its time wont change.
  20. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    By the way, this alias searching seems waaay to mutch for me. It appears, that my experience only makes the language related files to disappear. Why not do this by putting each different version into nationally named folders, and we could simply just add the stored selected nationality string...
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