• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Capt. Daniel Wolf

    Career in Royal Navy

    ok, the unknown datatype error isnt caused by the misworking model. solved that. But still, 47_blaze_brtcpt model isnt added at all. No error messages, just it wont present. And I cant make the player wear it neither. It stays the normal blaze. This model is in the models directory, and looks...
  2. Capt. Daniel Wolf

    Career in Royal Navy

    Well, Im using a simple system, which currently only works til lv 20... After that, officers only get more hp, but not skills. Navy officer NPC chars has not too-bright basic skills, (two major, which is the highest and two minor which has also some progress, depending on their role) to...
  3. Capt. Daniel Wolf

    Career in Royal Navy

    Thanks!!!! Im very pleased! That turned out to be VERY helpful! I can load any older savegame, which was saved without my mod, and when my mod starts, it places the door to redmond, and its inside room accurately, and working! So, back again at the "dont need to start a new game" trail. the...
  4. Capt. Daniel Wolf

    Career in Royal Navy

    <b>Royal Navy Career Mod v0.1 progress:</b> See the other features at the past posts <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Todays progress: Ok, after a bit of martial arts camping, im back to the keyboard...
  5. Capt. Daniel Wolf

    Career in Royal Navy

    Thanks! Managed to solve the problem with the level. Now it creates lv 5-6, 7, or 8-9 officers, for a lvl 7 player. Also added officer's price, to newly created navy officers so now they are truly became officers ^^
  6. Capt. Daniel Wolf

    Career in Royal Navy

    Found another way to add my characters, this way you doesnt need to start a new game, you can start to use the mod in a previously saved game, (also its a goal in my future development <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0"...
  7. Capt. Daniel Wolf

    Career in Royal Navy

    yep, but loading a savegame, starting a new game, pressing f11 to reinit, or not, produces the same. Cant find the chars by ID ^^ - but i have an idea to solve this, I will try.
  8. Capt. Daniel Wolf

    Career in Royal Navy

    No, compile.log seems ok, with alot of lines, only it wont show anything I wrote in Trace("something"); Oh, that include is an obsolete call. Til I figured out the rules of adding a new character, I tried to call AddGameCharacter(n, ch); in my function.... And that needed that file. But that...
  9. Capt. Daniel Wolf

    Career in Royal Navy

    What a... XD I did the same, but no text in compile.log, and GetCharacterIndex(); returns -1. (It finds NK's chars though) Im clueless. How can I turn on the text return of Trace? my engine.ini looks like this: modules path = modules\ full_screen = 1 screen_x = 1024 screen_y = 768 ;screen_x...
  10. Capt. Daniel Wolf

    Career in Royal Navy

    Grr, I dont give up <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> til someone can figure out something, I continue exploring POTC codes.
  11. Capt. Daniel Wolf

    Career in Royal Navy

    Ok, after the first successes with correcting the sound lag (thinking the same with Hook) and making the difficulty related blocking code, I start to feel dumb. Trace wont makes any lines for me in compile.log, not even the one ive put into NK.c for testng. I cant find the "some text" in it, and...
  12. Capt. Daniel Wolf

    Career in Royal Navy

    In the error log, I only found that the function cannot find a character by this id. Ive made my init line in the characters_init.c file right after NK's line, so many lines after mine, which all initialises characters- so im sure it isnt reaches max characters. It registers 14 new characters...
  13. Capt. Daniel Wolf

    Career in Royal Navy

    <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> because I have experience only with C++ and C#, and I dont know what is that <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)"...
  14. Capt. Daniel Wolf

    Career in Royal Navy

    <!--quoteo(post=307143:date=Mar 17 2009, 08:51 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Mar 17 2009, 08:51 AM) <a href="index.php?act=findpost&pid=307143"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Estharos recently added a new character init file...
  15. Capt. Daniel Wolf

    Career in Royal Navy

    Still no luck with init file character adding. Im added my file into the characters/init folder, with the proper name, and function inside, (DanielWolf.c, function called: void CreateDanielWolfCharacters(ref n) ) and added a line into characters_init.c also, right after NK's line: n =...
  16. Capt. Daniel Wolf

    Career in Royal Navy

    Thanks! Im looking for a way like the init files, to pre-define 14 dummy characters. 7 that can be added as passengers, (one for each role) and 7, who will always rerolled, and renamed, in each fort visit, til one of them is applied by the player. Of course, if someone got fired, hes reduced...
  17. Capt. Daniel Wolf

    Career in Royal Navy

    I would appreciate a little help. I need to create new characters in runtime- As I need to totally fill the player's officer crew, when he enters the navy, and, as a later step, make aquitances, who stand in the fort for him to change his current officers. These characters are randomly rolled...
  18. Capt. Daniel Wolf

    Career in Royal Navy

    I have only very short time, XD as I need to get a shower, and run for my ..eh... Female voice actor ^^ to the station, but: Having another ship, as a navy captain, and not just untikl you turn it into a prize, will ruin the navy-like restrictions for my wiev. But then I only publish the mod...
  19. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    no pirata5 I found in textures, or gm.- Theres pirat15, and pirat5 both present as textures, and gm too.
  20. Capt. Daniel Wolf

    Build 14 Alpha 8.5

    If I select the proper directory of textures, GM viewer do show texture files. Maybe yours went broke somehow, but I just need to select the resource/textures/characters directory for the etxtures. The gipsy captain has some versions, with a hat, where its face, only its face, is totally grey...
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