• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Hylie Pistof: I started game now, and checked the Realistic Spyglass option: If I set it to"realistic", and save, the spyglass only shows me the class and name of the ship, (leftmost icon) the setting of the sails, (full, or half) but no speed- and lastly the -distance- of the ship. Compass in...
  2. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Hmm. For me, all spyglasses produce the same info: name of the ship, and class. And thats it. Not more. I think this should be the realistic spyglases thing Elderlaw: Can you send me a savegame, that's close to this one? The "start boarding" savegame for example. I do not think that it has...
  3. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Oh :( then we have another problem. So, it was still a same in 13 and 14 then?
  4. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    The only way is to load a savegame, or start a new game, then there set the mod options, save again, and from that save they are set. Otherwise they going to be reset every time. But this way I managed to make them stick- so it seems that they have to be saved.
  5. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    A small side info is if someone have 1.3 -succesfully- installed over 2.0, or 1.4b installed over 2.0 AND 1.3, -And does not modified any files, or do not use any other mods, then the 1.5b complete patch should also work, installed on top of these, as it has that content inside.
  6. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Mod options tend to reset... XDD the only way they work is starting a new game, THEN modify them, then save. And after that the saved content saves the mod options also. I forgot to mention this at the gameplay Edit: Im talking about the ingame menu for it, I don't tried modifying the...
  7. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    :D They are still firing, but both the captured ship, and yours became immune for some seconds after the boarding :D so it's just graphical. No hull, sails, or crew is touched. Had to make a loop wich sets each your companions commandeering a ship to god mode XD including you for some seconds...
  8. Capt. Daniel Wolf

    Fixed Suggestions and a few bugs

    This is the one I was used for Star Wars The Old republic MMO, to actually -remove- the flag XD but it can set it also. I think it does not touches the exe? just modifies OP system flags for it. Im not a windows programmer. Wait... I am, but just junior XD With this one you can actually also...
  9. Capt. Daniel Wolf

    Fixed Suggestions and a few bugs

    4gb patch modifies a flag I think, what lets POTC use 4gb max instead of 2. But the author might have some blog or forum posts about the mechanism, or on the issue if some exe is not modified There are also other similar pacthes, I just had this in my hands at the moment :)
  10. Capt. Daniel Wolf

    Fixed Suggestions and a few bugs

    So the 4gb patch does a different thing than this memory fix. I would upload the 4gb patcher I use, a very old one :D (good for old games...) but I actually found the website: the guy is still updating it, and it seems he didn't changed the 4gb patcher at all since 2007 as its good as is...
  11. Capt. Daniel Wolf

    Fixed Suggestions and a few bugs

    Nope, no exe in there, only directories :D in the b14 update
  12. Capt. Daniel Wolf

    Fixed Suggestions and a few bugs

    Lads, the link at the post (http://www.filedropper.com/engine) at this moment points to an engine.zip this time, which contains .ini files for another game I think, not an exe. I think that dropfile was overwritten with this one. Im sure at least two of you have the modified exe :D can you...
  13. Capt. Daniel Wolf

    Ideas for the future!

    Soo... And where can I take a peek into that code? ^^ 4gb : Yes, I was sure someone did that already :D
  14. Capt. Daniel Wolf

    Ideas for the future!

    Then it will be the promise of the future :D Other thing, if ANYONE can get the source code for the game renderer DLL, that would be wonderful also...There was talk about a release of the storm engine source code. Im not sure about POTC, but COAS uses a dx8renderer.dll As storm uses C, and it...
  15. Capt. Daniel Wolf

    Engine.exe

    Actually I was running COAS + CVM 1.5 on a 64 bit win 7, and now running COAS + GOF 2.0 + 15b on a win 8, 64 bit, without crashes. I even wrap it to OpenGL, (slows it down a lot) torture it with dx8 ENB effects, still very stable. -Windowed fullscreen instead of "fullscreen only" helps...
  16. Capt. Daniel Wolf

    Ideas for the future!

    Salutations! i just read the first page here, and seen an idea about upgrading the engine to dx9. Well, even the engine of COAS is dx8 only o_O basically its a same engine with I think only a modified memory usage, and modified dx8 renderer DLL. BUT: Many guys built custom "wrapper" DLL's for...
  17. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    All members currently active in the testing and development of 2.0 + 13, 14 please give an "aye", and tell me what are you working on :) Thank you!
  18. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    Greetings. This thread cradles the upcoming public release of the next GOF stable version mod. Currently all downloads are test version only, for the calm and brave souls, and for testers and developers. All the credits, salutations, and respect To the makers of Community Mod, the base of...
  19. Capt. Daniel Wolf

    Mod Release Gentlemen Of Fortune 2.0

    The conversation "break" was a natural reaction of the COAS system. As even in CM 15, captains walked around, and you had to CATCH them, and press talk on them. Their class was NOT an actor, but a free walking model, as I described it in this topic. Since then, someone changed them to ACTOR...
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