• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Jack Rackham

    Mod Release Build 14 Final Now Available

    Mediterranean: I have at least six towns more or less ready to go here.
  2. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    Yes it was fun because the locations were so different and I learned something new too. Now I'm retutning to my own locations...
  3. Jack Rackham

    Included in Build Improved Moon

    Here Pieter. It's from the widescreen folder.
  4. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    Here's the Singapore bathhouse. As usual a lot of work around code at the end of quest_reaction.c I have not added any music to these two rooms. Just some background water dripping. And no locators for enemies/npc:s in the bathhouse. Here's the starting conditions...
  5. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    I have replaced the statue with a "throne" for Sao feng.
  6. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    I'm working on the stairs now and let the statue stay. If something better comes up it's very easy to replace the statue.
  7. Jack Rackham

    More things you might look into concerning La Tortue

    They are used in WoodesRogers part 2. So don't change anything.
  8. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    @Sebrian two questions: 1 the bathhouse is a very large room. The outside building in Singapore doesn't match that at all. Is it ok if I add stairs down to the bathhouse? 2 when searching for a throne I found this statue. What do you say of using it instead of a throne? Maybe it's Poseidon...
  9. Jack Rackham

    More things you might look into concerning La Tortue

    I have to check that as both lanterns_day and lanterns_night are mentioned.
  10. Jack Rackham

    Devlin Opera for the 65742th time

    Yes there is chance of 30% for smoke so it's best to remove those locators.
  11. Jack Rackham

    Devlin Opera for the 65742th time

    If this location is only used in your storyline you could switch the locator file in the location file. If not better to make that change in your StartStoryline.
  12. Jack Rackham

    More things you might look into concerning La Tortue

    It's not Akella's work as this is an VCO location I imported.
  13. Jack Rackham

    Devlin Opera for the 65742th time

    The smoke is generated by smoke locators. You could make a copy of the locatorfile and delete the smoke locators. Other cloned locations may still want the smoke.
  14. Jack Rackham

    Shipyard fight

    I noticed one book in the alchemy lab you had not found yet. (at the far wall)
  15. Jack Rackham

    Shipyard fight

    The plank comes from the prison earlier as "Bladeplank" only appears in 2 places: wr_prison and as looted from the carpenter after the shipyard fight. I don't know how the plank still could be in your inventory but have added an extra check in the prison to remove it after its last use. I...
  16. Jack Rackham

    Shipyard fight

    Thanks. Guess the plank could come from the prison in the mine. That's a long way back from the lab/ships. I'll try to repeat the bug in the lab. If you have to use a jumpstart I can fix you in somehow for the last bonus thing.
  17. Jack Rackham

    Need Help Hoist the colors (For the 125431th time)

    @Sebrian, should there be any kind of "throne" for Sao Feng in the Bathhouse?
  18. Jack Rackham

    Shipyard fight

    @BathtubPirate, could you please upload one of your earliest save game where you have got the plank.
  19. Jack Rackham

    More things you might look into concerning La Tortue

    Yes that would be very good. Thanks a lot.
  20. Jack Rackham

    Shipyard fight

    Is the plank a blade item type you can equip? If so try place these lines in console.c to get rid of it at some point (maybe before the shipyard fight or earlier) RemoveCharacterEquip(Pchar, BLADE_ITEM_TYPE); TakeItemFromCharacter(Pchar, "bladeplank"); TakeItemFromCharacter(Pchar, "bladeplank2");
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