• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. konradk

    We Have the Storm Engine!

      I'd like to thank Keith, Pieter, Captain Maggee and Damski62 for all their efforts to obtain the engine. @Thomas the Terror & Thagarr, thank you very much for your very elegant expression of a gratitude toward me, but  you shouldn't really thank me, as I did literally nothing to achieve...
  2. konradk

    Build 14 Beta 1 Feedback

    If you want to set this without restarting a game, enter at the beginning of the console.c:NO_THEFT = 31; Log_SetStringToLog("NO_THEFT="+NO_THEFT); return;start a game, then press F12 (with default settings). According to description in PROGRAM\BuildSettings.h:int NO_THEFT = 0; // You can now...
  3. konradk

    Can't believe this is still going on

    Hello, welcome back! pirate_kk
  4. konradk

    We Have the Storm Engine!

    In the first place, we must secure everything that this won't leak. We can't just give it to the right and left because that code still is to be Akella property (it won't be released on, say, GPL licence). Otherwise we won't get it or we can get into trouble if that code would happen to get...
  5. konradk

    Quartermaster

    As a good quartermaster (s)he shall also think about repairing ship if she's damaged. Oh, that should be done by carpenter! Cannoneer would buy guns. Of course, such repairs shall involve paying money to the local shipyard owner - as said officer would just go to the shipyard and deal with the...
  6. konradk

    colony capture

    Yes, that's true, it isn't finished yet. In fact, the way I code capture interface left much to improve; it was only done to make tests. I saw recently that this interface "works" even weirder than before :(  I'll have to completely rewrite it as I didn't implement yet all features colony...
  7. konradk

    lost flags

    I've checked error.log and system.log and it looks like installation was messed somehow... From what I see those flags should appear. pirate_kk
  8. konradk

    Main Quest: Broken at Cozumel

    Depending what "near future" is... I'd try... 2-3 weeks aren't too long? pirate_kk
  9. konradk

    Main Quest: Broken at Cozumel

     I'm trying to fix Capture Greenford now, so maybe I'd be able to help in some time. I'm thinking about giving command of "Sovereign of the Seas" to some commander (as it would be not very realistic that governor commands a ship by himself) which would always surrender and putting Silehard in...
  10. konradk

    lost flags

    Funny thing is that flags and ship models have absolutely nothing to do with balance nor any goodies!!! Are you sure that you closely followed instructions regarding installing Build? Could you please enable logging by changing following values in engine.ini:tracefilesoff = 0 debuginfo = 1...
  11. konradk

    Pirate/American settlement south of Cuba

     When you compare an original PotC map with map of real Bahamas::   (or at google maps i.e.) it easy to see mayor inconsistences. I suggested such thing only because: a) stock PotC map is the only other map we have currently which can be used (not counting a map of Caribbean with...
  12. konradk

    We Have the Storm Engine!

    Thank you Keith! :god2  That wonderful news! :woot :whee :will Unfortunately I don't have any good idea right now. In case of tools from Akella we just put encrypted file with a password sent by PM but now it's much more serious. Even if we (hopefully) get access to engine source...
  13. konradk

    Pirate/American settlement south of Cuba

    I wanted to change only names and don't touch models. At the weekend I made some experimenting and managed to convince engine to read map from other directory. That means that option of loading more than one worldmap exists; I must test it in more detail. This way we could use current new map...
  14. konradk

    Colony Capture

    Which town was that? Was it during a main quest of New Horizons? You should be able to install a governor (if applicable) & fort commandant (if applicable) if you capture this town for yourself (if so, there's option to change colony name and get daily tax). This mod has bugs and isn't finished...
  15. konradk

    Solved Period Weapons

    That would be easier to implement than Weight mod which I started (but postponed) implementing. Seems to be a good replacement - it would add more realism and yet not to make things complicated. Good thinking! pirate_kk
  16. konradk

    Pirate/American settlement south of Cuba

    Is it supposed to be whole time or only at some specific moment? If it need to be a permanent, we could set one town as English at start, otherwise it would be captured by British when it's needed. pirate_kk
  17. konradk

    How old is your computer?

    My rig is from September 2004, so I voted for 4-5 years old. But, it has 2 years old power supply and a motherboard from mid-2008. However, I would run AoP: CoAS on it (although not AoP: CT). pirate_kk 
  18. konradk

    Brainstorming

    Thank you for new ideas. I have two remarks for now: 1. On your screenshot you drew Nathaniel Hawk picture. However, if player set other character or choose other storyline (won't use that character model in short) this would look a bit inadequate. If we won't make those pictures for all...
  19. konradk

    Pirate/American settlement south of Cuba

    I was thinking about Eleuthera in PotC, exactly that whole island is inaccurately located and we can't do much to make it better. Additionally, I don't know if this land ever belonged to US in XIX century. However, it looks that island we call "Eleuthera" on PotC map represents Isla de Pinos...
  20. konradk

    Chinese location and ship discussion

     Oh... Shall such model was ever introduced into a game and fps on my computer would drop to something like ~0.5... pirate_kk
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