• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. konradk

    Included in Build Interface Screenshots for Ships

      I can guarantee that after implementing those images in game, they'll show correctly how a ship looks. pirate_kk
  2. konradk

    Included in Build Interface Screenshots for Ships

    Oh, those are problems related to the ship models. You really can't do much to fix this because it's a way how engine interprets the model in conjunction with "physical environmental conditions" (like wind and ocean waves). pirate_kk
  3. konradk

    Included in Build Interface Screenshots for Ships

     Those images looks incredibly/amazingly/wonderfully good. They're outstanding! Congratulations, miklkit! pirate_kk
  4. konradk

    Included in Build Interface Screenshots for Ships

    I'm sorry for long-time quiescence/mute period, as comparing to the timescale of PM I've received (to show my inappropriate English).   To show ship images correctly in a scroll person shall edit RESOURCE\INI\INTERFACES\shipyard.ini and RESOURCE\INI\NEW_INTERFACES\shipyard.ini, find...
  5. konradk

    Should I play POTC or CoAS

    Conversion-only from DX8 to DX9 wouldn't be such a big deal. However, I'd like to make game to work on a couple of separate renderers. In a configuration program user would select one and then program would load that one from a dll. The problem is it's not so easy because references to rendering...
  6. konradk

    Should I play POTC or CoAS

      I must disappoint you - both games use DirectX 8, CoAS simply proposes to install DirectX 9 (same as PotC, BTW), prints a static text "Initializing DirectX 9", but loads DirectX 8 instead. Meet modern marketing. Of course, I corrected that one thing so program shall detect DX version it...
  7. konradk

    Ship Repairs

    There were a discussion about it earlier and I even started to implement such thing (sometime as at the start of this year) but as other things (jungles instead of towns when historically there wasn't a settlement at the island, mutining companions ships, weight for items) it isn't...
  8. konradk

    Nation's ranks - new ideas

    Tip:  // assume that cidx is passenger's index to whom we give out current ship (that passenger doesn't have any ship)  // and pchar is the main character (we, who shall get new ship)  ExchangeCharacterShip(GetCharacter(cidx), pchar);  SetCompanionIndex(pchar, -1, cidx))...
  9. konradk

    Players Flag

      Thank you - downloading. I'm going to try to make a merge. pirate_ll
  10. konradk

    Players Flag

    I thought that I've put it somewhere on ftp on December 2009 (or at least close to the end of last year). On my HD station. However version I have scr*wed there is pretty unstable. Or, looking from the opposite direction, it's very CTD-wise. BTW, which is currently so called current beta of...
  11. konradk

    Players Flag

    Not necessarily as a perk - in AoP this is made as a some kind strange constraint which modders shall hopefully correct to work as it should and how that would be expected in the real situations, during sea encounters. You should assign an unique number for the "personal" nation and, for...
  12. konradk

    Players Flag

      A bit of correction: you can select a different personal and pirate flag used by main character in game using scrollers in Select Storyline interface, but due to interface pictures for those flags not being done user would see only a default pirate and personal flag picture. However, the...
  13. konradk

    dll files

    Or maybe if we'd manage to get code for Storm Engine 2.0 too. pirate_kk
  14. konradk

    dll files

    I confirm that source code is required to adding new sea animals. In fact, to work properly access to the source code is required, as behavior of those species should be properly coded. For example, in case of PotC, even if hacking the Animals.dll file would be possible to put those whales, they...
  15. konradk

    A proposal to the Entire Community

    Age of Pirates II: Arrrgh! pirate_kk
  16. konradk

    Changed boarder model- CTD

    If that causes a problem, I think following would do for a fix:if (promoted)   set_soldier_models(); else   set_boarder_models(); pirate_kk
  17. konradk

    Changed boarder model- CTD

    Or fix. I hate to solve problems using 'nukes'. This option I code some years ago before that all new bunch of soldiers-models-depending-on-period appeared and it seems that no one corrected this part of the code for new system yet. However, I suspect that thing would be quite fixable. Just...
  18. konradk

    Compiling of the source code

    Hello everyone, Here I'll try to put all required informations about how to compile a source code as well as discuss various issues related with it. To compile a source code, following should be installed on the user's computer: Source code (that's an "obvious obviousity" - as the former...
  19. konradk

    XBOX CONTROLLER IS IN THE GAME...!!

    CoAS is direct descendant of PotC, which originally was made for XBox and then converted to a PC. However, the program evolved and Age of Pirates: Caribbean Tales together with Age of Pirates 2: City of Abandoned Ships doesn't support XBox anymore. What you see is simply an artefact which came...
  20. konradk

    We Have the Storm Engine!

      No, we didn't. It's a source code to the engine - meaning engine.exe and dlls in MODULES\ folder. pirate_kk  PS. I wonder, aren't those animations editable with Maya plus those tools Akella gave to us earlier? I'm not a modeler and I didn't even check those files carefully, so I can ask...
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