• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. konradk

    Guide TEHO modding (tehomod and scripts are here)

    Fantastic! Where is that “already done” for DX9 and 64-bit version? Прекрасно! Где эта «уже сделана» для ДиректX 9 и 64-битая версия?
  2. konradk

    Guide TEHO modding (tehomod and scripts are here)

    I got rid of all asm code about two or three years ago. The version from the last year which I uploaded in the forum has no assembler code at all. I also tried to rewrite calculations on matrices using SSE, but I need to work more on that. I was also thinking about porting to 64-bit, but it...
  3. konradk

    Discussion Post ye favourite game trailers!

    Well, for now I have two:
  4. konradk

    Guide TEHO modding (tehomod and scripts are here)

    With all due respect, localization in PoTC B13 created someone else. I indeed made a localization for AoP: CoAS.
  5. konradk

    Guide TEHO modding (tehomod and scripts are here)

    It's basically SE 2.8 then. I wonder, upgrading it to DX9 was really that hard? That's true, I didn't do it yet, but my aim is to rewrite a code to allow support for various rendering libraries, both DirectX and OpenGL. Other thing is, that despite trying of various ways to achieve that, I...
  6. konradk

    Guide TEHO modding (tehomod and scripts are here)

    I have a silly question: Did anyone noticed some differences between Storm Engine 2.8 and Storm Engine 2.9, other than the latter is upgraded to DX 9? PS. Thank you very much for unlocked scripts. BTW, I'm looking in dialogs folder and wondering, what kind of idiot made such localization, far...
  7. konradk

    Ideas for the future!

    Well, I'm not sure if that's a good place, but I have some (silly) idea for a short quest (inspired on events from real life). At some point the main character would find a character (let's name him Wasakovsky) who would be hurriedly searching the Caribbean for the island San Escobar. He would...
  8. konradk

    Need Help Build 14 Progess: Help Requested and Required

    I'm still trying to make PotC B13 compatible with SE 2.8, but I'm working on my version – I don't have ChezJFrey's version. I won't stop until I succeed, period. For what I see now, it require rewriting land, sea and map interfaces. However, if I'm to change these interfaces, I'd like to make it...
  9. konradk

    Need Help Build 14 Progess: Help Requested and Required

    I voted, that I'd be ready to help with modding, but I haven't as much time for work on Storm Engine as I would like. Thus, I can't tell how much I'd do for PotC Build.
  10. konradk

    WIP Age of Pirates PA! Edition kk from 2016.06.28

    Thank you, I'll try it. :) I'm sorry for late reply. Best Regards, pirate_kk
  11. konradk

    WIP Age of Pirates PA! Edition kk from 2016.06.28

    Hello, I've decided to upload my version of current storm modification. I must warn, however, that I didn't manage to test it precisely. Installation Install unmodded AoP2: CoAS. Delete modules folder from the game main folder (where start.exe is located). Unzip coas_pae_kk_20160628.zip to...
  12. konradk

    Where is Antigua?

    Good idea.
  13. konradk

    Where is Antigua?

    In this case - the map have been changed, but dialogs remained as if it was happening on stock PotC. The adaptation would probably require a bit more editing of quest, not only dialogs.
  14. konradk

    Questions

    @WindmillSlayer: I believe the best option would be to buy/obtain a version for PC (preferably European) and play that one instead - I assume you've got one, unless you write this from, say, a smartphone. As an additional bonus, you'd be able to install Build mod there, with all good things it...
  15. konradk

    BUILD 14 BETA 3.1 Polish translation

    You must draw a letter, then put it code and coordinates on the picture into it. It's not hard, but I think that better solution would be to create a converter and use existing system. I'm not trying to force or suggest that my solution is the best possible; I'm open for suggestions. When I get...
  16. konradk

    BUILD 14 BETA 3.1 Polish translation

    Isn't that obvious that in order to have "normal Polish letters" visible in game one also need to modify font file? Otherwise, there will be wrong characters in the text. I post a reply to Baste explaining why I believe it's better to keep it this way and that I'm plan to write a converter to...
  17. konradk

    Solved Making Town Capture Boarding Locators

    In Inez Diaz TOOL there's an option to export and import locators into a text file. Yo export an exiting locators onto a text file, open it in a text editor, do a copy-paste of those generated in compile.log file, save changes, exit text editor, import modified locators into a TOOL and finally...
  18. konradk

    Solved Quests Not Executing

    I think that we could give it a try. I made this file to load once due to performace issues, but didn't rally realize that this would work incorrectly for a longer periods of time.
  19. konradk

    Released 20 gun privateer schooner

    I forgot to mention that I'm more of a "coder" than "modeler" - I knew about .tga.tx because I made some primitive texture editing for interfaces. That all I know, so I should keep my mouth shut. Terms like "UV mapping" is a black magic from my point of view... Thus, I'm the last person who...
  20. konradk

    Released 20 gun privateer schooner

    .tga.tx is a compression format for .tga image files developed by Akella and used in SE 2.0, 2.5 and 2.8. pirate_kk
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