• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. C

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    Don't know. But, since I don't have a video card with these cooler, newer features, such as antialiasing, and can't reliably ascertain whether any coding changes will work towards resolving any of these kinds of issues, I am willing to accept shipment of various computers with all sorts of...
  2. C

    Need Help Crashing

    Exactly. Along the same lines, my initial thought for incorporating a more reliable way to achieve the same logic, but without the bad index, is similar: for(i = 0; i < totalguns; i++) gunsML[i] = sti(Items[sti(gunsID[i])].minlevel);
  3. C

    Need Help Crashing

    Probably due to this part: for(i = firstgun; i <= lastgun; i++) gunsML[i - firstgun] = sti(Items[i].minlevel); Bad idea. Above that snippet, code sets firstgun and lastgun to an Items index. If the spread between first and last is greater than 256, because someone decided to add another...
  4. C

    CD Issue

    Depends on what you want. If you want to run the game that came from the cd, but with GOF 1.2, then you download moddb GOF 1.2 and its modb patch placing/overwriting the COAS cd files. On top of that, I have additional program script fixes and such, in GOF1.2.Patch.zip at MEGA But, to use...
  5. C

    CD Issue

    This is different than the other mods and does not require overwriting the existing game; it is complete and should be put in its own game directory (Example: C:\somenewemptydirectory) else you might encounter difficulties because the engine is incompatible with all the old-style methods. I do...
  6. C

    Need Help Music from Gentlemen of Fortune mod?

    I was informed yesterday, by the person that participated in those GOF music definitions, that he can probably identify them all for you. Go to buccaneersreef, pose the question there.
  7. C

    Need Help Landlubber's guide to games and mods?

    C'mon, let's be honest. All versions that play the original Storm engines ALL suffer from crashes and there is no way ANY of the mods can avoid them because they are flaws in the engine source. Examples include saving/loading game crashes, water rings crash is infamous, invalid vertex/index...
  8. C

    Need Help Music from Gentlemen of Fortune mod?

    Pieter's path is correct to review the actual files (RESOURCE\Sounds\MUSIC). Also, one can review the RESOURCE\INI\aliases\music_alias.ini file (a text file) to see what actual .ogg files are used within GOF. However, when those .ogg files were created/added by people for the GOF mod, while...
  9. C

    CD Issue

    Mostly... Some complaints about MEGA constraining some free users to a daily quota, prompted me to take down COAS, GOF 1.2, 2.0, 2.5, CT, CTSupermod, with the new engine and I am considering an alternative, though in the meantime I have kept complete ERAS up there due to it being the...
  10. C

    CD Issue

    One of my sons also had an external CD drive and COAS would not recognize the CD in the drive, failing to launch the game. Through trial and error, purchasing a few different externals, we eventually landed on one that would work; it was a Buffalo. The difference between the Buffalo that...
  11. C

    New Horizons Remastered

    If you are talking about his: New Horizons on JLB Maelstrom 2.8.2 engine It mostly works now. @pedrwyth is carrying the heavy load of ensuring feasibility.
  12. C

    Mod Release AoP:CT - Historical Immersion Mod v5.0

    Easy there, Trigger. I took responsibility for making this work with the new engine and even added a couple features, like the ability to move the menu backscene camera to suit your perspective tastes; that was what I signed up for. I had in no intention, nor inclination to support all aspects...
  13. C

    New Horizons on JLB Maelstrom 2.8.2 engine

    I have a little bit of sad news about that higher poly-count character models. I want to be the first to offer that for this sector of 'Storm Engine' games, and since there are a handful of other mods using this engine (Modder01, Myth, and perhaps another that is working on it), it remains...
  14. C

    New Horizons on JLB Maelstrom 2.8.2 engine

    This is now fixed. I was slightly wrong about my guess as to why. Turned out to be a missing attribute in procGetSailTextureData; undoubtedly a new one for the later engine version.
  15. C

    New Horizons on JLB Maelstrom 2.8.2 engine

    Thanks for the kind words. I will add that @pedrwyth is a real trooper, going through the machinations and weeding out the anomalies. Though I already PMed, here's the latest, adding some of the private message tidbits: I got the crash after a couple ransackings. It's the Ship_OnDead call...
  16. C

    New Horizons on JLB Maelstrom 2.8.2 engine

    Can you repeat that and get the same result each time (or nearly every time)? If so, can you set up a save where you are about to board the first, and I will try to complete the battle and board the second ship thereafter. Also, describe each action taken during the ransack so I can try to...
  17. C

    New Horizons on JLB Maelstrom 2.8.2 engine

    In fact, while we're at it...should add ch.Fort.Cannons.Type.3.Quantity = 0; To FortCommandants.c, so the reaction_function stuff can copy just like Type.2 Also add Type.3 to Reinit.c, too.
  18. C

    New Horizons on JLB Maelstrom 2.8.2 engine

    Turns out that Type.3 is required...for whatever reason, the engine asserts such and if not there, crashes. In SEA_AI\AIFort, all the places that set/check for Cannons.Type.1 and Cannons.Type.2, need to add Cannons.Type.3: Fort_GetCannonsQuantity Fort_CheckAttributes...
  19. C

    Sea Dogs: To Each His Own - final DLC announcement & voting charts

    Ah, but that was 'then' and this is now...your ERAS experience is now outdated. ERAS is now 18.7 gb, but with far more content than two years ago, as all texture files have been compressed with a tool I wrote to accomplish this. New music, plus the music schemes from COAS, GOF, POTC, Caribbean...
Back
Top