• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Need Help More direct-sail encounters

    This is fun... We get some suppositions, based on anecdotal "evidence" that some drive cleaning "solves" crash problems, which in reality contribute nothing toward actual crashes. Suppositions added that it can't be what I state, because of some sort of expectation, based on nothing but...
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    Need Help More direct-sail encounters

    I am baffled by this insistence that somehow, it's the load of simultaneous processing that is causing the crashes? I highly doubt load is the issue; given proper coding, heavy loads just degrade speed/performance, not crashes. Rather, the problems I saw in places like AIBalls, AIGroup...
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    Need Help More direct-sail encounters

    Those aren't arguments, it is a single string argument, with comma separators between names. The reason some names show up more frequently is because of a flaw in the engine. To generate "random" numbers, an algorithm is used in rand that first needs a seed number to start with; with a given...
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    Discussion new location

    You can't walk there because the patch has a gap between points 0, 28 and 29. Even though you can't see them, if you use TOOL and slide the 0 point to the right far enough, you can see the gap. See the attached screenshot. The triangles must be adjacent and connected for the character to walk.
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    New Horizons on JLB Maelstrom 2.8.2 engine

    I should take that link down, for a couple reasons. First, it is very old and much has changed in the engine since then; bug fixes, newer FMOD, newer Visual Studio and C++ runtimes, etc. Second, the stuff there was only to provide pedrwyth with some fixes/updates from the version I had...
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    New Horizons on JLB Maelstrom 2.8.2 engine

    It's been out since last November. I have had no feedback and all I know is that I can launch, start a game, play a little, navigate towns, interface navigation for items/ship/etc., worldmap, sea, save, reload. I don't have much interest in POTC, so I have not spent any time playing it myself...
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    Mod Release Gentlemen Of Fortune 2.1.5 mod development

    The correct way to answer: "You can look up the Buccaneer's Reef." Google Transparency Report Current status No unsafe content found Site info This info was last updated on Jun 12, 2019. AbuseIPDB - IP address abuse reports - Making the Internet safer, one IP at a time This IP was...
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    Need Help trace node not found

    Yes, the character will still be teleported and that teleport message does not contain any information about the state of a character or whether it is moving or sedentary, so it will get logged no matter. It is a warning, because if the character is not on the character patch, after teleport...
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    Need Help trace node not found

    It is a problem teleporting a character because the x, y, z coordinates cannot be found within the boundaries .ptc patch file. To help you, I have now added additional information to the message so it will contain the coordinates that were attempted and the name of the .ptc file: Warning...
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    Bug GoF - CoAS Quest - Bug with Narwhal Clan!

    I suspect you are playing GOF mode, or a derivative. GOF generated the Narval_head character with an incorrect model name. I fixed this in my versions awhile back. If you are not playing a GOF mod (or similar), then don't do what shows below...you might have something else wrong and this...
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    CTSupermod - Caribbean Tales Historical Immersion Supermod v5.0 - Crashes during play

    Modder01's mod CT Historical Immersions does not work with the out-of-the-box game engine; I can guarantee it. When Modder01 started work on this, I offered to help in conjunction with the ability for the mod to be played on an updated engine; he agreed, so that mod uses Maelstrom, not Storm...
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    CTSupermod - Caribbean Tales Historical Immersion Supermod v5.0 - Crashes during play

    What I don't understand is the reluctance to bring these sorts of things to my attention? The game engine used to crash all the time when ships were de-masted in GOF; I fixed the majority of that (for all ships I was made aware of). The game engine used to crash during some ship collisions in...
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    CTSupermod - Caribbean Tales Historical Immersion Supermod v5.0 - Crashes during play

    I loaded two of the saves. One is near another ship and I could board right away. I was able to fight the crew, defeat the captain and return to sea after the ship exchange screen without an issue; I did this several times. I also loaded the save where 3 pirate ships are chasing. I engaged...
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    CTSupermod - Caribbean Tales Historical Immersion Supermod v5.0 - Crashes during play

    I have some mixed news for you. First, that engine is old and has been updated and fixes applied since then; the root of the problem, if it is an engine problem, rather than a script problem, may have already been addressed, but the older moddb version you have won't possess those fixes...
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    New Horizons on JLB Maelstrom 2.8.2 engine

    The missing island labels and related features are due to a change in how the newer engine requires world map setup in scripts and area definitions. None of that was done for BoC or New Horizons. The hope was that these last, minor facets would be worked out by some people here, that are...
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    New Horizons on JLB Maelstrom 2.8.2 engine

    You bring up an interesting point, because COAS and related mods always seemed to generate a SAVE directory if none exists, so I suppose I presumed this sort of thing was already accounted for. But now that you present this problem, some investigation explains the issue. I found that COAS and...
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    Need Help Bug with camera for ship model

    BS. Here is a direct, copy/paste of our PMs: The "deleted" are due to the fact that you eventually just deleted your own account over there, and the system subsequently removed all your messages (I am guessing, or you did that yourself). You claim you want to learn. I've provided a bunch of...
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    Another question about flags

    I can assure you the snippet you show is correct, as-is; return a reference to the int retVal.
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    Need Help Bug with camera for ship model

    Frankly, the "100% compatible" expectation is ridiculous; I'm not going to devote the time to play every scenario in NH and work toward that end. In fact, I'm not going to play it at all. I have already, unsolicited, done all the heavy lifting to convert the majority of incompatibilities, all...
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    Need Help Bug with camera for ship model

    Exactly. It is too high for some ships and always required model adjustment. My next engine release to you will no longer have this problem.
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