• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Captain Murphy

    First Look at v0.4

  2. Captain Murphy

    Tides of War - Screenshots

    Latest build shots.
  3. Captain Murphy

    Notice Possible downtime for software update

    I recommend a Lets-Encrypt certificate if you want to keep it cheap/free. I have the setup of ours down to about 10 minutes and auto cron tasks to maintain them.
  4. Captain Murphy

    Notice Possible downtime for software update

    While you are at it, can we get an SSL cert on the forums?
  5. Captain Murphy

    December Build Video

  6. Captain Murphy

    Tides of War - Screenshots

    These are some test screens from v0.4 title/menu screen. I am testing out the environment effects and starting on the ship painting system by using this scene. It is also my particle testing ground since it is fully adjustable for different weather conditions and sea states.
  7. Captain Murphy

    Any good AOS MMO's?

    We are building a battle arena game called Tides of War if you are just interested in the battle portion itself. We are always looking for more testers to give feedback!
  8. Captain Murphy

    WIP HMS Bellona (1760 version)

    One option might be to use a material that has normals and a heightmap that can represent the hammocks and the netting on the same poly as would just be the netting or the covered version. With a proper texture set you could represent all 3 without changing the mesh itself.
  9. Captain Murphy

    WIP HMS Bellona (1760 version)

    The way the current system works is it looks at overall crew fatigue to determine the speed at which changes happen. e.g. if the ship operates 'fully' at 100 crew, then the fatigue will be able to recover depending on what actions are taken. So if you don't perform a ton of things back to back...
  10. Captain Murphy

    WIP HMS Bellona (1760 version)

    A lot of the wheel equipped ships I worked on had a limiter that kept the wheel at the position of the rudder so if you stopped turning the wheel the rudder stopped right where it was, but the 'stick' driven ones allowed you to set the order position to any point and the indicator would try to...
  11. Captain Murphy

    December Devlog Updates

    I released our first x64 version last night. If you were running on the x86 and move to this it will show a marked improvement in performance. I get around 30-40% better framerate over the other build. Let us know if you try it out and what your performance is!
  12. Captain Murphy

    December Devlog Updates

    The fixes and patches just keep on rolling this week. I have fixed a number of little items and even a couple of larger ones while prepping code to be converted and modified for v0.4 in the coming month. Battles are a lot faster now as I added in a way for the AI to mitigate the roll of the ship...
  13. Captain Murphy

    December Devlog Updates

    I've been pushing out patches all weekend to clear up some small bugs in v0.3 on Itch.io. I have also made a few changes to the gameplay to speed it up a bit and to make collisions a lot more damaging (mostly to keep AI from getting 'stuck' in places). I also made a few AI changes as well as...
  14. Captain Murphy

    December Devlog Updates

    Tides of War (formerly known as Letters of Marque) Devlog Update Greetings all and welcome to the December Devlog update! A lot has happened since our last update, and we are anxious to share the results – and plans for the future – with you all. Build v0.3 – Current public release First off...
  15. Captain Murphy

    Tides of War - Screenshots

    @Pieter Boelen It is a sieve, but it is an 'above the water line' one at that point and downflooding hasn't taken hold yet. You also might notice that the debris particles are rocks and wood as well. I am building all new particles and going to use a new pooler to manage them all, but for now I...
  16. Captain Murphy

    Tides of War - Screenshots

    Thanks for the info! We now have a system of damage decals that we are testing in v0.3.x that is currently up on Itch.io if you want to play it!
  17. Captain Murphy

    Discussion Releasing Future Modpack Versions

    Are you guys going to start using the GitLab repository soon? I haven't seen any changes submitted to it lately. That would allow the multiple branches like experimental features to be more easily tested.
  18. Captain Murphy

    Tides of War - Screenshots

    Updated weather, added cannon shot types, updated effects, larger ship, MORE GUNS!!!!
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