• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Captain Murphy

    Socialmedia crew

    The only parts I have are all 'baked' videos that I would overlay my title onto with Windows Movie Maker. All of the pieces to it like the music bits are on the FTP if I recall.
  2. Captain Murphy

    WIP Preliminary sinking

    We've seen it a lot with Tides of War where a few sunk ships can cause a bottleneck in the battle and really change the flow of the game. It can make it much more interesting.
  3. Captain Murphy

    WIP Preliminary sinking

    It just adds some mass to the vessel, so if it happens to run into the ground and still be sticking up, then yes. We aren't despawning the ships yet either, so in theory they can become hazards to navigation underwater too.
  4. Captain Murphy

    WIP Preliminary sinking

    Currently it picks a random vector to make the ship's center of mass move toward, so it will look different almost every time. We can make it more or less interactive later by feeding it things like damage directions or cargo shifting.
  5. Captain Murphy

    WIP v0.1.1 Changes

    added and cleaned up time compression added terrain under Redmond scene modified pause system to work better with time compression added basic sinking to ShipStats and Boyancy removed ship buoyancy 'reset' when out of frustum removed vsync for 'fantastic' setting added some bloom and motion...
  6. Captain Murphy

    WIP Preliminary sinking

    I have some preliminary sinking mechanics in my current test branch. Should be ready to roll into then main project.
  7. Captain Murphy

    Socialmedia crew

    I'll look in my collection of HoO stuff. I am pretty sure I still have all of that.
  8. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    We will be creating a new forum for the game. We don't want to confuse any of the older posts and mechanics with this game. We also want to make a clear line between the two projects so as to minimize future issues.
  9. Captain Murphy

    WIP Naval Action - Open world multiplayer RPG

    Ah, any time I get a chance I love to post this. The 'Naval Action' Incident Gotta love their admins.
  10. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    1. Mods would be serialized asset bundles that can be 'picked up' on by the core code on startup or on a demand (i.e we could have a web based mod downloader that adds the mod to the game). Modders would use a toolset that we provide to build their mod. It could be as simple as adding a ship...
  11. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    Good questions, I'll clarify what I mean with open and closed source and try to outline their advantages (A) /disadvantages (and risks) (D/R). Open source - Code freely available on a repository that allows for free and open usage (under a license) and contribution A - Anyone can download the...
  12. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    F3 is the button to travel somewhere in the hotbar. We mimicked the PotC controls for now until we can rewire them a bit better.
  13. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    I'll be real blunt here, ANY mechanic that does not strictly exist in the current game design for PotC and NH will not be added to the initial build of the game. No jumping, no climbing, no swimming, no uber-awesome-feature-that-will-make-the-game-great, etc. We are NOT repeating HoO and the...
  14. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    I recall a number of mechanics discussions back in the HoO meetings where I harped on just trying to copy the mechanics of PotC or similar so we had a very strict guideline to follow. That way it eliminated the scope creep right off the bat. Lord knows how many mini games I built trying to...
  15. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    @Legendary_Spider and anyone that wants to assist, if you would like to help, please create issues related to the incidents you run into and exact ways to reproduce them here: Issues · piratesahoy / potc-remastered · GitLab
  16. Captain Murphy

    Hearts of Oak News March 20th 2016

    What you saw was when a new lead dev took over after me. The build architecture was massively changed into a new direction and then he left the project as well. As Pieter said, just keep an eye out, we have an announcement on it's way soon.
  17. Captain Murphy

    Ubisoft Announces Skull and Bones, a new Pirate Game

    Well if anyone wants to play some more realistic battles we can throw together some MP battles in Tides of War. Just let us know when you want to play and we can usually be available.
  18. Captain Murphy

    Ubisoft Announces Skull and Bones, a new Pirate Game

    Actually it IS AC4. The ships are literally the same models with different paint and some different rigging setups. They just networked it so you could have battles with a few friends with no relation to real wind direction or speed.
  19. Captain Murphy

    Ubisoft Announces Skull and Bones, a new Pirate Game

    Unfortunately, that would introduce a ton of confusion for players joining games unless it was made very clear well before the game started. It also would divide the player base into separate groups for 'real' vs 'arcade' play that we were trying to avoid. As it stands the whole point is moot as...
  20. Captain Murphy

    Ubisoft Announces Skull and Bones, a new Pirate Game

    We originally had it fully realistic with the different riggings only able to sail around 1-2 points into the wind better than the real world models. When we moved to an arcadish style where going into the wind had tiny headway it was met with pretty heavy resistance. Even though the battles...
Back
Top