• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Captain Murphy

    WIP v0.1.1 Changes

    Build 0.1.1.20 This release addresses a couple of bugs and updates to a new ocean renderer. Bug Fixes Updated buoyancy to use new ocean functions Reduced ship velocity HUD to use x/z axis, no heaving speed shown anymore Added 'piratesahoy' namespace to help organize scripts and classes Changed...
  2. Captain Murphy

    WIP Testing new water asset

    This is being rolled into active build today.
  3. Captain Murphy

    HMS Indefatigable (1784) frigate

    @Martes We would be interested in licensing it for Tides of War and possibly other project in the pipeline. We would likely replace the rigging with our own and put our texture system in place, but the model looks like a good base for a ship we could use. PM me if you are interested.
  4. Captain Murphy

    WIP Testing new water asset

    @Pieter Boelen Not sure if you noticed, but in one of the shots the rigging had fouled on the two ships and it was dragging my ship down with the other.
  5. Captain Murphy

    WIP Testing new water asset

    I finished a branch with a test of new water asset. This is test to get some feedback and thoughts on the system. I modified the existing buoyancy code to use this water instead of the original so we don't have any other major changes other than visual. It is a pretty flexible and professional...
  6. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    In order to install the x64 you have to uninstall the x86 first.
  7. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    Again, what we are starting with is nothing but mechanics and a way to add new addons/mods and some code to the game. It will be back to modders to add those other content items so that the base game does not violate any copyright, and since the modders don't have to answer to that then those...
  8. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    You have to keep in mind, we are not writing in a ton of quests into the base version. We are writing a framework for people to put their stuff in as mods to the NHR game later.
  9. Captain Murphy

    WIP Naval Action - Open world multiplayer RPG

    I was really excited about the game until they started attacking other games. They tried to go after Blackwake... that didn't go over so well. BW is now one of the more popular games on steam with a very high rating, something in the mid 90's. They keep adding new features and game types as...
  10. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    Honestly, just adding VR is easy. The UI part is the complete and utter nightmare trying to build everything in world space and make it functional.
  11. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    We are currently going to follow the same flow as the Akella games use with each location being a separate scene that we can serialize the data from individually (helps with save files and abse scripting). We will be keeping the loading screen between scene changes just like the original until...
  12. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    I will bet that the physics are set to a frame dependant speed instead of frame limited. We saw that issue with the ToW physics as well when folks with powerhouse machines would play. It would do certain calculations more often than things like gravity and stuff went bonkers a few seconds. If I...
  13. Captain Murphy

    WIP Naval Action - Open world multiplayer RPG

    They have a pretty good brigade system set up to downvote bad reviews and upvote positive ones. It pushes the shown reviews to the 'good' ones on the game's front page. It hasn't helped their actual ratings though.
  14. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    When you start the game there is a window that shows you all of the 'input' commands for the game. You can see at the bottom of the list a time compression set using the "+/-" keys on the number row. From there you can reassign them to whatever you want.
  15. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    Has anyone had a chance to test the time compression? Also, there is a x64 version uploaded on Itch.
  16. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    You can find some of what has been patched here: WIP - v0.1.1 Changes
  17. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    These are all patching builds to fix bugs.
  18. Captain Murphy

    Announcing New Horizons Remastered - Bringing our best work to Unity

    A note about using Itch.io for the deployments. This allows us to keep everyone on the same version MUCH easier than forcing downloads constantly. It will auto-patch as necessary when the itch client is opened. We REALLY encourage you to use the client.
  19. Captain Murphy

    WIP v0.1.1 Changes

    New - Added automated Itch.io build and upload scripting New - Filled in Itch Settings New - Added new x64 build profile Change - Moved Main Menu to singleton pattern Change - Main menu now a prefab in itself Change - Removed menu control from in-game menu class Change - Updated all current...
  20. Captain Murphy

    WIP Naval Action - Open world multiplayer RPG

    I only made it up to 4 accounts banned. I started getting them banned back when I was doing HoO and they were writing crap about it then, lol.
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