• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Captain Murphy

    Discussion Manoeuvrability and Speed of Historical Ships

    Another good point. I used to do the small 6 meter boat races locally and we couldn't modify the standing or running rigging but we could change the trim and balance. It was amazing how much faster or slower that boat was just by moving some water jugs around.
  2. Captain Murphy

    Discussion Manoeuvrability and Speed of Historical Ships

    8 minutes is assuming the mean average rate of turn for the duration of the entire turn, it would always depend on speed traveling in addition to other factors. Getting a ship like that turning is a question of the drag of the hull laterally in the ends, the ability of the rudder and sails to...
  3. Captain Murphy

    Discussion Manoeuvrability and Speed of Historical Ships

    The LWL was a good way to get a ballpark of the speed capability of the ship, and yes, the larger ships were faster overall than the smaller ones, the REAL issue is that something like the Victory took over 90 minutes to get up to full speed and could take well over 8 minutes (roughly 1.4-1.5...
  4. Captain Murphy

    USS Enterprise (Refit) Unity 5 Test Scene

    That is really impressive. The one advantage they have on that project is you can find a bunch of pieces and parts already modeled for the Galaxy class ship. I have been hunting for interior parts for the refit Constitution and have had very little luck, only a couple parts here and there...
  5. Captain Murphy

    USS Enterprise (Refit) Unity 5 Test Scene

    Did some model cleanup to smooth some normals, re-uv'ed a couple items to align some of the textures a bit. Then gutted the game itself and redid a number of functions and started rebuilding the post process effects and the scripting. The lights scripts are also redone with a bit better...
  6. Captain Murphy

    Nassau 1715, a game modification for ArmA3

    Oh man, I remember that one. Probably the most tense mission there was for a long time. Rated higher than most anything I have ever played since, except for a couple of VR titles.
  7. Captain Murphy

    Skull and bones to have a " historical " setting?

    We actually slowed development on Tides of War simply because the majority of players WANTED that dull and repetitive gameplay and we just didn't want to dilute our vision to that simpler gameplay.
  8. Captain Murphy

    Ideas for the future!

    Possibly carry an object on the character that causes it? Maybe just have that object in their inventory to check for.
  9. Captain Murphy

    Ideas for the future!

    I wonder if adding the option during/before battle (as a pirate only) of hoisting the 'red pennant' or somehow selecting that the crew will 'give no quarter' regardless of what you choose with the captain so that the morale modifier is a bit different for ships striking. That way a ship that...
  10. Captain Murphy

    Fixed No enemy captain on ship!?

    Isn't this also a case where the player can have all the officer slots taken up and it doesn't allow the enemy captain to be on deck? I recall running into this a while back and just getting rid of some officers or prisoners would fix it.
  11. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    Considering the scope of the game, a ship of the line is a bit large for the world. More than likely we will evaluate our ships as they grow but so far going just to a 3 masted ship (roughly sloop of war size) is probably the max.
  12. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    Sorta world wrap it only wraps in the east/west direction. The 'world' is stored as a 2D array of nodes. Each node has information such as what terrain is there, what items are on the terrain, characters, buildings, etc. I rewrote the code to try and simplify it from a single array where it...
  13. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    Gah, for some reason this world wrap function is kicking my ass.... I think I am making it a lot harder than it needs to be. Time to go back to the napkins and crayons to see if there is something I am missing.
  14. Captain Murphy

    Blood & Gold: Caribbean!

    I wanted to like this game. Hell, I wanted to LOVE this game. If you could give an award for the most spectacularly bad execution of a mod=>game conversion ever, this would win. They added mechanics that are almost useless (the trade buildings and such) the 'quests' are even more useless. As...
  15. Captain Murphy

    Nassau 1715, a game modification for ArmA3

    Humble ARMA 2018 Bundle (pay what you want and help charity) It is on humble right now, probably the cheapest you will ever see it.
  16. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    Release plan for those that didn't see it on the website: The game is planned to be released in several stages: Island Survival This game state is simple. Start on an island, survive on it long enough to gather materials and tools, harvest items for building, and build/use a raft (later...
  17. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    With anything, the closer you get to 'real' the more criticism you will take for it because people will think they know more about it than you. Case in point is Tides of War. We were bombarded with 'experts' pretty regularly on every subject from sails to guns to buoyancy to damage of the ships...
  18. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    No, no no, Pieter, we are making the base game where you get some islands. The first DLC is characters, then the next DLC is swords, after that comes the Ships DLC, and later you get the Quests and Inventory UI DLC... we aren't 'cutting' content, we are adding to it! Here, I will answer your...
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