• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    DOWNLOAD The first download is available. Simple setup of walking the player through to a new game setup, then letting them pick the size and density of the world and explore it. There are currently a limited number of tiles, so the world is not super 'different' but it does function as it...
  2. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    Character now has a house on the beach under construction!
  3. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    Wiring in a low poly but high fidelity character model into the character controller/motor. I think this is going to take the most time as there are lots of animations to get wired into different states and velocities. Should be fun!
  4. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    This might end up soiling some shorts...
  5. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    Well I almost burned the entire weekend doing work on the game, but actually made decent progress. Fixed jitter during world shift (floating point origin shift) Fixed jitter of sky during world shift Cleaned up world load/unload code to smear the function over multiple frames Fixed several...
  6. Captain Murphy

    New Horizons Remastered v0.1.1.21 Released

    It isn't abandoned, it just has no one to work on it. @Armada is full time as a game developer, and I don't have time to spare to work on something for free. The reason this project is kept from being open source is two fold. 1. The licenses used for assets (water, environment, shaders, etc)...
  7. Captain Murphy

    Sea Titans - Pirate Theme Survival/RPG

    I finally got the new player controller, motor, and swimming (WOO!) working. We want the player to be able to swim and dive underwater to find things, so the controller had to be pretty specific. When also realizing that ships move a bit funny in games you will quickly understand why the...
  8. Captain Murphy

    HMS Unicorn Virtual Museum

    Latest beta was uploaded. There is a new menu for settings, an updated auto tuner for settings, and more updated lighting and models including optimized occlusion culling.
  9. Captain Murphy

    HMS Unicorn Virtual Museum

    I pushed a fix and a couple of adjustments for the auto-fps system. Apparently it was not catching certain conditions of vsync so it was dropping the performance even if the machine was handling it fine.
  10. Captain Murphy

    HMS Unicorn Virtual Museum

    I don't think we ever really intended to get quite as detailed as we have now. The model used to look pretty good back last year, but now it is looking even better with the newer lighting and models, so it makes the 'less detailed' ones start to stand out.
  11. Captain Murphy

    HMS Unicorn Virtual Museum

    Upgraded the candelabras a bit, added candle particles, added some new details (sword, cutlass, pistol, new Ontario model).
  12. Captain Murphy

    HMS Unicorn Virtual Museum

    The beta is now available on Itch.io! HMS Unicorn Virtual Museum by Salty Sea Dogs Look for version 1.5.x I added a couple of new features to this build, namely a simple function to 'auto tune' your quality settings. It aims to get you near-abouts to 60fps and will adjust quality settings to...
  13. Captain Murphy

    HMS Unicorn Virtual Museum

    The Unicorn is getting an update. Well, more specifically I am building the Unity project from the ground up again to incorporate the new ways I have learned to do things, lol. I picked up a new utility for baking light maps (shading/shadows) using the GPU, so my iteration time is cut from...
  14. Captain Murphy

    Sea of Thieves

    As soon as a game allows my fun to be destroyed by a single other player, I am out.
  15. Captain Murphy

    Sea of Thieves

    I have had Salt, probably from the earliest releases. It has definitely grown over the past years. I am still not quite sure what the cannons really are good for, as I have yet to hit someone for more than a couple damage. That is a LOT of work to go through just to do like 10-12 damage. Holy...
  16. Captain Murphy

    Sea of Thieves

    I have to say, your review is almost exactly what my friend said to me not a week ago. He talked of the empty feeling, the lack of friendly play, the rarity of items making them less than desirable to search for, and of course the cosmetics only approach. I would say that Salt seems to be moving...
  17. Captain Murphy

    Ideas for the future!

    May want to factor in crew counts as well. I can't tell how many times a crew/captain has wanted to fight when I have them down to like 20-30 and I have 300.
  18. Captain Murphy

    Discussion Manoeuvrability and Speed of Historical Ships

    My calculations were just that the sails were all at 100%. I can't imagine setting the sails would take more than a few minutes with a full complement of crew. I think I read they had something like 120+ topmen for the task.
  19. Captain Murphy

    Discussion Manoeuvrability and Speed of Historical Ships

    I wish I could tell you. I have seen the number thrown around on multiple websites about the Victory, and even ran it through a fairly complex acceleration calculation using their sail size and wind speed (something like 26-28kn) and came up with similar numbers, so it could just be a complete...
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