• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. JohnSilver

    C programming student

    How about we start with the additional character animations. Instead of emailing we typically prefer to keep communication on the forum since that is a great archive of our conversations. I will start a new conversation with you and we can get you started on some character animation...
  2. JohnSilver

    C programming student

    Hey @Daryll, What sort of interest do you have in developing games? Here is currently my top items in the development queue: @streeter is currently working on an improved auto gunnery targeting script University of Western Sydney is currently assisting us in developing an intelligent agent...
  3. JohnSilver

    C#/ C++ / Unity progarammer

    Thanks Thagarr. @streeter , I seen you started a conversation with me about doing development as well. As I mentioned in that other post, due to the size of the current project and single seat licensing of various components, my preference right now is to start you working on modules if you...
  4. JohnSilver

    Hearts of Oak News July 2015

    Not thinking, I set the water to use DX11 for this release. We will most certainly introduce the option of using DX11 or DX9 to be able to support older hardware as much as we can going forward. Thanks for doing the test. Cheers, JS
  5. JohnSilver

    Hearts of Oak News July 2015

    Thanks for providing the performance output of your run. It is always useful to see how these run on others machines. As you noted, the bulk of everything is loaded at game start but this will certainly change in the future as much more content is added. It is difficult to sometimes make...
  6. JohnSilver

    Hearts of Oak News July 2015

    The more testers the better. Thanks for trying the demo. Cheers, JS
  7. JohnSilver

    Hearts of Oak News July 2015

    This is issue could be caused by a connected controller as was previously mentioned or perhaps incorrect input mappings. Try this, in order to fix the issue: When you first launch the game you will be prompted with the standard Unity dialog which allows you to set game settings. If you click...
  8. JohnSilver

    Hearts of Oak News July 2015

    Thanks for the post. The water not rendering is certainly a graphics issue, I will check to see if there is a compatibility setting or a shader we can fall back to. I would also guess that if you are finding it difficult to move around this may be because your FPS is very low, which could also...
  9. JohnSilver

    Hearts of Oak News July 2015

    The shadow issue seems to be related to OpenWorld dynamic terrain loading. I will check the parameters and do more testing. We will be updating the character builder to add new slots for clothes, hair/beards and other accessories. As well, the current character builder uses the old UI system...
  10. JohnSilver

    C# Developer looking to contribute

    Hey guys, I currently work professionally as an enterprise GIS architect with many years of software experience but like most coders deep down my passion is developing games. Previously I have used Unity 3-5 with C# for various quick demos and simple projects and have done other game...
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