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    Maelstrom New Horizons


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  1. Ashinokami

    Hearts of Oak Promotional Website

    Don't know if here's the place for a suggestion like this, but here it is: Currently I'm working on the official website design and the lack of content and renewability started to bother me. At the same time, there are tons of satellite pagelets with small amounts of different content. My offer...
  2. Ashinokami

    Hearts of Oak Promotional Website

    Thanks, I need a level with just the island (no vegetation) and the St Albans with sails up. Actually I'm rethinking now that will be faster just photoshop that island into place. St Albans is for better lighting on ship and sails to tweak the luminosity of that part of render, now it's too...
  3. Ashinokami

    Hearts of Oak Promotional Website

    A very minor update and an excuse for it: This is just improved composition for page header. Disregard anything else. I found out that full wheel works better with different resolutions, easier to compose with adjacent text too. Dark top bar for social media links - for same reasons. + a...
  4. Ashinokami

    Screenshot Logo Discussion

    Since last post here, I realised this works better than my last offer for darker backgrounds: , for brighter than medium gray standard brown half-wheel is fine. Just no 'white light' I advise. And half wheel is better for screenshots because of their horizontal nature and limited space. Also, if...
  5. Ashinokami

    Hearts of Oak Promotional Website

    @Armada, I'm really sorry guys, I had to put the website on hold for last week or so, had some extra work piling up on me. I even write this at 6AM after a night of costruction detailing:rumgone. I have it in the works and will absolutely finish it. I'll be free from tomorrow to may 5. Will try...
  6. Ashinokami

    Promotional Materials

    Might solve the issue at hand.
  7. Ashinokami

    Hearts of Oak Promotional Website

    Ok, color it is. Or something else was a nice idea and is not anymore?
  8. Ashinokami

    Hearts of Oak Promotional Website

    Will try. So far the choice of background was just to give depth and breathing room for 'poster' part, and everything else dark to bring out white lettering, St Albans kinda tried to help with that too. *** You guys can sharpen your skills for landscape render that could replace that stolen...
  9. Ashinokami

    Hearts of Oak Promotional Website

    Wasn't very creative today, so just small alterations: I scaled down everything to more real life sizes (screen is 1440x900), full page is 1000pix wide. @Marion van Ghent, I chose a central logo in order to have a big poster-like area for half of primary screen, because current site has little...
  10. Ashinokami

    Hearts of Oak Promotional Website

    Thanks, exactly what I would have asked, Murphy. I was thinking to start learning Fireworks, as it's used more around here, but that or aristeer will be way later, I'm way behind on my modeling, so now just quick concepts in PS. Also, can the site support animated flyouts for articles, so no new...
  11. Ashinokami

    Hearts of Oak Promotional Website

    I used in total 3 typefaces: Garamond for body text and sub-headlines, Bodoni for all headlines, varying spacing but, same weight so far as it's the only weight I have, and IM Fell is retained only for logo and "Crew Wanted". -I'll try anything you guys suggest, this is WIP. I'd like to explain...
  12. Ashinokami

    Hearts of Oak Promotional Website

    Ok, so today I sat for a while to the PS, and here's first pics on my ideas about improving the site. Bear in mind this is WIP and will be improved and altered shortly. I disregarded UI requirements also (as I don't know them) and just tried to put Garamond and Bodoni on the same page and went...
  13. Ashinokami

    Game Promotion: Laying the Foundation

    most hi-end fonts have multiple contrast and spacing subsets for each font size, called 'opticals', embedded in the same file, which improve readability in various sizes. Dedicated web fonts are made similar way. Also, even 'Help Wanted' has too many small details for it's size, that's why I'd...
  14. Ashinokami

    Game Promotion: Laying the Foundation

    Surely, beautiful material. I just wanted to use the opportunity to quickly raise my suggestions about the official webpage. I didn't like the IM Fell English font used for body text and small headlines, It clearly wasn't made for those sizes. I made comparisons and was happily surprised that...
  15. Ashinokami

    Current projects: french colonial buildings.

    Current projects: french colonial buildings.
  16. Ashinokami

    Screenshot Logo Discussion

    Deffinitely a sensible possibility. I'm just a bit worried about italics on videos or creenshots, notoriously hard to read. I'd say this for ingame and modern for press kit. But anyway, being a typography geek I'll play around with both and show results in a couple of days. And, maybe the famous...
  17. Ashinokami

    Screenshot Logo Discussion

    Exactly. The HoO logo font looks good partly because it appears credibly 18th century. Which inherited it's typography from renaissance. And not something Hollywood 'creatives' made by directly quoting imaginary pirates' artifacts, like burnt parchment (sorry PA! logo fans ;) ), in order to...
  18. Ashinokami

    Screenshot Logo Discussion

    Thanks. I might just do intro vid, been a while since I used AE, but I'd try just to remember how. And about fonts - I humbly propose our HoO logo should be the most piratey thing in the whole material. Those other "piratey' fonts are just ridiculous from professional standpoint. Actually very...
  19. Ashinokami

    Screenshot Logo Discussion

    Could I have those .psd's, Armada? I will work out an optimal white shadowed version if the concept is acceptable. PS: what you guys think about standartizing all HoO promo material, mostly from typography angle? For ex. Captain Murphy's videos uses up to 5 radically different and sometimes ugly...
  20. Ashinokami

    Screenshot Logo Discussion

    How about something like this: I just added blurry shadow and varying lightness semi-opaque wheel. and maybe later on, a fancier logo could be useful, for the likes of 'box art' etc? It's very quick bevel effect in PS for show, but a very nice Silver logo could be rendered from 3D. Of...
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