• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Ashinokami

    Promotion on Social Media

    @Alexey1906, While we do like to see HoO gather interest in Russian world, there are a lot of false information in there, firstly "Multiplayer game". HoO never planned to have Multiplayer, or 'player classes'. People in the comments already compare it to NA and ask if there'd be ship crew co-op...
  2. Ashinokami

    Supported texture maps?

    @taro8, the game will support most of the (now) current gen graphics technology, including Parallax Occlusion Mapping, PBR, multilayer materials, AO. We are looking into visual fidelity, comparable to any contemporary title, the power of engine and third party tools we are using can be seen in...
  3. Ashinokami

    Vive la République! Charlie sont dans les tranchées pour moi aussi.

    Vive la République! Charlie sont dans les tranchées pour moi aussi.
  4. Ashinokami

    navigation

    I bet first change of wind would blow your bow to some Berber coast :D I actually think manual, but at some point automatable navigation is very appropriate for the concept of HoO. In Lesser Antilles, you could always hop from island to island just based on sight, if that shiny brass isn't for...
  5. Ashinokami

    navigation

    The sky system that @Captain Murphy picked up some time ago, allows sun's movements according to geographical location and time, so my hope was too, for manual navigation. I think it plays nicely into the game if proper navigation with small vessel, as well as for rank progression in the naval...
  6. Ashinokami

    Caribbean Pictures

    @ANSEL, Pictures would be more useful if posted on wiki, in respective island's page, grouped by location and annotated by date. Example for organisation here. Also links are better than attachements, can't add too much of those to a single page. I'll look if I can give you permission to edit...
  7. Ashinokami

    Back online.

    Back online.
  8. Ashinokami

    L'Hermione Update, Headed Home!

    @Thagarr, innards video: Rigging operator Nicolas takes us on security walk-around, which are carried out at all times (?), in any conditions, be it at night, open sea, or port. Someone is always checking if there are no leaks, smoke, or unattached stuff. He starts in sail locker at the bow...
  9. Ashinokami

    Broken internet, darn it. Broken promises, subsequently..

    Broken internet, darn it. Broken promises, subsequently..
  10. Ashinokami

    Pike and Shot!

    Yes, it gets hectic. Lot of places asking attention at once has this effect, that a game gets played constantly on 0.5x speed. Sieges are a relaxed affair though. But I probably always enjoyed TW most, because of this flexibility that allows real tactics. Nobody beats fusiliers in star pattern...
  11. Ashinokami

    Pike and Shot!

    Reminds me of Total War: Empire, I had quite a fun combining Line Infantry and Pikemen (which by default are weakest unit in the game). Wanted to have exactly this type of warfare and it went pretty well. Besides heavy pike casualties, that is usually the case without ability to fire back, I was...
  12. Ashinokami

    L'Hermione Update, New York Gala!

    Bordeaux is indeed lovely place to live. Mild weather all year, quite a big town with surprisingly well preserved 18th century part. Small streets in close suburbs, just like from Edwardian postcards. My favorite in France so far. And 100km to the west is Dordogne, all truffle infested forests...
  13. Ashinokami

    Graphics/AI Programmer

    The Blasphemy!:p Most of us here were facepalming with the free of mouse hand, of the utter arcadeness and complete injustice the Black Flag gave the traditional sailing and combat. Thanks heavens Unity won't have any sea combat:monkeydance. On the other hand I'm very much interest in their...
  14. Ashinokami

    Graphics/AI Programmer

    This is just great! Welcome to the team! So far it was me, that was preoccupied most with graphics, but having in mind my very limited knowledge, I believe your help would be of great use. @Captain Murphy is our lead programmer and should set you up shortly.
  15. Ashinokami

    modeling 3d in SketchUp

    @leandro195 , please listen carefully what senior members and coordinators are telling you. Your ship model doesn't look like any ship there was, so It's unsuitable for our game. Probably because you work on your own, you are not made a member yet. If you agree to work according to HoO standards...
  16. Ashinokami

    modeling 3d in SketchUp

    Leandro, looking at your drawings at Devianart, I have to say, that regretably your skill is not up to par with our other resident artists'. I can see you are learning anatomy and I'm sure you will be improving quickly, so we could talk about 2D artist position at the later date. However, we...
  17. Ashinokami

    modeling 3d in SketchUp

    If those pictures are just a Photoshop effect on someone's else work, we can not use it or similar, for our concept art. We require all work to be original. I am more interested in your Sketchup skills than drawing, can you show any of your sketchup models?
  18. Ashinokami

    I would like to be a part of the team

    http://www.piratesahoy.net/attachments/sucrerie_plate21722-jpg.14341/ http://upload.wikimedia.org/wikipedia/commons/3/31/Encyclopedie_volume_1-070.png http://staff.fcps.net/jwalker/Africa3.jpg...
  19. Ashinokami

    I would like to be a part of the team

    Hey sailors, guess who secretly stole into an unantended computer :) I'm adding Swordar to our prop chat. Interior of windmill contains gears in top part and 3-roller sugar mill in bottom. How that machine looks like, look at my French architecture series in Resources Megathread.
  20. Ashinokami

    Paused Bava's HMS Southampton-32 guns, 1757

    Oh yes, forgot about shrouds alltogether :facepalm. Yeah, call this off.
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