• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. K

    Merchant Winds Quest bug? Cargo question.

    <!--quoteo(post=336679:date=Jul 12 2009, 12:44 AM:name=Pirate_I_Am)--><div class='quotetop'>QUOTE (Pirate_I_Am @ Jul 12 2009, 12:44 AM) <a href="index.php?act=findpost&pid=336679"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=336670:date=Jul 11 2009, 06:15...
  2. K

    Merchant Winds Quest bug? Cargo question.

    Sorry if this has been covered, but my search didn't find anything. I am having trouble as a merchant running deliveries. If I have enough cargo space amongst my fleet, the shop keeper giving the quest doesn't have a problem. But the low-intelligence shop keeper receiving the goods will ONLY...
  3. K

    Food as Contraband?

    <!--quoteo(post=336617:date=Jul 11 2009, 06:06 PM:name=Dread_Pirate)--><div class='quotetop'>QUOTE (Dread_Pirate @ Jul 11 2009, 06:06 PM) <a href="index.php?act=findpost&pid=336617"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just a hunch, but try <b>Islands_init.c</b> and...
  4. K

    Food as Contraband?

    Food is sometimes contraband, which doesn't make much sense. I checked the program\store\initGoods.c file, and the canbecontraband value was set to 0, which I thought would have controlled this. Can anyone tell me if I'm looking in the wrong place for this?
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