• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. R

    AoP Dialogue Cleanup

    BAH! Sorry 'bout this lads but I founds meself another bug. Ye can grab the latest version at this here link. <a href="http://www.esnips.com/web/faelonsOtherStuff" target="_blank">http://www.esnips.com/web/faelonsOtherStuff</a> Ye should be able ta chat whit that there feller in Isla Mona now...
  2. R

    Re-enabling colony limiters

    Ahoy agin lads! I have been tryin ta find the changes what were done to allow all shipyards ta sell every class o' ship, an so far I am a fish out'a water. Near as I can figure, it be a limitin of the shipyard somehow, found in /program/interface/shipyard.c what calls to that new colony...
  3. R

    AoP Dialogue Cleanup

    Aye Cap'n. The word be given! She be ready and waitin. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> <a href="http://www.esnips.com/doc/b20db3ad-39f8-468c-9684-8467dceab128/AOP-Dialogue-cleanup.rar"...
  4. R

    AoP Dialogue Cleanup

    Right'o. Thank ye lads fer yer kind words, makes this moddin thing all worth while. Thanks ta Cap'n Hawkeye I managed ta get that maid set to rights. If ye spots anythin else I missed, included or no, drop me a line. Regards RJ
  5. R

    AoP Dialogue Cleanup

    Aye, she ain't as thick as most folks say :wink I am also workin on expandin vocabulary of the good citizens of these here Isles. Mayhap I can even give each faction thier own dialogue. Keep yer fingers crossed lads. in gratitude, RJ
  6. R

    AoP Dialogue Cleanup

    Righto lads! I gots a few o them lubbers speak god's own english, so grab this file here and harken ta clarity! <a href="http://www.esnips.com/web/faelonsOtherStuff/?refresh=1" target="_blank">http://www.esnips.com/web/faelonsOtherStuff/?refresh=1</a> If ye notice anythin I missed, holler at me...
  7. R

    Mod Release AOP Super MOD

    Greetins Cyberops! Me an some o' the lads were wonderin if ye could show yer way clear to tellin us how to limit ship selection at shipyards again. I don't wish to cause insult as yer work be greatly appreciated, but if ye could tells us it would save meself a lot of time searchin for the code...
  8. R

    The pursuit for missing sounds

    Hullo agin! I saw yer post a while back an that be what inspired me ta get workin on it. Keep me posted if ye finds anything we can work with, i'll do likewise. Cheers! RJ
  9. R

    Booms and Yardarm turning

    Greetins there Cap'n Bligh! <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> As soon as I gets the bugs picked out I'll do me best ta gets her to ye. RJ
  10. R

    The pursuit for missing sounds

    Ahoy lads! I mades me a few discoveries with them missin sounds aboard ship. Seems any sounds initialized in sound_alias.ini as random list are affected as long as they are not used in sound_scheme.ini as well. From what I reckon, the list in alias be fer a situation specific sound event...
  11. R

    Riggin' them ships!!!

    HAR! I were hopin ya missed that misnomer in me previous thread <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" /> Grand fine idear, bonin up on our livlihood. I fer one will be visitin them sites afore long...
  12. R

    Booms and Yardarm turning

    Cheers to ye Hawkeye! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> RJ
  13. R

    Booms and Yardarm turning

    Cheers fer the reply Cap'n Drow! Aye, I recall setting cam height in Sea_ai\AICameras.c and ini\camera.ini fer POTC, but tryin h_step and h_max don't seem ta work <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> . I...
  14. R

    Booms and Yardarm turning

    Ahoy mates! Just a little mod ta get me back in the fold. I was not happy with the degree of response the Booms and Yardarm had to the wind, so a little digging brings this wee mod. edit resource\ini\rigging.ini and find the entry MAXTURNANGL= 0.6 and change it to 0.9, Bobs yer uncle, Fanny's...
  15. R

    Max officer rank

    Anyone able to give me the magic formula yet? I have tried a ton of alterations with this file and nothing works. With Nathan was still around...
  16. R

    Max officer rank

    I appreciate yer reply matey, altho I went over that file with a fine tooth comb. I think it might be PROGRAM/Loc_ai/Lai_CreateOfficer.c that maybe the culprit. Now I ain't much of a coder but as I understands it, ye make a call to pChar.rank and do a limiter? nRank = (pChar.rank + 2) or...
  17. R

    Max officer rank

    Is there anyone still out there who mods? Seems there are a lot of questions yet no answers <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":(o)" border="0" alt="whistling.gif" /> I am scrutinizing the builds to see if I can answer my own Q. if I find...
  18. R

    Max officer rank

    How would I go about giving the randomly generated officers a max rank of Player rank + 2? Cheers <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
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