• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. E

    Mount & Blade

    Mateys, here is a little gem i discovered a few days ago. Basically its a medieval-esque RPG-strategic-action title with a very strong and realistic mounted combat system. Its shareware until you hit level 6 and delivers loads of fun. It already got a feature article at rpgdot.com. Currently in...
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    Sid Meier's Pirates! - The Boardgame

    It seems the board game will be released soon. Here are pictures of some art cards (GAMA Trade Show 2005): <a href="http://www.gamefest.com/_files/gamewire/specialfeatures/gamatradeshow2005/day2/large/IMG_0727.JPG"...
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    Pirates of the Spanish Main (Tabletop Strategy Game)

    here is a review of this game: <a href="http://www.gamerswithjobs.com/index.php?module=News&func=display&sid=1125" target="_blank">http://www.gamerswithjobs.com/index.php?mo...isplay&sid=1125</a> Can anyone comment on this game, because i am considering to buy it (and a few booster packs)? I...
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    Ideas

    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Fellow modders, i have a few ideas, which dont involve adding new models, but could boost the `long-term` motivation: - Basically capturing...
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    Crew morale

    thanks! I tried combatlevel_guns 0.0 and it seems to keep the crew morale constant in sea battles. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
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    Crew morale

    Someone else mentioned it in another post: the crew morale drops very fast during sea battles. Is this a bug, because i dont see any reason for this effect? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0"...
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    WHAT THE?

    The graphics have a similiar style but they seem to be more detailed. The ships seem to have a higher poly count and fine textures (this can be seen on other screenshots), also the land mass textures are better. Anyone got a reasonable explanation for the strange lights in the sails? I really...
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    New plain white sails

    Catalina, please upload it. Or post a picture if you like to. Did you brighten the wooden texture of the ship deck? BTW i just increased the gamma for the sails textures, this has a good side effect: the national emblem now looks kinda `washed-out` (sails were cleaned with saltwalter?). Rick -...
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    New plain white sails

    Ahoy, after editing the existing plain white sails (in a very basic way) new and somewhat cheerful white sails see the light of day. If you like these sails i could upload them. Here is an example: <a href="http://photobucket.com/albums/y79/evil_parrot"...
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    The Captain's Challenge mods

    is it possible to completly disable the firedrill changes? I already set the fire duration = 0 but the fire bell still rings and the text "press C..." still appears. Thanks <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle"...
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    New 74 ship of line in game

    Well its been a while, excuse my parrotish impatience, but when will the beloved 74 launch? I hope this project is not put on hold.
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    Realistic Guns?

    Excellent changes! I only took a look into the shipsinit, the changes you made here must have taken hours alone. Thank you. To all who already installed the Post build 12 (incl. Captains challenge mods): "This mod will likely conflict with many mods written after January 2005. It's...
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    Build12:Adjusting amount of plundered gold, balancing issues

    thanks grimmelshausen, so lets assume (rand(10)+10) = 20 and (rand(ishipclass) + 2) = 7, then (rand(10)+10) * (rand(iShipClass) + 2) = 140. how does imultiply = 140 lead to ships beeing >= 90% full? the function Fantom_SetGoods is way to complicated for me. <img...
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    Build12:Adjusting amount of plundered gold, balancing issues

    <!--`QuoteBegin-CouchcaptainCharles`+--><div class='quotetop'>QUOTE(CouchcaptainCharles)</div><div class='quotemain'><!--QuoteEBegin-->Cargogoods are being assigned to random ships by the function Fantom_SetGoods in AIFantom.c . If you want to reduce it try first to outcomment this section...
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    The Captain's Challenge mods

    <!--`QuoteBegin-evil_parrot`+--><div class='quotetop'>QUOTE(evil_parrot)</div><div class='quotemain'><!--QuoteEBegin-->Added a new english ship name to the ships_name file to honor this work: n = AddStr2Array(&sRndShpEnName, n,  ...
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    The Captain's Challenge mods

    Added a new english ship name to the ships_name file to honor this work: n = AddStr2Array(&sRndShpEnName, n, "Charles,Cherub,Circe,Clementine,Cleopatra,Cockatrice,Colossus,Comet,Confounder,Conqueror,Conquest,Cordelia,Cornelia,Cornwall is,Cossack,Courier,Cracker"); <img...
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    Build12:Adjusting amount of plundered gold, balancing issues

    thanks for your suggestions, i decreased the shipmoney_multiplier from 0.01 to 0.001 and finally it works: after successfully boarding a 44 and 70 gun lineship my mates looted `50000-100000` gold pieces. buildsettings.h #define SHIPMONEY_MULT 0.001 // multiplier to how much money you get...
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    request: shiny white sails

    the build 12.1 plain white sails look a bit too greyish or brownish, are there any modded "shiny" plain white sails out there, which make you stop breathing when you see them the first time? please, photoshop sorcerers, create a shiny white sail! thank you <img...
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    encounters

    ahoy modders, early in the game its sometimes not possible to "skip" an encounter on the world map. what determines if you can skip the encounter? is it possible to implement something like: IF (max. speed of your fleets slowest vessel) < (fixed value, for example 12 knots) THEN skipping...
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    Build12:Adjusting amount of plundered gold, balancing issues

    turns out that rDead.ShipMoney = sti(rDead.ShipMoney) * 0.01; somehow works for smaller ships, but the 44 gun lineship (the biggest ship i was able to successfully board yet) still gives about 1 million gold <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif"...
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