• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. superdurnius

    Spyglass Problem

    It is REALISTIC.... If you don't like that, play arcade mode...
  2. superdurnius

    HMS Lively

    Have you tried this? Pirates Ahoy! Wiki There is all explanations with maya... http://piratewiki.net/index.php/Maya_5.0 Everything where to download, what to download, how to install, how to set up plug-ins... (Written it my self... I know it works... ) :onya2 You see? I told you now one...
  3. superdurnius

    HMS Lively

    Sorry... No one will do that for you... Someone might help by telling how to do that... But YOU have to put it into game... Especially if this is your first model... You started it ant you have to finish it... Fully...
  4. superdurnius

    HMS Lively

    Nice work... Keep going... But when you finish this... I suggest you to start with location modeling... We need more of those... :onya2
  5. superdurnius

    We Have the Storm Engine!

    Good work everyone... :onya2 So,... Now... What's the plans for the future?
  6. superdurnius

    The Tool

    values are also for size and scale...
  7. superdurnius

    Surprise, Surprise! ENGINE.EXE Trouble!! Please help!

    Video card and RAM count? Processor?
  8. superdurnius

    Some mixes

    Mightbe you could send me Sharpe files (In *.obj) and I'll play little with him in My 3d view... Might even improve...
  9. superdurnius

    Man o War for b13

    search for ships.ini file somewhere in PROGRAMS folder
  10. superdurnius

    What to do with a mod for a release

    Isn't this mod already completed? Save-at-sea? By Pirate_kk? For implementation, contact Pieter Bolean (main compiler) and Captain Magee (second Compiler)
  11. superdurnius

    Problems with Warship11

    My sugestion was to look at the *_path.gm with GM Viewer... And while looking via GM Viewer, press 8. That buton changes view to be "wireframe" (in case you don't see textured version). You also can try to copy path from other ships (just check if those ships look atleast similar, also with GM...
  12. superdurnius

    How Do You Start Modding

    You have to buy them or you have to search illegal ways to get them... But don't expect anyone will write how to get program, It's illegal, you know... And if you'll use blender, you can use this sequence: Blender --> *.obj --> Maya 5.0 --> *.gm
  13. superdurnius

    DirectSail

    Sounds good :onya2 though I didn't understand what have you written here :razz
  14. superdurnius

    Problems with Warship11

    WarShip11_path.gm is the one, but why he isn't working... Does this model shoes in GMview (Press 8 while weaving)? Compare with different ship... Is it called the same in different ship?
  15. superdurnius

    Problems with Warship11

    Find it's model, and look if there is some model, called *_patch.gm or *_p.gm or *_w.gm or *_walk.gm (don't remember now the real files name)
  16. superdurnius

    Problems with Warship11

    It sounds, like it doesn't have walk file...
  17. superdurnius

    How Do You Start Modding

    There is some tutorials written by me for 3D conversions to STORM... But there is no tutorial here for modeling... If you really want to become one, here is couple of steps: Chose 3D modeling program First of all, I suggest you to chose one program, that you'll use for modeling. There are...
  18. superdurnius

    How Do You Start Modding

    Image it self is not bad... But in any case, It's unuseful ingame... At least while none from modelers adds it on model... I suggest you A) chose something to recolor... B) Practice your photoshop skills further, and might be someday you'll receive request to make custom texture... :onya2
  19. superdurnius

    How Do You Start Modding

    It's... kind a small... But looks cool... :onya2
  20. superdurnius

    curse gameplay idea

    :(o)
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