• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. superdurnius

    Room for one more aboard?

    I might have interest in you :) But actually more on texturing part. How are you with that?
  2. superdurnius

    GUI Designer Applies

    You probably should speak to @Armada . Currently we don't have any GUI coordinator, so I'm not sure what to tell to you...
  3. superdurnius

    3D Modeller Application

    You talk to a coordinator of what needs to be done. He will give you instructions and requirements and that's about it. You can post your work and WIP in forums for everyone to look and to see that you are active. List of coordinators is here...
  4. superdurnius

    3D Modeller Application

    @Ashinokami and @JOVE23 should take interest in you :)
  5. superdurnius

    3D object creator

    Your architecture experience could be used to create some more building models... I hope one of coordinators will see this thread and write everything in more detail...
  6. superdurnius

    Looking for 2D artist

    Hello, I'm making some weapons (and probably props in future) for HoOCotS, and I need some assisstance from 2d artist/texturer. Will not overload with work, since I don't have much free time my self. I just need someone to assist me texturing model. Probably will be one model a week to texture...
  7. superdurnius

    2D artist

    I could use some assistance in texturing too. PM me if interested... Weapons weapons weapons...
  8. superdurnius

    Hearts of Oak News 24th June 2014

    Base model, for everyone to "start" working with, should be available at the engine it-self, unless we will start to make all new animations from scratch... then, base model should be made by animator, in my opinion, since then animator will decide what parts are moving and how (feather on the...
  9. superdurnius

    Hearts of Oak News 24th June 2014

    Technically, I could model characters too... Just I'm awfull with animating and animation binding... That's why I'm sticking with weapons and props mostly...
  10. superdurnius

    Table

    That would be cool. How to access that? BB command? What is it?
  11. superdurnius

    Table

    Probably will do it with excel and post is as a screenshot
  12. superdurnius

    Table

    Yess... But I wanted to write a table with images in post...
  13. superdurnius

    Table

    Hello Is there any way to write table inside post? Is there PHP forum commands or should I use html? Is html supported?
  14. superdurnius

    Armor Project

    I'll look into it...
  15. superdurnius

    Armor Project

    As I understand, I take armor, that is marked to use *_A8 model, and character doesn't have that one, he automatically uses highest he can find (but not higher that the required). The same counts with armor A0. So in InitItems I tested creating these armors: A0 — So called "leather armor"...
  16. superdurnius

    Armor Project

    :whipa
  17. superdurnius

    Armor Project

    I've tested those in-game. They are working pretty well. I especially like my new armor interface Icons... Animation attachments could be smoother, but they are better than I expected... Anyone else tryed?
  18. superdurnius

    Armor Project

    Why not? As part of one custom armor... It's not on all armors, you know...
  19. superdurnius

    Armor Project

    Found them... Edit: I see I even fixed BlazeN face texture :)
  20. superdurnius

    Armor Project

    I found these images near the patch. Cant really remember what exactly was finished, I know that I compiled pack thinkink that "it was ready" and I can't remember what was included... Anyone willing to test?
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