• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Black Bart

    Build 14 Beta 1

    Yes for sure, but that also raises a further concern. This is using the untweaked last patch with the changes to LAI_Fightparams.c, so nothing has been changed in that code(like the value 0.7 to 0.6 for proffesional fencer etc). And like you, when i first played that patch i was finding i was...
  2. Black Bart

    Build 14 Beta 1

    @ Pieter, ah....ok. I was thinking that with Melee being a very commonly used skill(so one of the easier to increase) and having the '3' default setting, higher might have meant slower to progress. I'll need to re-adjust my stats in the code there :onya2 Now one other thing in terms of the...
  3. Black Bart

    Build 14 Beta 1

    Ah......ok you are right when i see 'XP' being talked about i assume it is the 'normal' type of XP, the stuff you get from killing things, opening locks, sailing updates on the quarter hour etc. All my XP tweaks(a bit of which is now in the game) only relates to that kind of XP, the levelling...
  4. Black Bart

    Build 14 Beta 1

    And i should just state this again, as it's a common misunderstanding it seems(both Hylie and Morgan needed quite a bit of convicing!). XP has no effect whatsoever on the skill development under the rpg system. None, nada, zero. It only effects your character level, perks and HP. And Morgan is...
  5. Black Bart

    Build 14 Beta 1

    @ Pieter, well you have the 'lite' version on the XP reductions but if you feel it is not needed for the rpg mode then see what you can come up with. I'm currently playing back on the rpg mode with Baste's changes(and fix for professional fencer) and i'm about to clear out the dungeon in...
  6. Black Bart

    Build 14 Beta 1

    I think Pieter had included some of the reduced XP tweaks i had mentioned in my modding thread. If you go look at that you will see that XP was about 1000 per update(which i think is every 15mins rather than every hour), so my tweaks had reduced that by about 50%. There is also a difference if...
  7. Black Bart

    Build 14 Beta 1

    Using Build 14 beta + Patch 7 wip 2(the last patch with the changes to combat): Game start situation, no cheats/buffs just the game as a new player would find it. This is an early report as i'm hoping to get more game time for a fuller report on the weekend coming. I changed the value in the...
  8. Black Bart

    Build 14 Beta 1

    maybe some of the other files in that last patch 7 update is combining with Baste's LAI_fightparam.c file to give the 'constant death' issue? @ Baste, all i can say is for 100% sure when playing the Build Mod 14 + patch 7 wip 2(the last one with your updated file), combat suddenly becomes...
  9. Black Bart

    Flag Locators Repair Project

    What exactly does the Different Flags mod do? sorry to ask a probable well known question, but i know ships always had flags in terms of Nationalities so what does the mod do differently? Then i'd ask do all the flags have to have references on the models, like for ropes etc? If so i'm guessing...
  10. Black Bart

    Flag Locators Repair Project

    Was there de-masting in the stock game? if so there must be somewhere in the code it handles it, and even if we can't locate(or get to even) that place we could, in theory, simply make this a function of the flag code as that was a mod addition. So i'd think working out some routine for the flag...
  11. Black Bart

    Build 14 Beta 1

    Thank you Baste :) And thanks for not freaking out due to what you might have taken as a critisism :onya2 The big point that stand out for here is that you are not running the Build Mod 14 beta full. You points all seem valid in terms of the way criticals should work and the damage ability...
  12. Black Bart

    Build 14 Beta 1

    hmmm that sounds like the worst option by a long way!! It effectively means no modding of weapon stats(now or in the future), and what has changed with the way HP works from the stock game(you still get 10HP per level up and start with 40)? I'll try to find time to test out you idea, but...
  13. Black Bart

    How To Play On Windows 7?

    http://forum.piratesahoy.net/index.php/topic/14915-build-mod-and-forum-faq/ Don't forget to read through the FAQ, it probably has the answers you are after :keith
  14. Black Bart

    abnormal program termination

    I'd echo Hylie Pistoff's suggestion, read the FAQ, especially in relation to the correct install instructions for Windows 7(and all the rename.bat stuff also). If your getting this error right at game launch, 99% of the time it will be that you have left out one of the install steps OR have not...
  15. Black Bart

    Flag Locators Repair Project

    Theoretically speaking i'm wondering if it would be possible to ammed the flag code to include a condition for de-masting, something like(in my best fake code): IF ship_mast = Fallen, THEN ship_flag = void; delete ship_flag. Something along those lines. It's not like you need to see the ship...
  16. Black Bart

    Flag Locators Repair Project

    I had a bunch of GA yesterday, it was around the port of La Granada and involved pirate ships(Schooners for the most part and the odd Xebec). All the GA was black and again it only seemed to stop when sunken ships had finally dissapeard from the sea floor, so it lasted from a probable...
  17. Black Bart

    Build 14 Beta 1

    @ Pieter, i've had some work stuff come up so only have the odd hour to spare currently on play-testing, but so far those boarding axes haven't 'broke', but i'd need some more testing to be sure that code you did is sure to have the desired effects, so far so good :onya2 @ Baste, i can't say...
  18. Black Bart

    Flag Locators Repair Project

    I'd thought something along those lines a number of times when getting GA during a battle with ships sinking, then once 'fully sunk'(as in they dissapear from the sea bottom) the GA stops. Flags, ropes, masts - it could be many things when in that 'not quite dead' state? A quick cleanup routine...
  19. Black Bart

    Build 14 Beta 1

    likewise i have installed that LAI_event.c file Pieter, but am currently testing it on the plain 'boarding axe'(as i've never yet got a quest sword - never got that far!). Two of my shore-side 'toughs' that accompany me both have the boarding axe and will let you know if they ever break or not...
  20. Black Bart

    Whehre is the darn treasure

    maybe a classic case of a tale of fake treasure to lure the unwary? the lesson is never trust a monk, especially an un-dead one! Still if it is a quest line, you could try posting in the relevent quest line thread as it does sound like an error of some kind.
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