• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. CaptainPicard

    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    I made the mistake of taking each of the 8 East-Indiamen's cargo, that was why the dialogue didn't show when I approached the Governor-General. Though in your instance, that doesn't seem to be the case. Interesting..
  2. CaptainPicard

    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Thank you, Sir! I'll have to re-do that bit again. Though as I mentioned just now, when I attached the benua dialogue into Hookmod's config, it went on perfectly. I had to detach it again in order to use this mod, which can be a minor inconvenience.
  3. CaptainPicard

    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Thank you, Sir! I believe that may be the case. I have a quick-fix to this problem, that is to add the benua dialogue into hookmod's config settings. Then once I was out of Santiago, I had to remove the benua dialogue to maintain playability I tried hunting all five purple flagged...
  4. CaptainPicard

    The Smart Start Mod Version 71: New starting gear for Charles! (CHEAT CODES TOO!) (dlc compatible)

    Hullo thar! Long time lurker from a different Space-Time Continuum here.. Been meaning to ask whether some of you have had problems with these three items: 1. Summoned companions inside Character's ship, upon selecting for independent voyage and choosing the point of meeting, the conversation...
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