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Will have an update of the pirates of the caribbean 5?

Calico Jack

Sailor Apprentice
queen annes revenge of the barbossa that was very different from blackbeard
And zalazar has the possibility of putting it in the game?
new horizons mod
 
Last edited by a moderator:
I would like to make revenge,but I have no idea what progama will use to do it
For zalazar I want to do a quest that starts with rumors
Rumors of a ship attacking without provocation commanded by the sea killer
How can I make the quest start with rumors?
 
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The quest so far ta so it begins and the ship of zalazar is sailing between turtle and turks two pirate cities sinking everything that passes near these islands

I'm trying to make you go talk to barbossa in the pirate settlement in nevis.
Without making the zalazar disappear. Then make the barbossa join the fleet of the player to find the trident of posseidon and then when find the trident and return to defeat the zalazar I will try to make a fleet of pirate ships trying to defeat the zalazar but being massacred by him until the player Ship and the quenn annes revenge of the barbossa are the last remaining to fight him the only way to win is aboard zalazar ship and use the trident in it to disable his immortality for you and barbossa try to defeat him

I still do not know how to start the quest for rumors
 
Are you trying to write this as a storyline or as a sidequest? If it's a sidequest, note that two storylines ("Tales of a Sea Hawk" and "Hoist the Colours") have their own uses for Barbossa and won't work with a sidequest that also uses him.

If it's to be a storyline, you'll need to set up some folders for it, and you'll need to decide on a character for the player. Have a look at the "PROGRAM\Storyline" folder and see how other storylines are organised.

Otherwise, do you plan to start by going to Turks Island, being chased off by Salazar, and then going to Nevis? Or do you want to start by going to Nevis and talking to Barbossa?
 
The character of the player will be the one of the choice of the same in my case will be the good old jack sparrow
And as a side quest for free play mode
Getting started being chased by zalazar would be cool
I'm having trouble adding zalazar
Here he is as a character that I tried to put
// Zalazar
Ch.old.name = "Armando";
Ch.old.lastname = "Zalazar";
Ch.name = TranslateString ("", "Armando");
Ch.lastname = TranslateString ("", "Zalazar");
Ch.id = "Armando Zalazar";
Ch.nation = CURSED;
Ch.model = "davy1";
Ch.sex = "man";
Ch.sound_type = "pirate";
GiveItem2Character (ch, "bladeSC");
Ch.equip.blade = "bladeSC";
Ch.location = "";
Ch.location.group = "";
Ch.location.locator = "";
Ch.Ship.Name = "Silent Mary";
Ch.Ship.Type = "La_Marianna";
Ch.Ship.Stopped = true;
Ch.rank = 20;
Ch.reputation = "None";
Ch.experience = "80";
Ch.skill.Leadership = "10";
Ch.skill.Fencing = "10";
Ch.skill.Sailing = "10";
Ch.skill.Accuracy = "10";
Ch.skill.Cannons = "10";
Ch.skill.Grappling = "10";
Ch.skill.Repair = "10";
Ch.skill.Defence = "10";
Ch.skill.Commerce = "10";
Ch.skill.Sneak = "10";
Ch.money = "0";
Ch.perks.list.BasicDefence = true;
Ch.perks.list.AdvancedDefence = true;
Ch.perks.list.SwordplayProfessional = true;
Ch.boardingmodels = "Skeletons";
LAi_SetStayType (ch);
LAi_SetLoginTime (ch, 0.0, 24.0);
LAi_SetHP (ch, 100.0, 100.0);
Lai_SetImmortal (ch, true);
AddGameCharacter (n, ch);

Tell me if there is something wrong because even it being added in TempQuestEnemy gives the error ERROR: missing character ID Zalazar
I already tried to start another campaign but the same mistake
I'm not a modder so I'm going to use what the game has
 
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What file did you add that code to?
Does the game generate an error.log file in your main game folder when you start a New Game?
If so, check what's in there.

I'm not sure if "CURSED" is a valid nation.
 
No error.log file
I'm going to try to change the nation.
file \PROGRAM\Storyline\FreePlay\characters\init\TempQuestEnemy
I can not put his nation as a pirate
The name of the quest is "War with Salazar"
And I want it like in the movie he is relentless and sink everything that comes close to him

And I also want it to have an air that he commands the seas and that as long as he's there he kind of commands the seas and that the pirates are in direct war with him having him as his main enemy and him focusing on annihilating the pirates
 
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By the way, is the error really exactly this?
ERROR: missing character ID Zalazar
If so, no wonder! You define the character with ID "Armando Zalazar".
 
changed the nation and worked
Pieter do you know how I can spawn a pirate fleet to fight zalazar?
 
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I do know, but I'd have to look it up which I cannot do at the moment.
Most likely, you'll have to search the forum (I know the same question was asked quite recently) and/or wait for @Grey Roger next week.
 
What nation is Zalazar now?

The easiest way to set up a battle between Zalazar and a pirate fleet, given that the game will only run the battle if you are there, is to assign a few pirate ships to the player as companions earlier in the quest, so the player is the pirate fleet. Then have Zalazar attack the player. In that case, look at "quests_side.c", case "fight_with_mefisto", which is the sea battle at the end of the "Strange Things Going On In The Archipelago" side quest. For one thing, that means Zalazar can be any valid nation you want because the line Characters[GetCharacterIndex("Armando Zalazar")].recognized = true; will make him hostile to you regardless of his nation and yours. (Which is why, even though "Dark Captain" is nation PIRATE, he'll attack you even if you're also PIRATE.)
 
When I play the campaign tales of sea hawk the game always crashes in the load when I go to the map or to land or aboard and this only happens in this campaign
 
Please post the log files from your main game folder after it happened again.
 
ERROR file appears and it has this
RUNTIME ERROR - file: sound \ alias.c; Line: 32
Invalid function call
RUNTIME ERROR - file: sound \ alias.c; Line: 32
Function 'Alias_Init' stack error

And that's all there is in the log file
----------------------------------------
Build 14 Beta 4 WIP: 2 Apr 2016
Savegame Compatibility: 14.932
----------------------------------------

Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 788
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 890 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1061
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Init character names complete.
Gauging: start new game
Gauging: ng iface
Gauging: perks
Gauging: officertypes
Gauging: periods
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: nations
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: start NPC init
Gauging: done NPC init
::Completing characters initialisation - CHARACTERS_QUANTITY = 1651::
Gauging: done second pass through char array
Gauging: characters
Gauging: ships
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 788
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 890 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1061
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: ng initgame stop
storyline\standard\quests\both_reaction.c not loaded, loading now!
storyline\standard\quests\quests_reaction.c not loaded, loading now!
Gauging: start reinit
Gauging: preprocessor
Gauging: nosave
Init encounters complete.
Gauging: RM mod and rumors
Gauging: shipberthing
Init character names complete.
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
running qcase beg
Gauging: initial relations
Gauging: characters groups
Gauging: smuggling
Gauging: cargos
Gauging: load mch in first
Made change of cabin and deck parameters for QueenAnnesRevenge
!!! Reload to Tutorial_Deck (index=700)
** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 106
** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 10
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On load location Tutorial_Deck
ItemLogic: found 0 buttons
trying to spawn item: 250gp with rarity=0.18793 itemProb=0.22
trying to spawn item: medical1 with rarity=0.38107 itemProb=0.88
trying to spawn item: gorget with rarity=1.7487e-002 itemProb=0.22
Gauging: done load mch in first
Quest name StartAdventure FOUND in BothQuestComplete
Started with tutorial.
Quest name Tut_start FOUND in BothQuestComplete
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Quest name DialogWithMalcolmStart FOUND in BothQuestComplete
::: QUESTMOVIE: end in Tut_SkipTutorialOnShip
Quest name Tut_SkipTutorialOnShip FOUND in BothQuestComplete
Quest name BlackBeard FOUND in SideQuestComplete
Quest name begining FOUND in QuestComplete
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
SETTING MUSIC: music_day_sailing
==> BuildSettings: New settings applied
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 700
reload_island_index = -1
reload_location_index = 695
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
Whr_UpdateWeather finish weather update
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
Equip Character Crewmember with blade49-1 his nation: 3 blade nation=
Equip Character Crewmember with blade49+2 his nation: 3 blade nation=
Equip Character Crewmember with blade19 his nation: 3 blade nation=
Equip Character Crewmember with blade13+1 his nation: 3 blade nation=
Equip Character Crewmember with blade36 his nation: 3 blade nation=
Equip Character Crewmember with blade36+3 his nation: 3 blade nation=
Equip Character Crewmember with blade19+1 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6+1 his nation: 3 blade nation=
Equip Character Crewmember with blade5+3 his nation: 3 blade nation=
ItemLogic: On load location ShipDeck6
ItemLogic: found 0 buttons
trying to spawn item: 100gp with rarity=0.83508 itemProb=0.33
trying to spawn item: albatross with rarity=0.31705 itemProb=5.5e-002
trying to spawn item: smugglingbook with rarity=4.3793e-002 itemProb=5.5e-002
trying to spawn item: 100gp with rarity=0.3699 itemProb=0.33
trying to spawn item: jewelry11 with rarity=0.81189 itemProb=0.165
trying to spawn item: 250gp with rarity=0.91898 itemProb=0.22
trying to spawn item: 500gp with rarity=0.10699 itemProb=0.11
trying to spawn item: 250gp with rarity=0.21613 itemProb=0.22
Quest name EnableModelSelect FOUND in BothQuestComplete
Quest name TavernSitWaiting FOUND in BothQuestComplete
Quest name Install_Voysey_And_Blythe FOUND in SideQuestComplete
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Reload: Process started for locator_name = boatl and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 695
reload_island_index = -1
reload_location_index = 98
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
Whr_UpdateWeather finish weather update
Equip Character Garrett Teacher with blade1+2 his nation: 0 blade nation=
Equip Character Beatrice Blinman with bladeC26-1 his nation: 0 blade nation=
Equip Character Patrick Purchas with blade5+2 his nation: 0 blade nation=
Equip Character Natalia Pepper with blade12 his nation: 0 blade nation=
Equip Character Daniel loud with blade49 his nation: 0 blade nation=
Equip Character Finian Scullion with bladeC11 his nation: 0 blade nation=
Equip Character Dougal Leopard with blade1+2 his nation: 0 blade nation=
ItemLogic: On load location Oxbay_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\grenado
ItemLogic: Loaded model items\\purse
trying to spawn item: potion3 with rarity=0.85721 itemProb=0.44
trying to spawn item: medical1 with rarity=8.5785e-002 itemProb=0.88
trying to spawn item: potion3 with rarity=0.16171 itemProb=0.44
trying to spawn item: 250gp with rarity=0.14932 itemProb=0.22
 
I think that error log happens when you use the options menu with a loaded game.
Don't know why, but as far as I know, it is harmless...
 
Something is clearly wrong with my game was over 10 crash in less than an hour of gameplay
Intel fix is installed
 
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Now that it looks like I've finally been able to fix the crash problem
I'll continue my zalazar quest
I spawned to the pirate fleet to fight against him the fleet will appear next to the ship of the player
But how can I make the immortality of the zalazar be turned off by the trident?
I'm going to have to create a new barbssa to use in this quest because the barbs of this quest have the triton sword and revenge unless they have another way to get them to have these two items without creating a new character in TempQuestEnemy
 
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