Build Beta 4.1 - New Game
I just had to fight a merchant captain with over 200HP while I was level 3 with 70HP!! Something definitly needs to change here!
As someone who has never played the original vanilla game, I can kind of agree with this. To an extent anyway.
Here's the experience of someone who only got into the build mod with the 4.1 beta WIP.
Combat below 100 hp shouldn't even be attempted. The weaponry in this game does way too much damage, and fellow officers simply can't do anything to help you. A few hits on a level 13 officer with 5 in Melee and good weapons STILL goes down in under 30 seconds 1-on-1. I lost alot of tavern navigators to bandits in the jungle with 45 hp (ish) early on. Add in pistols and you are basically going to die, bandages or no.
Now that I'm level 15 or so with alot of perks, and a frightening amount of good equipment and skills... I still frequently get destroyed while boarding and such. Captains have 400+ hp and I can only do about 40 or so damage per swing. I've learned that early game you will accomplish nothing but death if you plan on doing any sort of combat. Its better to do charter missions or campaign/side missions until you hit at least level 10. As a new player, sword fights, with a level 5 or below and starter equipment, you are pretty much dead. Bandages help, but only so much.
However, now that I've leveled, and my boarding crew now has great weapons and my officers are killing machines, the game is alot easier. Captains don't really pose a threat with my armor, bandages, and excellent sword. It takes a while, but they simply cant get through my defenses. Anything less than 400HP and they would be a push over.
I believe that is what this mod is going for? As I understand Levis in relation to his posts in both this thread and the boarding thread, I feel like boarding ships, fighting, etc, should be done later in the game. It seems to me that the mod is in a good place for what the developers intend. Does it stray from the original? Most certainly, but I think it gives the game alot more longevity. I spent my first 20 or so hours in the campaign just trying to equip myself so I could SURVIVE a fight. Then I spent more hours getting a ship capable of surviving combat. All of this has lead to a rather satisfying journey, where I went from a nobody who could barely best one man in combat, to a true terror of the high seas. I barely even bother with officers during boarding. They just clutter up the deck and get in the way of my wanton slaughter.
Where it easier in the early game, I'm not sure it would be as appealing. The story certainly isn't driving me along, its the pursuit of bettering myself, and the mod really reflects that. It also gives the game a more long term, hardcore appeal than similar sailing games.
Just my opinion, but I feel things are doable where they are at. Just avoid taking ships early on. After all, there are many ways to make money.