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Transparent walls

Jack Rackham

ex train dispatcher
Quest Writer
Storm Modder
I know I have asked this earlier but can't find any notes about it.

The situation: sinked a .gm-model + sinked the walkpatch to get a flooded cabin. Now the walls
became transparent. There was a solution for the "hut_attic" I imported and changed a little. But what was it? o_O :pirate07::modding
 

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It isn't so much that the walls are transparent, but that the "camera collision detection" doesn't update correctly when you raise/lower a location with the TOOL.
Effectively you're looking at the location from the outside and the walls are only meant to be seen from the inside.

The only way I know of fixing it is is to import the location model in Maya and re-export it.
@Armada did that once at my request for the "flooded Speightstown dungeon".
 
The only way I know of fixing it is is to import the location model in Maya and re-export it.
Ok, thanks. I have to try that then. :shock
But I don't think that was the solution for the "hut_attic". :confused:
 
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