• New Horizons on Maelstrom
    Maelstrom New Horizons


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The General Game World Concept

<!--quoteo(post=328399:date=Jun 13 2009, 04:45 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Jun 13 2009, 04:45 PM) <a href="index.php?act=findpost&pid=328399"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It wont come to that, Pieter - never <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I'm sorry; what exactly were you referring to here...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Peter - I'm really not sure just who he is. But he has been working to get some of the ads and stuff for K4 translated and I did that original translation on my own. Then he jumped on it apparently liking what I had done.

Cap'n Drow
 
<!--quoteo(post=328413:date=Jun 13 2009, 05:15 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 13 2009, 05:15 PM) <a href="index.php?act=findpost&pid=328413"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=328399:date=Jun 13 2009, 04:45 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE (PeterWillemoes @ Jun 13 2009, 04:45 PM) <a href="index.php?act=findpost&pid=328399"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It wont come to that, Pieter - never <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I'm sorry; what exactly were you referring to here...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Any of the scenarios, you just mentioned.
 
Peter, thanks for the clarification mate! That does clear up a lot of the questions I had. If I understand everything correctly, the easiest solution for us would be what you suggested in the last part of you post. Use what we can from Storm and replace what we need to, still a lot of work, but not as much as starting completely from scratch. Still a daunting task for sure!

Pieter, I agree with you! If we tired to do this as a full time project to try and make a living at it, it would cease to be fun. I already have one job I hate, I sure don't want this to be another! Maybe it's time to press Edward a bit and find out what is going on with the development of C4. We haven't heard anything from him since April, aside from a couple of forum posts about CoAS. Perhaps it is time to invite him in and let him read everything we have been discussing.
 
We certainly should try and get some news out of Mr. Zaitsev. And letting him read what we have here might not be such a bad idea.
We haven't really been complaining about them here, have we? And we do need to go somewhere. It'd be too bad to let all our ideas go to waste.
 
<!--quoteo(post=328501:date=Jun 13 2009, 10:57 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 13 2009, 10:57 PM) <a href="index.php?act=findpost&pid=328501"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We certainly should try and get some news out of Mr. Zaitsev. And letting him read what we have here might not be such a bad idea.
We haven't really been complaining about them here, have we? And we do need to go somewhere. It'd be too bad to let all our ideas go to waste.<!--QuoteEnd--></div><!--QuoteEEnd-->

right. He must say something about C4. than we can think about our direction.
 
I agree with you there, Pieter.

I just want to be sure we have all the tools and access to everything for us to be able to make mods for WHATEVER version of the game it is we are playing.

AoP 2, K4, K5 or K15... I don't care, as long as we have the ability to play great pirate genre games and modify them to our hearts content.

Cap'n Drow
 
<i>Dear Mr. Zaitsev,

It has been a while ago since we have last heard on any news on the Corsairs 4 project.
I just wanted to let you know that we have been doing a lot of brainstorming and have plenty of ideas of what we'd like to see in a new pirate game.
If you are interested, we will give you access to these ideas and hopefully that might help you in one way or another.
We are very much interested in further development of future pirate games and might also be willing to assist in doing so.
If you have any news on the situation for Corsairs 4, please let us know.</i>

^ It's not perfect, but you've got something to shoot at now. Now SHOOT AT IT! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />
 
<!--quoteo(post=328501:date=Jun 13 2009, 10:57 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 13 2009, 10:57 PM) <a href="index.php?act=findpost&pid=328501"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We certainly should try and get some news out of Mr. Zaitsev. And letting him read what we have here might not be such a bad idea.
We haven't really been complaining about them here, have we? And we do need to go somewhere. It'd be too bad to let all our ideas go to waste.<!--QuoteEnd--></div><!--QuoteEEnd-->
I dont like it.
 
Can you give me a link to that post? Then I'll remove it. Can't seem to find it right now myself. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Nevermind.

Remember to read<a href="http://docs.google.com/View?id=dcxvw32b_9hnwtpxg4" target="_blank"> THIS</a> first, also. They already got every detail nailed down, about what and how they want it to be.
 
Sounds good to me Pieter!
 
True, Peter. But we can at least show them what we've got. Maybe for Corsairs 5? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
I got CoAS in my mailbox a couple of days ago. Its a great game. Compared to AoP, it has more of everything - but thats all.
Although not playing much yet (some great fencing it has!) I looked into the libraries:

-The game is about 7 GB when installed.
-It is build directly on top of AoP and is just as messy - you can see a lot of files doublets everywhere
-They texture standard in AoP was pretty high, they added some great ones into CoAS too!

If we are ever to build the world to include Europe, how would we do it? I need help from modders here:

1) We could link to the cities of europe, southamerica and northern america in the caribbean borders and add sailing time going forth and back
2) We could reset the map and fill it with europe and link to eastern and southern ports - maybe someday be able to switch between east and western worldmap.

If we choose the first, we would keep the Caribbean world and only have to build the new cities. Only thing is, the incredible mess of various mods will still be there - and their respective bugs, too.

If we choose the second, a lot of sailing time would be required to go from, say London to Brest if one is not to use the worldmap. Would we ever be able to add enough content to coastline in order to make it interesting ? Maybe it will end up only as navigational points and quest-harbours, you think? And if the worldmap is used, what would be the purpose of building the hundreds of km/miles of coastline for discovery anyway?

These are two opposites needed to be solved before anybody goes headwards into building anything.

If we can solve this and many other issues from this, so it gets as interesting for the player - and easy for us - as possible, it would be great! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Also, I am right now city-planning for Venice, but would also like to do St.Petersbourgh, Lübeck, Copenhagen, London, Brest, Porto and an Arabian harbour. In addition, I believe there is enough quest-material and locations for any demanding adventure-player for the next ten years in this new world <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

But every city, especially northern-european harbours like Amsterdam and London, have developed dramatically through the years. For this, we should keep an architectural uniformity in style, not to mess it all up.
Important buildings like admiralty, shipyards, regencies, warehouses have been built very early in history in almost every city, so I suggest we use a certain year or period and make the cities from this period. This could be the renaissance (1530 to 1650), baroque (-1740), rokoko (-1770) or the classicism (-1860). I think, PotC is styled rokoko but remember, the size of the european cities were smaller in early periods and huge in, say, in the classicism period.

And the subquestion is also, how realistic would we want these cities to be? Up to de facto standard, realistic in shape and size but to the limits of the cities in the Caribbean or only build the cities containg the most important buildings and the rest out from fantasy?

Here, I would go for the latter - building realism to every detail must be fun to experience, but not to build <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
Also, this would take every member to go around in his city and take photos for textures, because every city and culture has its own style. Look at Lübeck, it is very far from looking like Amsterdam, as the overall reckognizable buildings are mostly build from clay and wood. In Amsterdam, these are mostly build of stone, London is a mix and Copenhagen burned so many times, that most of the wood-clay houses have disappeared.

What, and most importantly why, should we do about those questions - they've grown too big for me <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
For the town models, I'd say don't bother with actual floor-plan realism. Make sure the town looks like the real town in style and textures.
Make sure some recognizable buildings are there in addition to the game-play required buildings.
If it LOOKS like Amsterdam, it IS Amsterdam. At least as far as "a simple modded pirate game" is concerned.
We're no professional game developing company and shouldn't wish to be. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
What a relieve. Thank you <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
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