BallsOfSteelBaby
Landlubber
Ahoy!
So I started upscaling game's textures, got good results. Now I'm trying to put them back to the game, but TX Converter says maximum texture size is 2048x2048 px. I have them as big as 8192x8192.
1. Do you know of any workaround for it or is it strict engine limitation?
2. Before I convert it back to ".tga", I have it in ".png" format. Could I shorten the time needed for all the conversions making it ".png.tx" file or maybe just ".tga" file, or will the engine load only ".tga.tx" textures?
Worst case scenario I will resize them back to 2048x2048 - it should provide better results than vanilla either way but I would be happy even with 4096x4096.
So I started upscaling game's textures, got good results. Now I'm trying to put them back to the game, but TX Converter says maximum texture size is 2048x2048 px. I have them as big as 8192x8192.
1. Do you know of any workaround for it or is it strict engine limitation?
2. Before I convert it back to ".tga", I have it in ".png" format. Could I shorten the time needed for all the conversions making it ".png.tx" file or maybe just ".tga" file, or will the engine load only ".tga.tx" textures?
Worst case scenario I will resize them back to 2048x2048 - it should provide better results than vanilla either way but I would be happy even with 4096x4096.