All,
This seems to keep coming up for new players lately who are personally messaging me, so I wanted to provide the rundown for anyone new to the game.
Old Akella "Sea Dogs" may learn a trick or two here as well.
Although the game maxes out from its default resolution settings at 1280X1024, you can go MUCH higher by changing game settings in the engine.ini file in the main game directory.
This works the same in every Akella Storm engine game such as Sea Dogs, POTC, AOP, CoAS, and POTEHO and all associated MODs.
By changing a few settings, you can dramatically change the game quality and aspect ratio.
You can easily bring this game up to modern HD resolution standards, and eliminate most of the stretching on wide screen monitors because the game uses a vert- scaling engine.
The simple way to due this is to override the resolution settings in the engine.ini, set full_screen = 0, and modify screen_y to a higher vertical value above whatever the current setting.
My recommendation for most players is the following for the first four basic settings:
full_screen = 0 (controls "windowed" mode, and allows for alternative resolutions not normally available)
NOTE: You CANNOT ALT+TAB with this game, as it always will crash
PostProcess = 0 (this controls texture dithering and blending which is a form of anti-aliasing, so leave it off for maximum clarity and better performance)
screen_x = 1920 (horizontal resolution)
screen_y = 1080 (vertical resolution)
AND one more:
max_fps = 60 (keep this at 60, unless you have graphic slowdown problems then reduce to 30-45 fps)
NOTE: It is possible to run this game at 120 fps if you have a computer that can handle it
Now the MOST important:
You actually can change the vertical setting to a resolution higher than your screen resolution by using "windowed" mode, and it straightens out the vert- quite well, say screen_y = 1280 or higher if it looks best.
The only nuance is using widescreen resolutions, will slightly cut off the bottom of the screen, as this is a result of a vert- scaling game engine, but it is a small price to pay for near proper widescreen.
Its a hidden trick based on the Storm Engine 2.8, and you can do a lot of things to override the original developers settings without causing game problems.
There are a lot of other settings you can change for improvement in the engine.ini (such as farclip plane) and other ini files but many will be specific to your system, and can cause issues if you do not understand the engine and can cause game slowdowns and graphic anomalies.
The GUI interface still has resolution limitations however without a complete overhaul as everything is scaled from baseline 800X600 resolution on the font.ini and other files.
The F2 screen will always be a little wider than tall, which is only lightly noticeable at 1920X1080.
Most people don't notice the differences, unless you start messing with the interface.
This gets progressively worse at higher resolutions.
Not recommended to mess with font settings and GUI unless you understand the game engine and its use of texture files, because it can make the game completely unplayable.
An easier solution is just to use modified "drop in" higher quality texture files, which improves clarity, fixes widescreen, and not have to adjust positions of EVERYTHING.
I will post my font files at some point, and you will be able to immediately see the difference.
Try it out!
You can always change it again to suit your tastes.
This seems to keep coming up for new players lately who are personally messaging me, so I wanted to provide the rundown for anyone new to the game.
Old Akella "Sea Dogs" may learn a trick or two here as well.
Although the game maxes out from its default resolution settings at 1280X1024, you can go MUCH higher by changing game settings in the engine.ini file in the main game directory.
This works the same in every Akella Storm engine game such as Sea Dogs, POTC, AOP, CoAS, and POTEHO and all associated MODs.
By changing a few settings, you can dramatically change the game quality and aspect ratio.
You can easily bring this game up to modern HD resolution standards, and eliminate most of the stretching on wide screen monitors because the game uses a vert- scaling engine.
The simple way to due this is to override the resolution settings in the engine.ini, set full_screen = 0, and modify screen_y to a higher vertical value above whatever the current setting.
My recommendation for most players is the following for the first four basic settings:
full_screen = 0 (controls "windowed" mode, and allows for alternative resolutions not normally available)
NOTE: You CANNOT ALT+TAB with this game, as it always will crash
PostProcess = 0 (this controls texture dithering and blending which is a form of anti-aliasing, so leave it off for maximum clarity and better performance)
screen_x = 1920 (horizontal resolution)
screen_y = 1080 (vertical resolution)
AND one more:
max_fps = 60 (keep this at 60, unless you have graphic slowdown problems then reduce to 30-45 fps)
NOTE: It is possible to run this game at 120 fps if you have a computer that can handle it
Now the MOST important:
You actually can change the vertical setting to a resolution higher than your screen resolution by using "windowed" mode, and it straightens out the vert- quite well, say screen_y = 1280 or higher if it looks best.
The only nuance is using widescreen resolutions, will slightly cut off the bottom of the screen, as this is a result of a vert- scaling game engine, but it is a small price to pay for near proper widescreen.
Its a hidden trick based on the Storm Engine 2.8, and you can do a lot of things to override the original developers settings without causing game problems.
There are a lot of other settings you can change for improvement in the engine.ini (such as farclip plane) and other ini files but many will be specific to your system, and can cause issues if you do not understand the engine and can cause game slowdowns and graphic anomalies.
The GUI interface still has resolution limitations however without a complete overhaul as everything is scaled from baseline 800X600 resolution on the font.ini and other files.
The F2 screen will always be a little wider than tall, which is only lightly noticeable at 1920X1080.
Most people don't notice the differences, unless you start messing with the interface.
This gets progressively worse at higher resolutions.
Not recommended to mess with font settings and GUI unless you understand the game engine and its use of texture files, because it can make the game completely unplayable.
An easier solution is just to use modified "drop in" higher quality texture files, which improves clarity, fixes widescreen, and not have to adjust positions of EVERYTHING.
I will post my font files at some point, and you will be able to immediately see the difference.
Try it out!
You can always change it again to suit your tastes.
Last edited: