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Fixed System.log: "Can't load texture resource\textures\.tx"

pedrwyth

Privateer
Storm Modder
any idea about these?
Code:
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx

These four seem to occur on every reload "on land" not at sea - so probably tied to the land reload in general rather than related to what model is being loaded. I made / renamed one of the blank texture files to be .tx in the requisite directory and the error changed to
Code:
CreateTexture
The method call is invalid For example, a method's parameter may have an invalid value
Texture resource\textures\.tx is not created (width: 538968352, height: 538976384, num mips: 538976262, format: D3DFMT_DXT5), not loading it.
CreateTexture
The method call is invalid For example, a method's parameter may have an invalid value
Texture resource\textures\.tx is not created (width: 538968352, height: 538976384, num mips: 538976262, format: D3DFMT_DXT5), not loading it.
CreateTexture
The method call is invalid For example, a method's parameter may have an invalid value
Texture resource\textures\.tx is not created (width: 538968352, height: 538976384, num mips: 538976262, format: D3DFMT_DXT5), not loading it.
CreateTexture
The method call is invalid For example, a method's parameter may have an invalid value
Texture resource\textures\.tx is not created (width: 538968352, height: 538976384, num mips: 538976262, format: D3DFMT_DXT5), not loading it.
which doesn't immediately get me much further forward but may give someone a clue - oh and it wasn't occurring in build 13.
 
Maybe it is actually some CODE that triggers those, rather than a model?
That might explain it. Something related to loading screens perhaps?
 
Maybe it is actually some CODE that triggers those, rather than a model?
That might explain it. Something related to loading screens perhaps?
I've noticed sometimes when doing ship repair etc it took a long time and I didn't had enough supplies so the crew got very pissed and they wanted mutiny. But because I was in a ship repair the screen didn't open.
Maybe this case could also lead to those errors?
 
A bit more vaguely related information. On trying to trace where it is being called editing the function

Code:
FindReloadPicture(string fname)
in reload.c to just return "" produces a fifth line of the same error code (and blanks out the reloading screen as expected) but as yet can't work out where the other four calls are generated.
 
Thanks! That does support the theory that it is something in the code, rather than a model.
Somehow.... somewhere.

Do you know a consistent location reload where it always happens?
If so, I can go back through the mod versions and see which one introduced it.
 
One thing that springs to mind is this here from PROGRAM\reload.c:
Code:
          if(CheckAttribute(&Locations[loc_pict_index],"image"))
           {
             // PB: Random Loading Screens -->
             aref LoadingScreens;
             string LoadingImage;
             makearef(LoadingScreens,Locations[loc_pict_index].image);
             switch(1+rand(GetAttributesNum(LoadingScreens)-1))
             {
               case 1: LoadingImage = Locations[loc_pict_index].image.1; break;
               case 2: LoadingImage = Locations[loc_pict_index].image.2; break;
               case 3: LoadingImage = Locations[loc_pict_index].image.3; break;
               case 4: LoadingImage = Locations[loc_pict_index].image.4; break;
               case 5: LoadingImage = Locations[loc_pict_index].image.5; break;
               LoadingImage = Locations[loc_pict_index].image;
             }
             SendMessage(&reload_fader, "ls", FADER_PICTURE, FindReloadPicture(LoadingImage));
             // PB: Random Loading Screens <--
           }
I did that once as a test for a CoAS modder who is now long gone, but it goes 100% unused in our PotC mod.
 
Do you know a consistent location reload where it always happens?
If so, I can go back through the mod versions and see which one introduced it.
Starting a new game on Assassin immediately does it. Will check it later....
 
I think it is everywhere on land once the dross of other logs is cleared away, just start a new Sea Hawk and move about the town. (EDIT this bit ninja'd damn you!)

However putting a trace in MAXIMUS_Functions.c

Code:
FindFile(string dirName, string fileMask, string fileName)

function shows this function is called exactly four times on any such reload - so I think that is where it is being generated - if I'm right next question - (probably for a better coder/programmer than me) - is from where and why, on those occasions, it has a blank return (it is called many more times successfully according to my trace)
 
I'll check some older modpack versions and see if I can find where it was introduced. That should narrow it down.
You can leave it for now, I suppose. :doff
 
I'll check some older modpack versions and see if I can find where it was introduced. That should narrow it down.
You can leave it for now, I suppose. :doff

well I took one more step and put this into the function

TraceAndLog("gotcha"+fileName+" "+fileMask+"dir"+dirName);
at an appropriate point and got these results for the four instances during a reload to shipyard
Code:
Reload: Process started for locator_name = fakeReload and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 102
reload_island_index = -1
reload_location_index = 101
gotchaInside_Shipyard1.tga.tx  *.tga.txdirRESOURCE\Textures\Loading\
gotchaInside_Shipyard1.tga.tx  *.tga.txdirRESOURCE\Textures\Loading\English\
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
gotchalocations_locators.c  *_locators.cdirPROGRAM\Locations\
ItemLogic: On load location Oxbay_shipyard
ItemLogic: found 0 buttons
gotchainterface_strings.txt  *.txtdirRESOURCE\INI\TEXTS\English\
SETTING MUSIC: music_shop
 
So.... not actually any errors from tha specific function?
Well No..

There are the four error logs in system but the trace and log is in compile so there is not a direct relation.

- there are never any errors in compile when these system logs are generated so in one sense we could just forget them but I was working on the intention of clearing up non-critical errors (just as bad ropes and missing textures) from system regardless of any noted "in game" effects.

Not very definitive since I am just equating the fact that this function is called the four times and we get four error logs which seem related to problems with file name which is what the function deals with. The trace was to see what is being looked for in each of the four calls which might lead to working out why it could (or could not) generate a system error log in those instances.

I do see that two of the instances locations_locators and interface_strings don't even seem to involve texture files but when I make program errors I have often seen errors reported in error log which are not the actual problem (sometimes not even the correct file) just the best the computer can make of its puzzled state.

It would of course be useful to see what changed if you can find the first version where they occur but since they harm nothing there's no rush
 
I think it's in models which have a blank texture instead of somewhere in the game code...
 
Just started a New Game on the Standard Storyline and got this system.log:
Code:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
 done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 93547957 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\.tx
This was using:
Code:
Build Version: Sunday 27 July July 2008
Build 14 Alpha 8
As far as I can tell, this log message started with the very first Build 14 Alpha version I've still got.
Build 13 did NOT seem to have it. So this is an oldie....
 
These are the geometries loaded at game start (assassin):
Code:
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\FalaiseDeFleur\FalaiseDeFleur_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\redmond\redmond_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\IslaMuelle\IslaMuelle_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Oxbay\Oxbay_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Conceicao\Conceicao_locators
0.00, trgSize: 6, vrtSize: 108, tex: 1. obj: 1, islands\Douwesen\Douwesen_locators
0.00, trgSize: 6, vrtSize: 108, tex: 1. obj: 1, islands\QuebradasCostillas\QuebradasCostillas_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\KhaelRoa\KhaelRoa_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Cayman\Cayman_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Gaity\Gaity_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Cuba\Cuba_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Guadelupa\Guadelupa_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\sent\sent_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Antigua\Antigua_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Terks\Terks_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Curacao\Curacao_locators
0.00, trgSize: 6, vrtSize: 108, tex: 1. obj: 1, islands\Eleuthera\Eleuthera_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Aruba\Aruba_locators
0.00, trgSize: 12, vrtSize: 216, tex: 1. obj: 1, islands\IslaDeMuerte\islamona_locators
0.00, trgSize: 6, vrtSize: 108, tex: 1. obj: 1, islands\Cartahena\Cartahena_locators
0.00, trgSize: 12, vrtSize: 216, tex: 1. obj: 1, islands\IslaDeMuerte\islamona_locators
0.00, trgSize: 0, vrtSize: 0, tex: 0. obj: 0, islands\Terks\Terks_locators
0.00, trgSize: 6, vrtSize: 108, tex: 1. obj: 1, locations\town_Douwesen\port\DouPort_l
0.04, trgSize: 3690, vrtSize: 31816, tex: 5. obj: 4, locations\town_Douwesen\port\DouPort_sb
1.44, trgSize: 160566, vrtSize: 1313324, tex: 14. obj: 18, locations\town_Douwesen\port\DouPort
1.60, trgSize: 27138, vrtSize: 138600, tex: 3. obj: 3, locations\town_Douwesen\port\DouPort_e01
1.68, trgSize: 9576, vrtSize: 78984, tex: 3. obj: 2, locations\town_Douwesen\port\DouPort_fd
1.79, trgSize: 13314, vrtSize: 96552, tex: 2. obj: 2, ships\Barque4_47\Barque4_47
1.79, trgSize: 498, vrtSize: 4212, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_mast1
1.80, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_a1
1.80, trgSize: 690, vrtSize: 6084, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_mast2
1.80, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_a2
1.81, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_b2
1.81, trgSize: 870, vrtSize: 7092, tex: 2. obj: 2, ships\Barque4_47\Barque4_47_mast3
1.81, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_a3
1.82, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_b3
1.82, trgSize: 450, vrtSize: 3780, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_mast4
1.82, trgSize: 156, vrtSize: 1440, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_a4
1.82, trgSize: 312, vrtSize: 2880, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_rey_b4
1.83, trgSize: 774, vrtSize: 5940, tex: 1. obj: 1, ships\Barque4_47\Barque4_47_path
1.95, trgSize: 8136, vrtSize: 121536, tex: 7. obj: 4, ships\Barque4_47\Barque4_47_deck
2.40, trgSize: 87456, vrtSize: 383112, tex: 2. obj: 2, ships\Boat\Boat
2.41, trgSize: 600, vrtSize: 2772, tex: 1. obj: 1, seagull
2.41, trgSize: 432, vrtSize: 3096, tex: 1. obj: 1, fish01
2.42, trgSize: 8646, vrtSize: 0, tex: 1. obj: 1, characters\Johan_Elting
2.59, trgSize: 26208, vrtSize: 152856, tex: 3. obj: 1, Ammo\Blade_ProudOfAnvil
2.60, trgSize: 2196, vrtSize: 12348, tex: 2. obj: 1, Ammo\PiratesPistol
2.77, trgSize: 26208, vrtSize: 152856, tex: 3. obj: 1, Ammo\Blade_ProudOfAnvil
2.79, trgSize: 2196, vrtSize: 12348, tex: 2. obj: 1, Ammo\PiratesPistol
2.80, trgSize: 10146, vrtSize: 0, tex: 1. obj: 1, characters\soldier_hol6_16
2.81, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
2.89, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
2.91, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
2.99, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
3.01, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
3.09, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
3.10, trgSize: 9876, vrtSize: 0, tex: 1. obj: 1, characters\soldier_hol2_16
3.11, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
3.19, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
3.21, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
3.29, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
3.31, trgSize: 2820, vrtSize: 15268, tex: 2. obj: 1, Ammo\blade23
3.39, trgSize: 8508, vrtSize: 75064, tex: 2. obj: 1, Ammo\Arguebuse_back
3.40, trgSize: 10596, vrtSize: 0, tex: 1. obj: 1, characters\towngirl2
3.41, trgSize: 10074, vrtSize: 0, tex: 1. obj: 1, characters\Chelovek
3.42, trgSize: 9618, vrtSize: 0, tex: 1. obj: 1, characters\fisherman
3.42, trgSize: 8124, vrtSize: 0, tex: 1. obj: 1, characters\man4
3.43, trgSize: 8574, vrtSize: 0, tex: 1. obj: 1, characters\bocman
3.44, trgSize: 8778, vrtSize: 0, tex: 1. obj: 1, characters\rabWhite
3.45, trgSize: 9960, vrtSize: 0, tex: 1. obj: 1, characters\man1_1
3.46, trgSize: 10074, vrtSize: 0, tex: 1. obj: 1, characters\chelovek
3.47, trgSize: 8610, vrtSize: 0, tex: 1. obj: 1, characters\sailor2
3.48, trgSize: 1320, vrtSize: 8096, tex: 2. obj: 1, Ammo\blade5
3.49, trgSize: 11334, vrtSize: 0, tex: 1. obj: 1, characters\chameleon
3.50, trgSize: 1320, vrtSize: 8096, tex: 2. obj: 1, Ammo\blade5
3.51, trgSize: 10278, vrtSize: 0, tex: 1. obj: 1, characters\towngirl7
3.52, trgSize: 1344, vrtSize: 11000, tex: 2. obj: 1, Ammo\blade10
3.53, trgSize: 8706, vrtSize: 0, tex: 1. obj: 1, characters\sailor6
3.54, trgSize: 1308, vrtSize: 9240, tex: 2. obj: 1, Ammo\bladeC10
3.55, trgSize: 8610, vrtSize: 0, tex: 1. obj: 1, characters\sailor2
3.56, trgSize: 1308, vrtSize: 9240, tex: 2. obj: 1, Ammo\blade21
3.56, trgSize: 8118, vrtSize: 0, tex: 1. obj: 1, characters\pirtt7
3.57, trgSize: 1344, vrtSize: 11000, tex: 2. obj: 1, Ammo\blade10
3.58, trgSize: 8118, vrtSize: 0, tex: 1. obj: 1, characters\Sailor15
3.60, trgSize: 1788, vrtSize: 11132, tex: 2. obj: 1, Ammo\blade2
3.61, trgSize: 1788, vrtSize: 11132, tex: 2. obj: 1, Ammo\blade2

these are the textures loaded at game start:
Code:
96.51, size: 87360, 8 * 0, *ONTS\INTERFACE BOLD NUMBERS.TGA
3.34, size: 2796202, 0 * 0, *OADING\ENGLISH\QUEST_ASSASSIN.TGA
3.59, size: 262144, 256 * 256, *OADING\PROGRESS.TGA
4.26, size: 699040, 4 * 2, *ORT_CON_N.TGA
6.26, size: 2796200, 2 * 2, *SLAND_QUEBRALAS_COSTILLAS.TGA
3.92, size: 349520, 2 * 2, *RIDGETOWN_SEA.TGA
3.76, size: 174760, 2 * 2, *UNGLE_GRAY.TGA
3.65, size: 65536, 128 * 128, *HECKER.TGA
3.76, size: 174760, 2 * 2, *UNGLE_GRAY.TGA
3.76, size: 174760, 2 * 2, WEATHER\SEA\PENA\PENA.TGA
3.92, size: 174760, 2 * 2, WEATHER\SEA\PENA\PENA1.TGA
3.97, size: 43688, 2 * 2, WEATHER\SUN\FLARE\ALLFLARES.TGA
4.13, size: 174762, 0 * 0, WEATHER\SUN\GLOW\SUNGLOW.TGA
5.13, size: 1048576, 256 * 512, WEATHER\SKIES\CONVERTED\BLUE 1\\SKY_SIDE.TGA
5.63, size: 524288, 256 * 256, WEATHER\SKIES\CONVERTED\BLUE 1\\SKY_UP.TGA
5.65, size: 21824, 2 * 8, SAIL_ROPE.TGA
5.82, size: 174752, 4 * 2, VANT.TGA
6.49, size: 699040, 8 * 0, FLAGS\SHPFLG2.TGA
7.15, size: 699040, 8 * 0, FLAGS\SHPPNT2.TGA
8.49, size: 1398016, 16 * 1, FLAGS\PIRFLG1.TGA
9.82, size: 1398080, 8 * 0, FLAGS\PIRPNT1.TGA
11.15, size: 1398016, 16 * 1, FLAGS\PERFLG2.TGA
12.49, size: 1398080, 8 * 0, FLAGS\PERPNT2.TGA
13.15, size: 699040, 8 * 0, FLAGS\FRTFLG2.TGA
13.16, size: 2728, 2 * 2, CORONATRCH.TGA
13.16, size: 2728, 2 * 2, CORONACHND.TGA
13.20, size: 43688, 2 * 2, CORONA.TGA
13.28, size: 87376, 2 * 2, BLUECORONA.TGA
13.37, size: 87376, 2 * 2, REDCORONA.TGA
13.45, size: 87376, 2 * 2, GREENCORONA.TGA
13.53, size: 87376, 2 * 2, MAGCORONA.TGA
13.55, size: 21840, 2 * 2, LOCEFX\CHRSPLPRT.TGA
13.56, size: 2048, 32 * 8, LOCEFX\FIREFLY.TGA
14.22, size: 699040, 4 * 2, LOCATIONS\HOLLAND\IRONAMENT.TGA
16.89, size: 2796200, 2 * 2, LOCATIONS\HOLLAND\ISLAND_OXBAY.TGA
17.22, size: 349520, 2 * 2, LOCATIONS\HOLLAND\BUMP_LAND.TGA
18.56, size: 1398096, 2 * 2, LOCATIONS\HOLLAND\WOOD_ALL.TGA
18.60, size: 43688, 2 * 2, LOCATIONS\HOLLAND\SANDGROUND2.TGA
21.26, size: 2796200, 2 * 2, LIGHTING\DAY\LOCATIONS\TOWN_DOUWESEN\PORT\SHADOW.TGA
22.60, size: 1398096, 2 * 2, LOCATIONS\HOLLAND\WALL_LIST_SPA_01.TGA
23.93, size: 1398096, 2 * 2, LOCATIONS\HOLLAND\GOVNO.TGA
26.60, size: 2796192, 4 * 2, LOCATIONS\HOLLAND\FOUDATION_WIN_DOOR.TGA
27.93, size: 1398096, 2 * 2, LOCATIONS\HOLLAND\ROOF_ALL.TGA
27.97, size: 43688, 2 * 2, LOCATIONS\HOLLAND\ROCKGROUND1.TGA
28.31, size: 349504, 8 * 2, LOCATIONS\HOLLAND\LEAFPALMS.TGA
28.64, size: 349520, 2 * 2, LOCATIONS\HOLLAND\GRASSGREEN1.TGA
28.68, size: 43688, 2 * 2, LOCATIONS\HOLLAND\SANDGRASSR1.TGA
29.35, size: 699008, 4 * 2, GRASS\GRASS_FLOWER.TGA
30.01, size: 699048, 2 * 2, LOCATIONS\HOLLAND\SIB_STUFF COPY.TGA
30.02, size: 5456, 2 * 2, LOCATIONS\HOLLAND\FONAR_NOACTIVE.TGA
30.69, size: 699040, 4 * 2, SHIPS\BARQUEYACHT47.TGA
36.02, size: 5592400, 2 * 2, SHIPS\DECK.TGA
36.35, size: 349520, 4 * 2, SHIPS\BORTOUTYACHT2.TGA
41.69, size: 5592400, 2 * 2, SHIPS\DESK.TGA
47.02, size: 5592400, 2 * 2, SHIPS\FIGHTDECK2.TGA
47.69, size: 699050, 0 * 0, SHIPS\SAILS\SAIL_WEATHERED_PLAIN.TGA
47.77, size: 87376, 2 * 2, BLOT.TGA
53.10, size: 5592400, 2 * 2, SHIPS\BOAT.TGA
53.77, size: 699040, 8 * 0, FLAGS\MERFLG2.TGA
54.44, size: 699040, 8 * 0, FLAGS\MERPNT2.TGA
54.45, size: 10920, 2 * 2, SEAGULL.TGA
54.49, size: 43680, 4 * 2, FISH01.TGA
54.57, size: 87376, 2 * 2, BUTTER.TGA
54.74, size: 174760, 2 * 2, CHARACTERS\BOCMA44.TGA
54.91, size: 174752, 4 * 2, RING.TGA
54.99, size: 87360, 8 * 2, AMMO\BLADE_PROUDOFANVIL.TGA
54.99, size: 4080, 32 * 32, AMMO\ENVAMMO.TGA
55.05, size: 65536, 128 * 128, AMMO\CHECKER.TGA
55.22, size: 174760, 2 * 2, AMMO\WEAPON_SET_1.TGA
55.39, size: 174760, 2 * 2, CHARACTERS\SOLD_HOL6_16.TGA
55.40, size: 10912, 2 * 4, AMMO\BLADE23.TGA
55.57, size: 174720, 8 * 4, AMMO\ARQUEBUS2.TGA
55.73, size: 174760, 2 * 2, CHARACTERS\SOLD_HOL2_16.TGA
55.90, size: 174760, 2 * 2, CHARACTERS\TOWNGIRL2.TGA
56.07, size: 174760, 2 * 2, CHARACTERS\CHELOVEK.TGA
56.23, size: 174760, 2 * 2, CHARACTERS\FISHERMAN.TGA
56.40, size: 174760, 2 * 2, CHARACTERS\MAN4.TGA
56.57, size: 174760, 2 * 2, CHARACTERS\BOCMAN.TGA
56.73, size: 174760, 2 * 2, CHARACTERS\RABWHITE.TGA
56.90, size: 174760, 2 * 2, CHARACTERS\MAN1_1.TGA
57.07, size: 174760, 2 * 2, CHARACTERS\SAILOR2.TGA
57.08, size: 10912, 2 * 4, AMMO\BLADE5.TGA
57.24, size: 174760, 2 * 2, CHARACTERS\CHAMELEON.TGA
57.41, size: 174760, 2 * 2, CHARACTERS\TOWNGIRL7.TGA
57.41, size: 5440, 8 * 2, AMMO\BLADE10.TGA
57.58, size: 174760, 2 * 2, CHARACTERS\SAILOR6.TGA
57.62, size: 43680, 4 * 2, AMMO\BLADEC1.TGA
57.63, size: 10912, 4 * 2, AMMO\BLADE21.TGA
57.80, size: 174760, 2 * 2, CHARACTERS\PIRTT7.TGA
57.72, size: 174752, 4 * 4, SHIPS\PARUS_HOLE.TGA
58.38, size: 699050, 0 * 0, BATTLE_INTERFACE\LAND_FAST_COMMANDS.TGA
58.38, size: 2048, 16 * 16, BATTLE_INTERFACE\PORTRAITS_SHADOW.TGA
58.40, size: 10922, 0 * 0, INTERFACES\PORTRAITS\64\FACE_412.TGA
58.40, size: 4096, 32 * 16, BATTLE_INTERFACE\OFFICERSTATE.TGA
58.40, size: 1024, 16 * 8, BATTLE_INTERFACE\GUNCHARGE.TGA
59.07, size: 699048, 0 * 1, BATTLE_INTERFACE\LANDCOMMANDS.TGA
59.40, size: 349520, 4 * 0, BATTLE_INTERFACE\LANDTARGET4.TGA
59.57, size: 174760, 2 * 0, BATTLE_INTERFACE\LANDTARGET1.TGA
59.58, size: 16384, 64 * 32, BATTLE_INTERFACE\CANCEL.TGA
59.75, size: 174760, 2 * 0, BATTLE_INTERFACE\USEDITEMS1.TGA
59.92, size: 174760, 2 * 0, BATTLE_INTERFACE\USEDITEMS2.TGA
60.25, size: 349524, 1 * 0, BATTLE_INTERFACE\SHIPS_16.TGA
60.27, size: 21844, 1 * 0, BATTLE_INTERFACE\SHIPS_1.TGA
60.31, size: 43690, 0 * 0, BATTLE_INTERFACE\SHIPS_2.TGA
60.33, size: 16384, 64 * 32, BATTLE_INTERFACE\08SHS_02.TGA
60.99, size: 699048, 1 * 0, BATTLE_INTERFACE\SHIPS_32.TGA
61.00, size: 4096, 16 * 32, BATTLE_INTERFACE\LR_BUTTONS.TGA
61.00, size: 5460, 1 * 0, BATTLE_INTERFACE\INDICATORS.TGA
61.09, size: 87360, 8 * 0, FONTS\INTERFACE BOLD NUMBERS.TGA
61.10, size: 16384, 64 * 32, BATTLE_INTERFACE\MESSAGEICONS.TGA
61.27, size: 174760, 2 * 2, CHARACTERS\SAILO15.TGA
61.35, size: 87376, 2 * 2, AMMO\BLADE1.TGA
61.36, size: 8192, 32 * 32, BATTLE_INTERFACE\TIMESPEED.TGA

Maybe it can help?
 
Can someone explain why locator use texture files?
 
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