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Screenshots thread

Discussion in 'POTC Build Mod' started by Colosseum, Oct 4, 2012.

  1. DeathDaisy

    DeathDaisy Powder Monkey

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    I did a teeny tiny tweak a few days ago and added the sails (which look sweet, thanks), and figured it can't hurt to share. It doesn't look like the file was updated in a while so it should be safe to just overwrite. It goes into PROGRAM\INTERFACE xD
     

    Attached Files:

    Homo eructus likes this.
  2. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    I'll give that a try and if it works, it goes into the next update. :onya
     
  3. DeathDaisy

    DeathDaisy Powder Monkey

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    Oh cool! :D However I should probably clean it up first in that case; the description doesn't show up, and I don't know why. :shrug I don't wanna bloat this thread with modding support, but if anyone know why that might be I'd save some time screwing around in the files :p If I don't figure it out I'll make a new thread I suppose

    EDIT: I actually solved it 15 minutes later :p I had to add
    Code:
    Junk sails for Empress without holes. {Junk sails for Empress without holes.}
    to interface_strings.txt in RESOURCE\INI\TEXTS\ENGLISH

    That file was modified in July, so pretty active, but I'm attaching it anyway. I am using the August 31st version, so should still be the up to date, but otherwise it's no biggie to add it manually :type1
     

    Attached Files:

    Last edited: Sep 14, 2017
    Pieter Boelen likes this.
  4. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Yes, I found exactly the same problem and solved it exactly the same way. If you hadn't posted that file, I was going to post it. xD
     
    DeathDaisy likes this.
  5. DAT66

    DAT66 Sailor Apprentice

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    Played around with Gimp, hope it's ok for a SC thread. OldPic.jpg OrigPinnace.jpg comicpinnace.jpg
     
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  6. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    Of course; a little creativity is more than welcome. :keith
     
  7. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    tortuga_brothel_closed.jpg
    :confused::eek::shock Huh? Is there a reason why Tortuga brothel is closed at night?
     
  8. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Why would anyone want to go to a brothel during night-time?!? o_O
     
  9. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    The nighttime is the right-time :rolleyes:
     
  10. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Hehehe.... :love
     
  11. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Anywhere else, the "ladies of the night" are available at night. Only on Tortuga do they stick to regular business hours, which is bad news for anyone else who has to work normal business hours. :wp
     
  12. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    :rofl :rofl :rofl

    I'm going to assume that there is a "close_for_night" line in the code that perhaps shouldn't be there?
    Should be easily solvable. Unless @Jack Rackham has a good reason not to.
     
  13. DeathDaisy

    DeathDaisy Powder Monkey

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    The Brothel Union is very influential on Tortuga
     
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  14. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    In "PROGRAM\Locations\init\Hispaniola.c":
    Code:
       Locations[n].reload.l11.go = "Tortuga_StoneHouse";
       Locations[n].reload.l11.emerge = "reload1";
       Locations[n].reload.l11.label = "House.";
       Locations[n].reload.l11.close_for_night = 1;
       Locations[n].reload.l11.name = "brothel";
       Locations[n].reload.l11.autoreload = "0";
    'void InitTortugaBrothel()', in "MAXIMUS_Functions.c", re-arranges locators for the brothel's benefit but doesn't get rid of that "close_for_night" attribute.
     
  15. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    No I don't think I have anything special there. It's just to skip that line:
     
  16. DAT66

    DAT66 Sailor Apprentice

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    West Indian Summer West Indian Summer.jpg
     
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  17. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

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    Forgive me Pieter for I have sinned. But the Neptunus just begs for a bright cheerful paint job. The black on black paint scheme just doesn't work for her.
    POTC 14 final_2017_08_29_07_18_38_646.jpg
     
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  18. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Huh, why should I object to that?
    She looks like a lovely and happy little ship! :woot
     
  19. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    I do agree that, compared to the paint schemes for the "NeptunusE" variants, "Neptunus" does generally look rather dull, the exception being "PO_Neptunus". If you want to be really creative, file "Neptunus Custom Texture.tga.tx" is one to look at. You can't change the trident and swirls on the stern without remodelling the ship, but the lion which appears in the central oval on the stern is in that file.

    France doesn't have a "Neptunus" variant. Britain and Pirates don't have variants of either "Neptunus" or "NeptunusE". So there are openings for some new paint jobs...

    (Portugal seems to like white in some other ships. Maybe change the yellow and blue one to be British, then make that white one Portuguese?)
     
  20. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Sounds like it could work. :onya
     

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