Last week I learned about the concept of "quasi-random numbers" as opposed to truly or near-random ones.
Whereas with a truly random number, the result of a "dice roll" does not depend on the previous roll, that is NOT the case with quasy-random ones.
So with quasi-random, if a random number between 0 and 1 returned something HIGHER than 0.5 the first time it is called, the second time it is much more likely that a number LOWER than 0.5 is returned.
For REAL random numbers, the chance of higher/lower than 0.5 doesn't ever change; that is always 50%.
That is what I understand of it anyway.
I started wondering if this may be affecting our game in some ways way.
For example, there is the report of "the wind always coming from the wrong direction".
And I noticed that if I started the game as Jean Lafitte, it seems that I end up on Puerto Rico much more often than on Nevis, even though the chance should be 50%.
So is our game using quasi-random numbers that we are using as if they are truly random?
And is that making various systems that are intended to be independent actually be somewhat predictable?
Or are all these observations just a load on nonsense and this is just Murphy's Law at work?
And if we ARE dealing with quasi-random numbers that are messing us up, how can we use those to generate more truly random numbers?
Just a thing I was wondering about...
Whereas with a truly random number, the result of a "dice roll" does not depend on the previous roll, that is NOT the case with quasy-random ones.
So with quasi-random, if a random number between 0 and 1 returned something HIGHER than 0.5 the first time it is called, the second time it is much more likely that a number LOWER than 0.5 is returned.
For REAL random numbers, the chance of higher/lower than 0.5 doesn't ever change; that is always 50%.
That is what I understand of it anyway.
I started wondering if this may be affecting our game in some ways way.
For example, there is the report of "the wind always coming from the wrong direction".
And I noticed that if I started the game as Jean Lafitte, it seems that I end up on Puerto Rico much more often than on Nevis, even though the chance should be 50%.
So is our game using quasi-random numbers that we are using as if they are truly random?
And is that making various systems that are intended to be independent actually be somewhat predictable?
Or are all these observations just a load on nonsense and this is just Murphy's Law at work?
And if we ARE dealing with quasi-random numbers that are messing us up, how can we use those to generate more truly random numbers?
Just a thing I was wondering about...