• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Need Help Quest Isabella Does not End

Wendell Brilhante

Landlubber
Hello,

I have a problem that I can not solve. I do not plan to finish Quest Isabella, the quest proceues normally, but when she arrives at the wedding with Isabella he does not finish, instead of appearing the bandits at the end of the marriage, a group of men appear standing at the door of the church and doing nothing , And I can not go anywhere. Please, does anyone have a solution? I already reinstalled the game, flipped a new copy and nothing. I am using p GOF 2.0 Full Release.

Thank you
 
Hello,

I have a problem that I can not solve. I do not plan to finish Quest Isabella, the quest proceues normally, but when she arrives at the wedding with Isabella he does not finish, instead of appearing the bandits at the end of the marriage, a group of men appear standing at the door of the church and doing nothing , And I can not go anywhere. Please, does anyone have a solution? I already reinstalled the game, flipped a new copy and nothing. I am using p GOF 2.0 Full Release.

Thank you
I haven't a clue about CoAS, but it's a different game than PotC so I moved your thread to the correct forum for you. :doff
 
Hello,

Can help me ?, I need Link to download the game Pirates of the Caribbean 2003 Pc Game, I found one but it asks for a password to disconpact and condition the obtaining of this password signing services that I do not want.

I'm leaving the GOF, and I've already lowered the new horizon, I do not agree to download the game.

thank you
 
Can help me ?, I need Link to download the game Pirates of the Caribbean 2003 Pc Game, I found one but it asks for a password to disconpact and condition the obtaining of this password signing services that I do not want.
We really don't want to encourage software piracy here, but it seems the only thing we can do to prevent that is to encourage you to vote here:
Pirates of the Caribbean - GOG.com
 
You can always try Ebay or Amazon - they usually have some copies for sale at cheap prices.

:doff
 
Hi, there is a site old-games.com, I have used that site many times for old games, everything perfect. Is it legal to download from there? I don't know. It's probably semi-legal. Sometimes I got a windows 7/8 patch right with the game, an example of good customer service. The question is, if the site can be compared to GOG or not and if they have the rights too. If I'm wrong and the site should be considered to be illegal, then please delete my comment.
 
Last edited:
Hello, I understand and support the initiative of not supporting piracy. Is that I was desperate after this game and did not think, I finally found a store that sold. I'm playing with "b14_beta4_final" and I found the maximum! The gameplay is much bigger, but I must say I miss the "Debuger" of AOP2 with GOF. I wanted to ask if the possibility of assimilating this characteristic to the New Horizon?

And congratulations, this Mod is great.
 
What is the "debugger" of CoAS?
Is that the buttons you press for cheats?
PotC had a Cheat mode AND the console, allowing you to do everything you could possibly want.

What exactly is it that you need though?
 
There are two files, "_mod_on_off.h" in the Program folder and "Debuger.c" in the Interface folder. They act together, I think, first you activate it in "_mod_on_off.h", after that the cheat is triggered by the "F11" key there you have access to a screen with many functions from "F1" to "F30. And for the user to make some alters.

Ps: I'm having problems with the 'Engine' when I go out to sea an error message appears.

But you can see that this mod is very good.
 

Attachments

  • _mod_on_off.h
    4.4 KB · Views: 295
  • Debuger.c
    57.6 KB · Views: 148
There are two files, "_mod_on_off.h" in the Program folder and "Debuger.c" in the Interface folder. They act together, I think, first you activate it in "_mod_on_off.h", after that the cheat is triggered by the "F11" key there you have access to a screen with many functions from "F1" to "F30. And for the user to make some alters.
That sounds very primitive compared to what we've got in PotC.
Enabling/disabling of the most important mods can be done inside the game interface and doesn't require editing any code files.
For more advanced changes, you can edit PROGRAM\InternalSettings.h which is similar to _mod_on_off.h .

PotC has a cheatmode controlled by the Numpad that you can use; for details, see the Key Assignments text file in your "Documentation" folder.
And with the Console, you can accomplish absolutely everything you could possibly want. See here point #4 on how that works:
Tutorial - Modding Tips & Tricks | PiratesAhoy!

Of course what you want is not "the CoAS debugger", since that is just a means to an end.
What is it that you really want?

Ps: I'm having problems with the 'Engine' when I go out to sea an error message appears.
What message?
 
I can not get out to sea. Points to a problem with Engine.
I do not know if that works, but these are the information I have in the System and compile.

Code:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 118185776 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx

Code:
Build 14 Beta 4 WIP: 2 Apr 2016
Savegame Compatibility: 14.932
----------------------------------------

Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 788
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 890 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1061
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
Init character names complete.
Gauging: start new game
Gauging: ng iface
Gauging: perks
Gauging: officertypes
Gauging: periods
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: nations
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: start NPC init
Gauging: done NPC init
::Completing characters initialisation - CHARACTERS_QUANTITY = 1555::
Gauging: done second pass through char array
Gauging: characters
Gauging: ships
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 781
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 881 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1061
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: ng initgame stop
storyline\FreePlay\quests\both_reaction.c not loaded, loading now!
storyline\FreePlay\quests\quests_reaction.c not loaded, loading now!
Gauging: start reinit
Gauging: preprocessor
Gauging: nosave
Init encounters complete.
Gauging: RM mod and rumors
Gauging: shipberthing
Init character names complete.
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
running qcase beg
Gauging: initial relations
Gauging: characters groups
Gauging: smuggling
Gauging: cargos
Gauging: load mch in first
Made change of cabin and deck parameters for BrigRoyal
!!! Reload to Tutorial_Deck (index=693)
** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 134
** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 13
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On load location Tutorial_Deck
ItemLogic: found 0 buttons
trying to spawn item: 250gp with rarity=0.57419 itemProb=0.3
trying to spawn item: medical2 with rarity=0.59637 itemProb=0.45
trying to spawn item: meds2 with rarity=0.28055 itemProb=0.225
trying to spawn item: medical1 with rarity=0.80936 itemProb=1.2
trying to spawn item: meds4 with rarity=0.89075 itemProb=0.225
trying to spawn item: mineral1 with rarity=0.97598 itemProb=0.12
trying to spawn item: jewelry12 with rarity=6.7657e-002 itemProb=0.3
trying to spawn item: indian10 with rarity=0.12897 itemProb=0.105
trying to spawn item: potion3 with rarity=0.32578 itemProb=0.6
trying to spawn item: jewelry12 with rarity=4.4861e-003 itemProb=0.3
Gauging: done load mch in first
Quest name StartAdventure FOUND in BothQuestComplete
Template <follow> -> path not found chr.id = William Sullivan
Template <follow> -> path not found chr.id = David O'Hara
Template <follow> -> path not found chr.id = Brian Darcy
Template <follow> -> path not found chr.id = Killian Kildare
Template <follow> -> path not found chr.id = Emily Butler
Template <follow> -> path not found chr.id = Uriah O'Bannon
Template <follow> -> path not found chr.id = Angus Calhoun
Started with tutorial.
Quest name Tut_start FOUND in BothQuestComplete
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Quest name DialogWithMalcolmStart FOUND in BothQuestComplete
Quest name Tut_TakeStuff FOUND in BothQuestComplete
Quest name Got_Relation_Book FOUND in CommonQuestComplete
::: QUESTMOVIE: end in Tut_SkipTutorialOnShip
Quest name Tut_SkipTutorialOnShip FOUND in BothQuestComplete
Quest name begining FOUND in QuestComplete
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 693
reload_island_index = -1
reload_location_index = 683
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
Whr_UpdateWeather finish weather update
ItemLogic: On load location ShipDeck1
ItemLogic: found 0 buttons
trying to spawn item: jewelry6 with rarity=0.43674 itemProb=0.15
trying to spawn item: medical2 with rarity=0.49081 itemProb=0.45
trying to spawn item: medical1 with rarity=0.20276 itemProb=1.2
trying to spawn item: medical1 with rarity=0.83234 itemProb=1.2
trying to spawn item: 100gp with rarity=0.47864 itemProb=0.45
trying to spawn item: 250gp with rarity=0.39926 itemProb=0.3
trying to spawn item: 100gp with rarity=0.85431 itemProb=0.45
trying to spawn item: 100gp with rarity=0.75281 itemProb=0.45
trying to spawn item: musketbullets with rarity=0.24872 itemProb=0.3
trying to spawn item: jewelry12 with rarity=0.88974 itemProb=0.3
trying to spawn item: potion3 with rarity=0.33743 itemProb=0.6
trying to spawn item: potion4 with rarity=0.20999 itemProb=0.225
trying to spawn item: medical2 with rarity=0.13367 itemProb=0.45
trying to spawn item: jewelry4 with rarity=1.1017e-002 itemProb=0.15
trying to spawn item: cursedcoin with rarity=0.10635 itemProb=0.15
Quest name EnableModelSelect FOUND in BothQuestComplete
Quest name TavernSitWaiting FOUND in BothQuestComplete
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Reload: Process started for locator_name = sea and lockedReloadLocator =
Can't reload...
Location not found: id = Sea
Reload: Process started for locator_name = sea and lockedReloadLocator =
Can't reload...
Location not found: id = Sea
Reload: Process started for locator_name = sea and lockedReloadLocator =
Can't reload...
Location not found: id = Sea
Reload: Process started for locator_name = boatr and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 683
reload_island_index = -1
reload_location_index = 145
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
Whr_UpdateWeather finish weather update
 
Back
Top