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Discussion in 'Development' started by Armada, Nov 6, 2016.
So far, the ships included have been made from scratch.
I'm not sure if the dialogue system does any additional checks for camera collision. The way it works in the scenario above is the two characters turn to face each other, so the offset camera is guaranteed not to clip through the player. This is a sequence I defined manually, so a quest writer could do it completely differently for other situations. For instance, the characters don't have to face each other directly, and there are several other predefined camera positions to choose from.
Once we switch to Cinemachine to replace all our current cameras, that has a system that can automatically choose the "best shot" and adapt on-the-fly if something gets in the way. And we can make cutscenes with it.
All three ships were indeed made from scratch, and are also available in the PotC: New Horizons mod.
I was thinking about clipping through surrounding buildings and such.
That's what can happen in PotC and that's the reason why that feature is switched off by default.
Our player camera currently avoids collisions by zooming in/out, though it may be disabled during dialogue. Cinemachine certainly has that feature as well.
Excellent! I hoped they might have done something like that.
I've made some changes to the water colour, reflectivity and light absorption that should make it look slightly more realistic:
In addition, I fixed a strange yellow tint that was affecting the ships, mostly visible during the day. Turns out it was light reflecting off the extra seabed we had placed around the island, since it ignores the water. With a much darker texture, the seabed no longer reflects yellow light, so darker areas on ships are more correctly lit. This makes a noticeable difference to the Indy:
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