So apart from soldiers and officers, all character models can be used in all periods.
This may not be quite appropriate in all cases, so if you run into any that seem like they don't belong, please post here so that we can address it.
If anyone wants to look into this, the following notes might prove helpful:
- Wiewing the models outside the game doesn't work very well for characters.
The GM Viewer cannot do it in newer Windows versions for some mysterious reason.
However, if you open PROGRAM\globals.c you can set DEBUG = 1 at the bottom.
This will enable the tailor shops to show ALL character models in the game.
That probably works best these days.
- Check PROGRAM\Models\initModels.c for their appropriate code.
Look up some soldiers to see the lines needed to enable/disable models in certain periods for random encounters.
This may not be quite appropriate in all cases, so if you run into any that seem like they don't belong, please post here so that we can address it.
If anyone wants to look into this, the following notes might prove helpful:
- Wiewing the models outside the game doesn't work very well for characters.
The GM Viewer cannot do it in newer Windows versions for some mysterious reason.
However, if you open PROGRAM\globals.c you can set DEBUG = 1 at the bottom.
This will enable the tailor shops to show ALL character models in the game.
That probably works best these days.
- Check PROGRAM\Models\initModels.c for their appropriate code.
Look up some soldiers to see the lines needed to enable/disable models in certain periods for random encounters.