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Notice New pach for "Sea Dogs: To Each His Own" 28-2-2021 (Open Beta)

This is the full message of the announcement:

"Ahoy!

This, gentlemen, is the biggest update we ever aired. Also, it’s a very special... preparation. DirectX 9, stability improvements, better AI, new features, bug fixes and so on!

Still a beta, so it’s WIP, be ye warned!
authority


To access the beta -> right click on the game’s icon in your Steam library -> Properties -> select 1.7.3. - BETA or None if you want to return to the current version.

New Game is very much recommended. Otherwise, please restart all active repeatable side quests.

Systems based on AMD graphics cards are in the risk zone for now, please report any performance issues to help us to fix them ASAP.

Please post bug reports here:
https://steamcommunity.com/app/223330/discussions/1/3114773449967183691/

1.7.3 BETA FULL changelog
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Special thanks to: mitrokosta, Slayer, Captain Beltrop, Desperado, Bel Amour, cooodesloth, kokkai, Hokkins, os_, espkk
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Storm Engine :
- DirectX 9;
- Scripts unlocked, modding is now available;
- Better save file handling - frequently used save slots no longer cause long loading and crashes;
- Better combat AI - friendly fire should be less frequent now
- Better combat AI - enemies with sabers will hack more often, and those with sword will prefer stabbing;
- Storm engine rebuilt with MSVS 2019, Steam API 1.5 support, numerous optimization tweaks;
- Newest version of fmod sound engine implemented;
- Newest version of Steam Api implemented;
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General:
- You can now command allies and companions to sail in a specific direction (8 points of sail);
- Active Map mod is now integrated into the game, however you will need an excellent map to use its features;
- Happily Ever After DLC weapons can now be found in second-stage treasures;
- You can now see some additional sea life inhabiting the shores;
- Direct Sail mode - an experimental feature that allows you to roam around the world without using the global map at all, disabled by default;
(To enable the feature, open PROGRAM_settings_.h file with notepad and change the DIRECTSAIL define value from 0 to 1)
- Gunpowder quantity is a part of the combat GUI;
- You can now resize HUD in the settings to your liking;
- Special officer/companion dialogues for Tonzag, Helen, Mary, Tichingitu, Longway, Charlie;
- The game now supports hi-poly 3D models (up to 16k polygons);
- In-game FPS counter (engine.ini show_fps = 1 or 0);
- Fixed calculations of critical damage for armors;
- Fixed certain amulets and talismans;
- The game will no longer crash in massive sea battles;
- Fixed the scrolling in the save/load menu;
- Overriding a savefile should no longer cause any potential issues;
- Fixed the issue that caused stability problems on different Windows versions and a crash on OC Linux (Wine);
- F8 now makes .png screenshots (borderless screen mode only)
- Fixed the nasty bug that caused ship guns to multiply;
- Global map coordinates system is optimized, micro freezing should no longer be an issue;
- The sea and the weather init files optimized;
- Automatic memory dumps (for testing and debugging);
- Fixed the 99% sails health bug;
- Numerous fixes in Russian dialogs;
- Fixes for Danielle and Helen (can’t change their weapons, can’t assign them as your companions after they fall in combat );
- Minor fixes of locators, locations names;
- The Caleuche can no longer gain overboosted stats;
- A minor addition to the main menu scene;
- Added one more Manga Rosa, fixed a location for Porto Bello Manga Rosa;
- Quicksave is now blocked during dialogues;
- Multiple Helen-related crashes during loading a save game fixed;
- Shop prices now update correctly after a successful auto trade;
- Numerous fixes of bugs and exploits related to immortal boarders;
- Church donations fixed if a character has the max reputation already - everything should work just fine after another donation;
- Gamble fix - you can’t increase your stake infinitely by clicking on a dice;
- Gamble fix - you can’t draw another card during a drawing animation;
- Gamble fix - from now on, won or lost money will be added/withdrawn simultaneously after each game;
- Gamble fix - experience points from uneven stakes are being calculated correctly now;
- Fix of the disloyal officers running away from stationed ships and still occupying their slots;
- Equipping an armor in the sea should now work correctly;
- Fix of the incorrect location exit at Governor’s Bay;
- Hard Hitter perk works accordingly to its description now;
- Three-barrel shotgun multi damage should work correctly now;
- Dexter now buys correct amounts of provisions for Justice Island;
- Off-bow angle minimum is now set to 10 degrees;
- Fixed - NPCs never used to equip their multi-barrel guns;
- Escape button skips global map encounters;
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Quests :
Over 60 fixes and improvements to quests all around the game, including the following:

- (Delicate business) It’s now possible to go into combat mode after escorting the captain and surrendering him to racketeers;
- (Delicate business) There is a time limit now between making a deal on a ship and a rendezvous in the bay;
- (Delicate business) There is a time limit now between accepting a job from Barabason and its completion;
- (Delicate business) Fixed the situation where you couldn’t leave a location after smugglers take the treasure and you end the dialogue with a second option;
- (Delicate business) The dialogue with the first captain on deck could have been repeated endlessly, now fixed;
- (Delicate business) New NPC ID was always assigned to the captain once he joined your crew, fixed;
- (Delicate business) If Barbazon’s dead, a player will always be sent to Marlow instead;
- (Delicate business) In case a player didn’t have enough money for a cannoneer, the quest then bugged and auto failed, fixed now;
- (Delicate business) Fixed minor bugs in all variants of the quest;
- (Delicate business) The chests easter egg is now working properly;
- (Delicate business) A player will no longer be sent to empty towns/bays;

- (Price of Consumption) Fixed an empty dialog window with the quest waitress if you partied with her;
- (Shipwreck) in some cases the target ship didn’t get generated in the world, fixed now;
- (Shipwreck) Character freeze in one of the scenarios is fixed;
- (Shipwreck) Dunkirk scenario could lock the “Delicate business” quest from happening ever again, fixed;
- (The Dutch Gambit) Repetible and updatable quests options were kept in the archive, fixed now;
- (The Dutch Gambit) The shootout with Fleetwood on Turks could leave NPCs on the island, fixed;
- (Price of Discretion) Combat mode was bugged during Pinette’s landing in Mosquitoes bay, fixed;
- (Kidnapper) If Barbazon’s dead, a player will always be sent to Marlow instead;
- (Hot Raid) It’s no longer possible to hire the quest giver as your companion;
- (Family Relic) The game used to crash if a player didn’t talk to a banker, then saved and tried to load, fixed now;
- (Merchant’s Escort) One of the quest’s variants could spawn a ghost ship the “error”, fixed now;
- (Hero of the Nation) Вarbados used to get blocked during the siege of Sint Maarten, fixed;
- (Hero of the Nation) При смене нации Филипсбурга форт был нерабочий - исправлено (будет работать только после повторного прохождения захвата рудника)
- (Hero of the Nation) Van Hato Coast jungle entrance is no longer available during the course of the quest to avoid a potential blocker;

- (Justice for Sale) An active combat mode could cause an empty dialogue window with bandits, fixed now;
- (Damsel in the Jungle) The well scenario was finalized. A girl now wonders around a cave, bandits now longer spawn;
- (Hardcore mode) Final boss battle is now fixed;
- (Happily Ever After) Several minor fixes and tweaks;
- (Happily Ever After) Botot now returns to her brothel correctly in one of the quest’s variants;
- (Happily Ever After) The bride remained immortal even after the quest was done, fixed;
- (Happily Ever After) Mary didn’t return to her default behaviour even after the quest was done, fixed;
- (Happily Ever After) Courteney now leaves the Basse-Terre palance after the quest is concluded;У
- (Happily Ever After) Fixed changing of the uniform;
- (The Last Lesson) Several minor bug fixes;
- (The Last Lesson) The quest’s leftovers, things like boxes on Lamanten Bay, remained around the world, fixed now;
- (The Pirate Saga) Jackman’s letter to Rogue remained in the inventory, fixed now;
- (The Caribbean in a Nutshell) You can no longer take down the Puebla twice, thus getting a double reward;
- (Just Like Home) Fixed an obvious bug in the lockpicker’s dialog;
- (Reason to Hurry) Treasure Hunters can no longer be generated in double;
- (Unfortunate Thief, Letters from Prison) Targets could be spawned inside locked houses, fixed now;
- Sieges and Slave Trader questline used to zero all player’s bank deposits, fixed;
- (Jolly Roger) Fixed a very nasty situation where you kill a captain with the same ID as Ignasio, effectively failing the whole questline;
- Locations of key NPCs from The Regatta, Red Chieftain, False Trace and targets from Escorting, Sea Marathon, Church Mail are no longer dependable on PC’s home country;
- You can no longer get an escort or mail job from a harbor master if you already recently refused;
- (Jolly Roger) You can no longer replay the final two missions of the questline if you failed the Corrida on the global map;
- (Jolly Roger) Jean Picard now runs for his ship instead of not just standing in Guajira Bay;
- (Jolly Roger) The Red Dragon’s hull wasn’t 100% full, fixed;
- (Hero of the Nation) Failing to save Capsterville, caused the town to remain permanently closed, fixed;
- (The Regatta) Colony sieges work properly now during the quest;
- (The Regatta) It was possible to break a script during fast travelling in Bridgetown, fixed now;
- Certain harbor master’s quests (Mail/Goods delivery) used to conflict between each other, fixed;
- Old dialogue options for bandits and patrols in the jungles has been brought back to the game;
- Abraham Norman somehow managed to revive himself if killed, fixed;
- Owning a fast military ship gets a player an access to both types of jobs from a harbor master;
- Some quests and scenarios used to permanently disable random encounters in certain locations and caves, fixed now;

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We are grateful to our community for your feedback which made this patch possible.
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jollyr
"
 
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