Hi everyone,
First of all, great mod, it’s quite impressive what you managed to do when compared to what the stock game features.
I have two questions, the first regarding the naval officer “playing style”.
What file do I need to modify to allow sacking colonies when a naval officer ? I looked at “capture_colony.c” and “fortcapture.c” in PROGRAM/INTERFACE and quite a few other files but I was not able to find the lines limiting that. I found where the limitations on swapping ships and buying ships are (althought I don’t intend to change that) but for the sacking of colonies, well no luck so far.
And can enemy nations reconquer captured colonies ? I don’t think it’s possible regarding the limitations of the base game, but asking just to be 100% sure.
Thanks in advance.
Edit : After taking a second look at the files, I found what I was looking for at PROGRAM/DIALOGS/Captured governor_dialog.c
First of all, great mod, it’s quite impressive what you managed to do when compared to what the stock game features.
I have two questions, the first regarding the naval officer “playing style”.
What file do I need to modify to allow sacking colonies when a naval officer ? I looked at “capture_colony.c” and “fortcapture.c” in PROGRAM/INTERFACE and quite a few other files but I was not able to find the lines limiting that. I found where the limitations on swapping ships and buying ships are (althought I don’t intend to change that) but for the sacking of colonies, well no luck so far.
And can enemy nations reconquer captured colonies ? I don’t think it’s possible regarding the limitations of the base game, but asking just to be 100% sure.
Thanks in advance.
Edit : After taking a second look at the files, I found what I was looking for at PROGRAM/DIALOGS/Captured governor_dialog.c
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