Ahoy all,
For seemingly ages now, the Build Mod has used a system whereby each nation in the game has its own specific paint scheme for use on its ships (mostly warships, sometimes merchants). This has mostly been so that players can easily identify which nation they have encountered at sea, and whether that nation is friendly or otherwise.
However, there have been increasingly more arguments to suggest that it would be better to drop this system altogether, and make all paint schemes available to all nations' ships. This is how navies operated in real life during the game's time frame, leaving the decision of what paint scheme to use up the the captains themselves.
So, I think it's about time we looked at the advantages and disadvantages of both systems, so we can finally decide what to do about it. Here's what I can think of for both sides so far, but please do suggest anything else that I may have missed:
Current System: national paint schemes
For:
- Easier for the player to identify encountered ships at a longer distance, because flags can be hard to make out
- National design of a vessel is less important for identification (doesn't apply to stock ships)
- Ideal for Arcade Mode and less experienced players
Against:
- Not realistic at all
- Difficult to define national paint schemes for some nations (Portugal has always been a problem in particular)
- Restricts use of some existing models and textures to specific nations only
Proposed System: non-national paint schemes
For:
- Much more realistic
- Offers more choice to the player
- Allows more widespread use of existing models and textures for all nations
Against:
- More difficult for the player to identify encountered ships at long range (has to rely on flags)
- National design of a vessel could be more important for identification (therefore we may need more national models)
- Would take a lot of careful planning and work to implement
Be sure to cast your vote in the poll, and have your say in the comments below.
For seemingly ages now, the Build Mod has used a system whereby each nation in the game has its own specific paint scheme for use on its ships (mostly warships, sometimes merchants). This has mostly been so that players can easily identify which nation they have encountered at sea, and whether that nation is friendly or otherwise.
However, there have been increasingly more arguments to suggest that it would be better to drop this system altogether, and make all paint schemes available to all nations' ships. This is how navies operated in real life during the game's time frame, leaving the decision of what paint scheme to use up the the captains themselves.
So, I think it's about time we looked at the advantages and disadvantages of both systems, so we can finally decide what to do about it. Here's what I can think of for both sides so far, but please do suggest anything else that I may have missed:
Current System: national paint schemes
For:
- Easier for the player to identify encountered ships at a longer distance, because flags can be hard to make out
- National design of a vessel is less important for identification (doesn't apply to stock ships)
- Ideal for Arcade Mode and less experienced players
Against:
- Not realistic at all
- Difficult to define national paint schemes for some nations (Portugal has always been a problem in particular)
- Restricts use of some existing models and textures to specific nations only
Proposed System: non-national paint schemes
For:
- Much more realistic
- Offers more choice to the player
- Allows more widespread use of existing models and textures for all nations
Against:
- More difficult for the player to identify encountered ships at long range (has to rely on flags)
- National design of a vessel could be more important for identification (therefore we may need more national models)
- Would take a lot of careful planning and work to implement
Be sure to cast your vote in the poll, and have your say in the comments below.