The original posts quoted here were posted in this thread ---> http://forum.piratesahoy.net/index.php/topic/17642-a-few-bugs-with-beta-patch-6/page__view__findpost__p__395896
- Mutiny from world map when using heavy Lugger in the stock storyline is broke. Everybody is loaded on the same locator and there is no ship
1. - Do different ships use different deck models for the Mutiny? :?
I have just had a couple of Mutinys - using a Jackass Bark - the both worked fine :ixi - Apart from me getting killed
If anyone knows the locator files used (for the mutiny decks ) for the various ships - need to know a ship each relates to - I will have a look at them. :mm
1. Yes, they do. All ships use the deck model as set in ships_init.c for the mutinies. That's why I want to know the exact ships that people run into problems with.
Then we can check which deck model is assigned to that ship in ships_init.c .
There are:
ShipDeck1 which uses "locations\Decks\qdeck"
ShipDeck2 which uses "locations\decks\udeck1"
ShipDeck3 which uses "locations\decks\udeck2"
ShipDeck4 which uses "locations\decks\deckLow"
ShipDeck5 which uses "locations\decks\deckMedium"
ShipDeck6 which uses "locations\decks\deckBig"
I'm not sure which locatorfiles the mutinues use, but I suspect they use the "_ld" files.
I have checked all the deck models ( using several ship models for each ShipDeck ) and they all work OK except ShipDeck1 ( Luggers use ShipDeck1 )
ShipDeck1 is the only one where the player & NPC Crew are outside the playing area
The problem was that the locator file ( qdeck_l.gm ) did not have any loc or aloc locators in it.
Solution:
Attached is a updated qdeck_l.gm file with loc & aloc locators included. EDIT --> use the file attached to Post #11 it is updated version
Put this file in RESOURCE \ MODELS \ Locations \ decks \ Qdeck
And the all the Mutinies should work
Save original file somewhere safe first
WARNING :- There is still an occasional problem where the game sometimes generates more mutineers than there are locators for - this causes the fight sequence not to end when you have killed all the mutineers (threat sounds continue ) - and you can't return to sea. ( I don't know how to fix this )