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    Maelstrom New Horizons


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May Devlog

Captain Murphy

Actually a Captain
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Pirate Legend
High Detail Optimization Tests
The fun of testing optimizations is upon us. We built a new project and started to test every type of material, texture, and model optimization method we could. Currently we are looking to support 64 ships in a hosted battle, so the system for the models needs to be very smooth.



Materials and Textures
The fruits of the HMS Unicorn Project are starting to pay off. We have better and more efficient materials for the ships.

 
@Pieter Boelen Have you played the Unicorn game yet? The graphics in it are pretty amazing and the lighting is done with dynamic global illumination so you can really see the sun reflecting off of the insides of the ship. Hopefully in the next couple weeks we will have a more 'full' version releasing including some basic VR support. All of those lessons we are learning in that project are translating almost directly into optimizations for Tides of War, so I am really glad we started on that project.
 
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