The townsguards will attack you.What is supposed to happen there?
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The townsguards will attack you.What is supposed to happen there?
For the opium quest I made a function which looks if there are any guards round you, and if so it sends the closest one to you. If you want to fight it sends all guards it could find.How'd you get that to work? The stock game used to have that, but it got broken through modding years ago.
Very cool!For the opium quest I made a function which looks if there are any guards round you, and if so it sends the closest one to you. If you want to fight it sends all guards it could find.
I just call this function .
It mostly was a test and it worked that well that I kept it in .
On the one hand, yes it does. But I'd also like to know why the stock game functionality got broken and if perhaps we can restore that to proper working order.What I could do now is when you attack someone a guard walks towards you. If he reaches you in time he will warn you and give you a little fine. If you still kill the person all guards will attack you.
Does that sound interesting?
Not sure what that will do for gameplay.... We deliberately changed that "reset HP on level-up" to reset ONLY the max HP.Btw another thing I just remembered I fixed with this was:
When you leveld up the HP wasn't reset anymore now, so you'd actually lose health percentage because say you where 40 and you become 44 your health was still 40 but only the max was raised.
So what it does now is it checks how much percentage of health you had and it applies this afterward.
So say you where 25/50 (50%) and you level up then you get: 27/54 health now.
The bar stays the same now. Else levelling up will make the bar go down.Very cool!
On the one hand, yes it does. But I'd also like to know why the stock game functionality got broken and if perhaps we can restore that to proper working order.
So I'd suggest holding of for now or we'll end up with fixes on top of fixes that would cause incompatibility in the end.
Not sure what that will do for gameplay.... We deliberately changed that "reset HP on level-up" to reset ONLY the max HP.
Does it not sound a bit weird to have your HP increasing in mid-fight?
True, that...The bar stays the same now. Else levelling up will make the bar go down.
Looks like I was wrong and this wasn't the culprit for the "missing ships and worldmap/sea CTDs".- Initialization code changes to improve performance, including Timer functionality
No, it was a function call in smuggling.c but the smuggling.c was outdated in the file.One think you can try is to add the following line somewhere in, for example, PROGRAM\globals.c:
Since I haven't even seen @Levis' code yet, I don't know if that is quite correct. But I suspect that is what it needs, so you can always try.Code:bool UseOpium = false;